Bloody_looser
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Everything posted by Bloody_looser
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Full redownload is the only way then.
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Glad it sorted out
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Looks like screwed-up Physics.cfg. Try redownloading it.
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Modding Monday: Stock jet Turbines Resurrected!
Bloody_looser replied to SQUAD's topic in KSP1 The Daily Kerbal
Wow, somehow overlooked that. Well, I'm flattered. :) -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
I guess they were cut out at the very last moment. -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Well, in my install these display thingies do not work on all the engines (both jets and chemicals), though electricity flows. From .craft files it looks like it has something to do with the new enable/disable staging feature. Tried to do that via stock ModuleJettison and failed miserably, since for some reasons I could not unpack the turbine model. Firespitter is an option indeed, though I'd like not to grow mod dependencies. -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Will you post .craft files for both affected and not-affected planes? -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Would you be so kind not to start that bs ITT? Please. Turbine discussion is there http://forum.kerbalspaceprogram.com/threads/138338-The-new-longer-jet-engine-models And it's pretty much discussed all over. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Bloody_looser replied to Nils277's topic in KSP1 Mod Development
Drill looks cool. I like, that it's not in a form of K&K package and is an end piece. Regarding staging - ModuleDecouple seems to have this by default. Docking ports configs have stagingEnabled = False. Not quite sure if it can be applied to engines tho. Also, due to changes in ModuleJettison crossection top thingie can be now actually jettisoned and slides away. -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Well, that can be kinda hard to do. I'll look into it anyway. -
[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Officially - this. http://forum.kerbalspaceprogram.com/threads/138338?p=2281298&viewfull=1#post2281298 Unofficially - pretty much that: -
Yup. Some char
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[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
RAPIER fixed. -
Looks like water and other liquids (and atmospheres as well) are reserved for mod resources. Maybe it'll change, but I won't count on that. Also, intakes and jets really should not work underwater.
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Stand clear - Doors Closing (Said no one!)
Bloody_looser replied to Overland's topic in KSP1 Discussion
You can add a structural fuselage at the end of a train, they are hollow now and crew cabin has actually hatches at the ends. Thus passengers will have at least their own way to enter. -
Ease up, KER, KAS, KIS are definitely working.
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[1.1] Stock jet Turbines resurrected
Bloody_looser replied to Bloody_looser's topic in KSP1 Mod Releases
Ooops, overlooked the RAPIER, it was supposed to get a turbine too. Fix incoming. Well, that's the first thing I looked into, since I really like the turbine idea. Enjoy It's all about timezone. Ah, who am I kidding, haven't slept anyway. -
The Grand KSP 1.0.5 Discussion Thread!
Bloody_looser replied to KasperVld's topic in KSP1 Discussion
Done -
Stock jet Turbines resurrected Basically, MM config to bring back stock jet engine turbines. Recommended for: Turbine lovers Not recommended for: VTOL builders Requires Module Manager. 1.0 Initial release. 1.1 Added missing line for the RAPIER engine. Download from SpaceDock
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Wow, you're fast. Thank you. (Still can't rep. Grrr.)
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Bloody_looser replied to Nils277's topic in KSP1 Mod Development
Take your time, everything seems to function (yep, I tested). Some tweaking may be needed in MM contract config, since contract stuff got serious overhaul. New wheel stuff is amazing. Btw, new 1.0.5 ability to enable\disable staging will fit 'em well (Meerkat as well, IMO) P.S. Can we have a sneak-peak on the drill? -
The Grand KSP 1.0.5 Discussion Thread!
Bloody_looser replied to KasperVld's topic in KSP1 Discussion
Flags excluded from active flights alone made me happy. But... but gendered docking ports? Kerbal debris fix? Active radiators? Am I dreaming? Well done, SQUAD! -
I do care about jet engine lacking the very engine. One man's flawed mechanic is another man's gameplay. Well, I guess my opinion got lost in this mess. I'm totally fine with the idea of a VTOL itself. Harrier/Yak-38 style engine would be a nice addition to the game. But airbreathers are limited to only two bodies in the stock system, thus some kind of all-purpose prop is needed as well. It'll be useful both for VTOLs and conventional crafts. Heck, propulsion for non-oxygen atmospheres is completely ignored. And prop covers three other bodies (and even Sun, if you manage to stay cool ) Hopefully, it clarifies my opinion. P.S. I'd also like having stock nuke ramjet, but it's kinda another story.