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Found 11 results

  1. Video link: (pay attention to the Apoapsis marker position and altitude) I have no idea of what's causing this. It's happening to every craft I have in orbit, although not with the same intensity (smaller crafts seem to be affected less) This issue is really messing up my game though. Not only Rendezvous/SOI Interceptions can be lost because the plotted course simply changes after the time warp; but in this specific example in the video, I need the AP/PE markers to stay in the same place as I'm deploying a satellite every time the main ship passed through it's AP, this way
  2. I think this is the best place to put this. So I'm trying to redo my whole 'Gliese 581' system alteration from last year that, well, turns the stock system into the GJ 581 system. To preserve realism, I'm making the planets all 1/100 their irl mass and 1/10 their potential sizes rather than just putting them into the orbits of the planets of GJ 581. Now there are two planets where this resizing is a major problem: Kerbin, which is now almost 1000 km in radius (it takes the place of GJ 581c), and Laythe, which is about 1500 km in radius. (it takes the place of GJ 581b) Becau
  3. KSP 1.4.0 x64 I was in map view, waiting for the SOI change (Kerbin -> Mun). As soon as it happened, a staging occured "by itself". I did not press the space bar, for sure. My finger was idling on top of the "M" key. And normally, when accidentaly pressing "Space bar" in map view, nothing happens. I had no planned maneuver in queue. This is of course a bummer, now I have debris to play with. The only thing that really changed was a test run of "Too Many Orbits", but I already checked the log and the mod is just not loaded at all. I will remove it for the next
  4. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Ever get bored with the stock system and wish someone would just move things around to make it (slightly) more interesting? That has become a reality with MoonReorganizer. A small Kopernicus config compatible with 1.3.x (at least) moves Minmus to Duna and renames it. It also puts Gilly in J
  5. So I've found this neat trick in KSP, where you copy the KSP file from STEAM (where I got it), and then you can have multiple installs (I.e. modded, unmodded, ultra-modded, etc.). This has worked for some time now for me. However, I've got a big problem. I'm part of a KSP RP, and we've got a mod pack, which works in 1.3.1. I installed the original modpack in 1.3.0, but now only 1.3.1 mods work with the pack. How do I update my KSP without making a new folder?
  6. Change The sun dynamics back please, or at least make it an option! I don't like the fact that the shadows and sun just Jerk around (Look like they move at 2 fps) In time warp! I Like it the old way, when it was smooth!
  7. 【1.0.5】中国嫦娥三号MOD 发布帖 登陆器及月球车 拖到现在,先放个测试版吧。 内容稍后编辑 另编辑好 后,求英语好的 同学给翻译,,,愿意帮忙的,可以再次回帖报名,或者贴吧回帖报名。。。 这个是非英语板块,,所以发汉语应该没关系。 另外,因一些原因,贴吧我已删帖,具体更新还是这里发布。 部件: 1.玉兔车身(控制) 2.玉兔电池板 3.玉兔轮胎 4.嫦娥降落舱 5.嫦娥电池板 6.嫦娥rcs 7.嫦娥发动机 一些问题: 首先,玉兔着陆器设计问题。 因为开始做的准备工作不够,凭着印象里的看过的一个动画模拟做的。所以呢,最后登陆器制作的是有些问题的。 1.登陆器的高度和形状。虽然我做的也是八边形,但是其中四个斜面明显小了。另外,登陆器实际是做的高了些。所以看起来和原版有些差别。 2.玉兔的安放。 受曾经看过那个模拟动画影响,我把玉兔安排在了登陆器肚子里。转移时,玉兔是从内部升起。。而实际,玉兔是架在登录器上方其中一边。当然因为掏空了登陆器,电池板只能做了重新设计安排,也就是现在的样子。 3.转移机构 , 目前的转移设置,和原版还是有很大区别的。当然这个开始设计的
  8. Based off a comment I wrote in this thread: So, the question is, imagine life being a simulation. However, you and only you have discovered how to alter the codes of this simulation. You can only make one change before the simulation detects an intrusion and upgrades it's defense, making any more changes impossible. Basically, if you could change only one thing in this universe, what would it be? It can be anything. Also, you do not have to write in coding language.
  9. Based on this comment in another thread by @The White Guardian Note: if this thread is considered for TotM, please credit it to @The White Guardian . Assuming Life turned out to be an all-encompassing simulation, and somehow we got our hands on the source code (and assuming we understand the programming language of Life): what, if anything, would you change? No need to explain why or in what way, unless you feel chatty or exceptionally enthusiastic about the idea. The first thing I thought of is bug hunting. Quite literally. Can we do without mosquitos? Do we really
  10. Hi, i have multiple playback devices i use. Headphones, speakers in my monitor and a hifi-system. To change the playback device, i use a tool named SSD (SetSoundDevice) wich is doing nothing else as changing the preferred playback device. Most games can handle this and allow to change the output device while the game is running. But with KSP, i have to exit the game, change the device and restart the game each time i want to swap from speakers to headphones for instance. Would it be possible to change this behaviour in a future release ? Thx & greetz,
  11. My second MOD Chinese Chang'e 3 Lunar Lander & Yutu Lunar Rover Beta release of this mod, including parts of the China's lunar lander Chang'e 3(嫦娥三号) and its exploring rover Yutu(玉兔). First to apologize,my English is not good ! Another,I am a novice Part List: Yutu Rover Body (Command pod) Yutu Solar Panel Yutu Rover Wheel Chang'e 3 Lander Chang'e 3 Solar Panel Chang'e 3 RCS Block Chang'e 3 Main Engine Known issues: The shape of landers, It's Difference with the reality yutu placement and storage mod
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