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  1. Here you can post all your pics and (if you want) your craft files as well of all your dragons that you have built in KSP. For this thread please have your description contain 1. Name of Craft 2. Mods (if any) ALSO, DRAGONS MUST BE FLYABLE WITH NO CHEATS WHATSOEVER Have fun posting all!
  2. A shadow company that's been developing spaceplanes that run the razor's edge, and the edge of the presence of IntakeAir and possibly give even Jebediah the heebie keebies has finally shown its face. Its philosophy is to stretch the usability of IntakeAir like no one else ever can and spare every feasible design from carrying the unsavory bulk weight of Oxidizer, therefore NOX means No Oxidizer. To qualify to wear the Fort NOX flag, if you so desire (I'm not trying to make this a challenge thread but it's just turning out that way. The firm does have its rules.) :: The firm is quite intimate with the parts from, and has a very healthy partnership with the pre-existing brands, Orbit Portal Technologies, Insanity Aerospace, and N5 Aerodynamics and Space. The associated mods are known to possess true scramjet engines: OPT Spaceplane Parts, Mk2 Stockalike Expansion, Mk3 Stockalike Expansion, Mk3 Hypersonic Systems. The craft must have adequate thermal protection at the front-most part(s) and its pilot must be prepared to avoid asymmetric flameouts which can mean insta-death for the crew. A craft must be able to effectively blow holes in Kerbin's sky and reach high orbit to complete its mission. Not every craft actually needs to be hypersonic or to contain mods. Any stock craft that can get into space, preferably fast, and with the use of fuels other than Oxidizer are eligible. Now if only I had an example for a SolidFuel Hypersonic... That'd be great for Vanilla design. Craft Gallery.
  3. Hey everyone! During my time in KSP - I've only recently started playing - I've mainly used rockets from the VAB. I have barely any experience making space planes, but I see people using them all the time. Should I start using them? Which do you prefer? Rockets or Space Planes?
  4. Hello! My name is Lewis, and I'm an astroholic. This is my first post here, I hope you like it. Mountain Thrust Aerospace Technologies presents: The SCI-LON micro C4. Capable of taxiing 4 brave kerbals up to a 250km circular orbit, the C4 is: Cheap! Cute! Easy & fun to fly! Vital Statistics - Parts: 44 Mass: 22.23t Height: 3.9m Width: 6.7m Length: 10.6m Flight Manual - Engage the parking brake Press 'Z' Press 'T' Check mirrors and blind spot Release the parking brake Hit 'space' or '1' AT THE END OF THE RUNWAY* pitch up to ~10 degrees over the horizon Sit back and be rocketed towards space with our patented THRUST OVERKILL TECHNOLOGY (TM) At about 15km up, engage SAS prograde setting When rapier thrust = 50kn, hit '2' to enter closed cycle mode When your apoapsis reaches the desired altitude, cut thrust and coast. Then circularise with a manoeuvre node. Easy-peasy. * disgregard this if you are comfortable landing without a parachute. Action groups - Toggle Rapier engines Switch rapier mode/toggle air intakes Toggle monoprop OMS The micro C4 is one of a range of multipurpose SSTOs that I plan on sharing soon. I hope she's a tasty enough bite to whet your appetite. I guess the craft file would also help: https://kerbalx.com/cdrfuzz/SCI-LON-micro-C4---stock
  5. Let`s talk about spaceplanes.But not the SSTO or STS kind. More like this: The esa`s hermes. or,this: The Roscosmo`s Klipper. Are they useful? Capsules are better?Why? Does ksp have a good suport on making this kind of spacecraft? There`s a mod on this subject? Will we see a spaceplane like this in our lifetimes? What company/country will build one first? Let`s discuss.Be friendly.
