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Found 11 results

  1. This is a probe expansion pack inspired by real missions from the mid-1960s to now. Including probe cores, engines, solar panels, and new science parts! Parts are inspired by (Including some replicas of) Voyager, Pioneer 10, Venera, Cassini, Mariner, Kepler, New Horizons, Juno, And more! Current working on the Viking Mars lander. IMGUR ALBUM To prevent issues, please remove any previous versions of the mod before updating CURRENT Branch - Github Repo Older Beta v0.16.1 Download: Please read the FAQ Also available soon (probably)
  2. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... a
  3. This tutorial, Setting Up A Commnet System, suggests placing 6 satellites into a 4Gm Kerbolar orbit, 12 into 25Gm and, optionally, 24 into a 50Gm orbit. To do this in a finite amount of time requires launching them all individually at specific time intervals. I've calculated the following: To launch 6 Comm Sats to a 4Gm orbit, launch each with 13.48 day separation. To launch 12 Comm Sats to a 25Gm orbit, launch each with a 59.30 day separation. To launch 24 Comm Sats to a 50Gm orbit (optional), launch each with a 20.69 day separation. The 3 formulae
  4. This is a simple challenge, get as many satellites into lko as possible in one launch. 2 categories: modded unmodded rules: No cheats Proof All satellites must have regeneratI've power source, the ability to orient itself in a specific angle, and have an external antenna. Please say modded or unmodded, mechjeb counts as mod, but if it doesn't affect the craft itself, like a clouds mod, then it's considered not modded. My attempt, It all exploded in the end, but it usually works.
  5. So, i have 22 Satellites and non of them have Kerbnet access, if says always this http://imgur.com/a/h5LWb. I can not really understand this because it works in the past.
  6. I am a bit bored with the basic "put a satellite here" contracts, and wanted to spice it up. I use Contract Configurator for Clever Sats but even still it hasn't quite scratched the itch. I thought that being given a randomly generated satellite (sizes/parts/layout) and told where to place it might be a fun spin on the existing satellite contract model. It could be displayed as a popup when entering the VAB (similar to the passenger UI when on the launch pad) where you would select the contract and it would insert the part for you to start attaching items to. Alternatively, the
  7. Step 1: put a satellite in Kerb-o-synchronous (geostationary/geosynchronous) equatorial orbit. Step 2: once in desired orbit, push 'V' until in "chase camera". Step 3: play your favorite space themed ambience music. Step 4: push F2. Step 5: profit. Working on putting a little video together to share here shortly. It's times like these that remind me how much I appreciate this game and its developers. 400+ hours deep and it's the little things.
  8. hey I'm pretty new to KSP but watched a lot of Scott Manley's uploads and managed to get a satellite into orbit. It has 5 solar panels and 4 batteries which was working fine as I transmitted science back home but after the first I think 1 or 2 transmissions it ran out of power and I figured "ok, the panels need a minute to recharge" but they aren't. Is there a certain place on the craft I need to place them or do they maybe require more time to recharge? (OX-STAT Photovoltaic Panels) thanks a lot for anyone who takes time to help me out:)
  9. Is there any reason to keep old satellites in orbit? Ive done a few sat contracts and they always say something along the lines of "this satellite shall henceforth belong to insert company name here". I already have the money and rewards for the contract and the space around kerbin is getting cluttered, so does it even matter if i just destroy them all?
  10. Mostly profit. Thinking about the SES-9 mission and the idea of having a propellant depot in space with a tug to pull satellites into their desired orbit. Having an active propellant depot in orbit would be fantastic in terms of generally expanding our access to space, but unless it would be profitable, no one would ever do it. So...under what circumstances would an immediate-term (e.g., within the next five years) propellant depot and space tug system be profitable? Let's assume that the project would be undertaken by an independent private company rather than NASA. Let's assum
  11. I recently installed RemoteTech. Ever since I have done this the stock satellites have not been extending while in space or on the ground. When I right click on it I do not get the option to extend it instead I get a status/locked notice and no way of changing it. I have no leads as to why this is happening anyone know why?
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