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Showing results for tags '1.2.2'.
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Struggling to get to Orbit [1.2.2, Space Station]
Guest posted a topic in KSP1 Gameplay Questions and Tutorials
I'm probably a pain to the KSP Community but I've got another problem, so lets just get this over with. I'll be providing pictures, don't panic xD Pictures of the Payload: Probe Controlled Circulurisation Booster: Ascent Stage: Craft Download: https://www.dropbox.com/s/et6vr9ij4kwnzmp/The Hitchhiker Orbital Station.craft?dl=0 When I try to ascend, it starts pitching over in the wrong direction. I want to pitch over towards 90 Degrees on the Navball but my ship wants to do anything but that, all TWR and Delta-V Costs are provided in the screenshots above. (Ignore the staging, it is a mistake xD) So any help would be appreciated! Ascent Profile GIF (To show you what I mean by how it is pitching in the wrong direction): Thanks KSP Forums (Again) xD EDIT: Please tell me how I can show you the image of the GIF. I'd like help with that, so if anyone can, much appreciated xD- 21 replies
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- 1.2.2
- space station
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Mods please move it to the Spacecraft Exchange. Hi, Crafty here! Today I bring you my Orbital Station which currently has these modules/smaller craft: 1 Space Station Core 1 RCS Module 1 Space RCS Tug Images will be provided in the Spoiler below: Craft File (Space Station Core): https://www.dropbox.com/s/et6vr9ij4kwnzmp/The Hitchhiker Orbital Station.craft?dl=0 Craft File (Space Station Tug + RCS Module): COMING SOON! Mods Required: -Good Luck KSP Forums and hope you enjoy and continue to expand on this magnificent Space Station, Crafty
- 13 replies
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- mods
- space station
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Base Expansion Contract Question
Clipperride posted a topic in KSP1 Gameplay Questions and Tutorials
I've just accepted my first contract to expand a base that was built for a previous client. The current contract requires accommodation for 28 Kerbals. Does that mean the new, add on part must have 28 berth's, or that the base as a whole (including the 6 berth's from the original base) must have 28 when the new part (with 22 extra places) is attached?- 3 replies
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- contract
- base expansion
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The title says it all, I'm looking for 0.625 Radially Attached Tanks that work in 1.2.2. Hope the KSP Forums can help xD
- 15 replies
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- monopropellant
- 1.2.2
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The Kraken Drive returns! After looking at people making wheels using legs and 2 separate crafts and such I've decided to dig deeper. My efforts have proven successful: Download http://imgur.com/a/rWE3A (for some reason cant see how to embed imgur...no i on the right.)
- 21 replies
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- 8
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- kraken drive
- kraken
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I downloaded ksp 1.2.2. on my apple laptop but it doesn't load. I opened it directly from download and it stop's at the loading Asset Bundle Definition.(I don't know if that means anything but just in case) this is what I mean it does load the funny yellow texts and the images but it just stops loading. there isn't even a log created so i am not able to include it.:-(
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Installed v1.2.2 on my system and started importing my craft files into the save folder. Noticed that all the strut endpoints are protruding from the surface location they're attached to. Looks rather clunky compared to their historical behavior from 1.2.1 as far back as I remember them being added into the Alpha versions of the game. Not sure if this is intentional or a by-product of the following item listed in the 1.2.2 changelog: * Fix for strut connectors attaching below surface on SRB-KD25k. Anyone else noticing this? I know a lot of players (including myself) relied on their previous behavior for aesthetics when creating structural "frames" using struts. I know you can use the offset tool to move around the origin endpoint, but the destination endpoint is stuck outside whatever surface you attach to.