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Found 7 results

  1. Can anyone help me diagnose what's going on with these crashes? (I don't really know how to read these logs) I'm playing on 1.4.3 since I haven't wanted to go through and update all my mods since 1.4.4 and now 1.4.5 have come out. But recently, I'm seeing a LOT more crashes to desktop. I have been installing mostly functionality-related mods, not really parts mods. NOTE: I know that a majority of the mods I have installed say their versions are between 1.4.3 and 1.4.99, but I went through and mostly downloaded/updated only mods to 1.4.3. Some even say they're not specific to any spe
  2. This was a failure and it makes me cringe so bad Cyperion Kerbol but smaller. I'm planning on making it fancier later on Kerana A massive rocky planet which is the result of 4 other massive rocky planets colliding. Dominicus Huge blue gas giant. To do List: Add biomes Make more bodies Learn how to make sunflares Make Cyperion look better So yeah, That's all I have. Not gonna give the download link until I have at least 4 finished planets.
  3. So I'm currently making a system rearrangement thing that doesn't use all of the stock planets, so I wanted to remove the ones I'm not using from the game. I've tried twice with no success, so I was just wondering how to do it in 1.4.3 if it's even possible.
  4. Getting some unexpected stuff (To me) going on... Have a SM-6A Service Module with four Stratus-V Minified Monopropellant Tank placed inside. When I jettison the shroud, The tanks pop loose along with it. Weird bug or is this actually supposed to happen? If it's working as expected any way to get them to stay attached?
  5. Hello everyone, Next week we will be releasing patch 1.4.3, which will include various bug fixes and a few improvements for both the base game and the Making History Expansion. You’ll be glad to hear that this patch will fix the contracts parameter completion log and SMS App firing in all cases. We are also eliminating the possibility of having two tourist/recovery contracts with Kerbals that share the same first name, something that was causing trouble for some of our players. The issues with the wheels and legs have also been reviewed for this patch. For instance, 1.4.3 fixes
  6. Having just upgraded (forced by) my company laptop to a highest spec 13" MacBook Pro (2016+), I have to say that the port to Mac OS is just fine. Well Done. Even 2880X1800 runs fabulous! Sadly my 1.3.x RSS/RO port has a few "scene shift|" issues, but still it seems OK. I can live it. Let us allow Apple and Unity to figure that one out on their own. So... Well Done @SQUAD and well done to our RO/RSS pioneers! (I can't fully enjoy all aspects of KSP without you!) Checkout ...https://www.reddit.com/r/RealSolarSystem/
  7. I couldn't find the bug report thread. My two bases on the Mun were partially sunk into the surface of the Mun when I loaded into them in 1.4.3 with MH 1.2. Whatever patch of 1.4.3 was available for download about 10 minutes before I posted. Mac OS 10.13.4. Two mods: MechJeb and KerbalAlarm. Aside from Mechjeb the bases in question are completely stock. KerbalAlarm is just a timer or reminding me to pay attention to my vessels when they're coming up on maneuvers or whatever. All I did was go from the tracking station to two bases stationed on the Mun. When they loaded, the bases
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