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Found 7 results

  1. I'm not sure if it used to do this, but I began noticing it after the update. I'm noticing that my orbit is changing very slightly over time. The orbit is outside of the atmosphere, and the option "Orbital Drift Compensation" is checked, but my orbit still changes gradually over time. The tendency is to lower both Apoapsis and Periapsis, but on occasion I have seen one or the other raised slightly. I have removed all mods and DLC, and I'm still getting this. So it's not being caused by mods. Over the course of 20 minutes, I saw my space station orbit go from 72.6998 km, 72.6686 km |
  2. All of the DLC parts eventually drift away from their attachment point if they are ever used. Items on the ends of pistons randomly drifting off of end, Rotors separating and floating meters away from the ship. Hinges sliding away from there attachment points.
  3. I am getting a disproportional amount of orbital drift for each vessel I launch into space. After restarting the game with that vessel in orbit, the orbital drift goes away permanently for that and any other vessels currently in orbit if they had any. It makes satellite contracts and rendezvous missions completely impossible. Log: Mods:
  4. KSP: 1.2.2.1622 (WindowsPlayer x64) Problem: All the problems occurred with engines / RCS disbled. During warp the problems stopped, when warp is leaved, they continue to nag me. Maneuver-drifting: When I setup a maneuver, for example to do a Hohmann transfer to Mun, without touching the maneuver-node, the delta-v for the maneuver begins to increase, the maneuver indicator begins to drift away. After 1 minute over 2000m/s are displayed. Closest approach drifting I`ve setup an intercept with Duna from Kerbol orbit (just leaved Kerbins SOI). After a few second
  5. I know some of you may be thinking what why .... But I would like to see how many stable and decently realistic drift cars(rovers) ( a truck is fine) can be built and kept stable .... I've already completed this challenge with a classic hotrod build ... not so great looking but accurate and works.... Mine is able to stably drift at 2 and even 3 times speed... doesn't need to be fast or high control ... small engines are ok though I didn't use any. Modifications in looks shouldn't affect how it handles, wings parts shouldn't be able to move ... makes it so easy ... i used to horizo
  6. Hey all, not sure if this is a gameplay or "bug" but I can never get a stable flight ✈. It constantly requires adjustment despite having SAS. Is there a trick to leveling out for really long flights?
  7. .The Bug The camera just drifts behind the rocket while im launching it. Mods That I Used: Also I Have A Probe Docked Inside The Cargo Bay. Thanks.
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