Search the Community
Showing results for tags 'deployed science'.
I was wondering if deployed science can break. I am crashing an unused engine stage into the Mun and decided to have it crash next to the deployed science to gather some data. But just in case I missed the target, I was wondering.
Okay, so I set up my deployed science on Eve. After reaching orbit I noticed I had no communication device set up. Okay, sending a rover with a relay and regular antenna to get some distance. Then I noticed that the basic module has a first hop distance of something like 33 Mm. It just directly communicates with a satellite in Eve orbit. Now my question is: Why is the science not transmitted? Weather analyzer and Mystery Goo station have 100% science generated, but still at 0% transmitted data. I have two RTGs with a total of 6 power set up. The modules are powered, but not "enable
I finally got around to using the deployed science experiments and was frustrated with the choice of cargo containers. Squad missed an obvious size to me. The side bays of the updated Mk2 Lander Can are screaming for a cargo box. It seem like the natural place to stash the experiments, but the stock cargo box doesn't fit as nicely as I'd like, so I ended up sizing one to look built in. This is just a Module Manager patch to rescale the small cargo box and modify it's attributes for the larger size. At the same time I added attachment nodes to the sides of the Mk2 Lander Can itself to make
I'm curious whether anyone has completed this contract. If so, at what distance from the seismic sensor did you hit the surface? Also, what was the the mass and speed of your craft on surface impact? Did you get the pointy end down and was it under power? My first attempt was pretty lame - floated down slowly and hit 20 km away. I did get a message from the sensor to the effect that there had been no effect. I am, of course, in the process of trying again. (And have had no problem with this type of contract on other planets/moons)