  6. Hello! Welcome to Buzzsaw Aerospace Korporation. Since 0.21, Buzzsaw Aerospace has been developing numerous aerospace concepts, and the first deemed ready for sale are available now! Craft Repository All "F" planes need BDArmory. C-2 'Skyliner' The C-2 Skyliner is a light transport and/or biz jet. It is fairly mauverable, and has about 40kms of Delta V, and a TWR of 0.63 on 4 J-20 Juno 0.625M Jet Engines. 1.1 Compatible! Download - https://www.dropbox.com/s/9pp1uf7mr3qvr8y/C-2%20%27Skyliner%27.craft?dl=0 Pic - http://imgur.com/FfmH57c T-1 'Whoosh' The T-1 'Whoosh' advanced trainer is a very maneuverable jet, designed as a replacement for the Aeris 3A. Download - https://www.dropbox.com/s/b6h5fxtonsd58mo/T-1%20%27Whoosh%27.craft?dl=0 Pic - http://imgur.com/sZgIgWR T-2 'Zipply' The T-2 Zipply is a basic jet trainer, the airplane that Kerbonauts use before they graduate to the T-1 (No, I don't know how that works either) 1.1 Compatible! Download - https://www.dropbox.com/s/0ud6tlyovvajxh7/T-2%20%27Zipply%27.craft?dl=0 Pic - http://imgur.com/B4u23mq CF-5 'Jumbo Carrier' The cargo aircraft to accompany the C-3, the CF-5 (The board decided to skip C-4 for obvious reasons) is a heavy cargo jet WARNING : has a weird glitch with the roll surfaces. Also, DO NOT go above ~200m/s as it loses control. Download - https://www.dropbox.com/s/7lm8a8dj4kikomg/CF-5%20%27Jumbo%20Carrier%27.craft?dl=0 SP-1 'Hyper Star' My first reasonable SSTO. Gets into orbit with about 650m/s left. Has trouble breaking Mach 1. Download - https://www.dropbox.com/s/78m3kit74i41hzv/SP-1%20%27Hyper%20Star%27.craft?dl=0 CF-6 Flying Hype Freight Train Freight version of C-3 Download - https://www.dropbox.com/s/1dvzni0gnp12wph/CF-6%20%27Flying%20Hype%20Freight%20Train%27.craft?dl=0 C-5 Xec The C-5 is a larger biz jet. It carries 6 passengers to the C-2's 4. Download - https://www.dropbox.com/s/m39sph22beftcvk/C-5%20%27Xec%27.craft?dl=0 CX-8 Supersonic Transport The CX-8 is an experimental high-speed business jet. It carries only two passengers, but is much longer range than its predecessors. Download - https://www.dropbox.com/s/26fbgyhlxyyygm4/CX-8B%20Supersonic%20Transport.craft?dl=0 L-3 'Konanza' The L-3 Konanza is a well-loved general aviation craft MODS: SXT, TweakScale Download - https://www.dropbox.com/s/ajym0z8goi01jqm/L-3%20%27Konanza%27.craft?dl=0 C-10 Flying Hypetrain II The replacement for the C-3, now with landability! Download - https://www.dropbox.com/s/6wahui4f91pkth2/C-10%20%27Flying%20Hypetrain%20II%27.craft%20copy?dl=0 X-21B 'ITS FLYING!?!?' Okay, I don't even know what this is... Download - https://www.dropbox.com/s/sn77qg8ndfpek22/X-21B%20%27ITS%20FLYING%21%27.craft%20copy?dl=0 F-3A 'Shortsword' My best fighter design to date. Carries 6 Sidewinders as-is, but I have used it in an A-10 type role of ground unit support (Tank vs. tank using AI. Don't ask) Download - https://www.dropbox.com/s/r1lnmczeozosviu/F-3A%20%27Shortsword%27.craft%20copy?dl=0 F-5 'Thunder' A ground-attack plane for wrecking everything... Download - https://www.dropbox.com/s/yqrn6p7lcu6zgwl/F-5%20%27Thunder%27%20%28GA%29.craft%20copy?dl=0 Air-to-air variant - https://www.dropbox.com/s/4kzo56rkypfuq8c/F-5%20%27Thunder%27%20%28Air%20To%20Air%29.craft%20copy?dl=0 Sky Reaper SSTO Spaceplane Line The Sky Reaper series of Mark II SSTO Spaceplanes serves general purpose LKO operations Download - https://www.dropbox.com/sh/sk8wxutxcka6qg9/AABp-kYpj_cani820HCoZLx4a?dl=0 F-7 '86' I tried to make an F-86 replica. It didn't work. I made this. 1.1 Compatible! Download - https://www.dropbox.com/sh/1c3wckewx0s7p4v/AAAy1VjoZgL5t3r7FQXmyufEa?dl= F-8 'Fly16' Yes, it's an F-16, don't ask. Download - https://www.dropbox.com/sh/0to73h38x7tfk0t/AADGOIUe2d1qqLnfl7rFiYmDa?dl=0 Mods : ALG, BDA XH-1 A fully-serviceable, if basic, helicopter Download - https://www.dropbox.com/s/jvpzrdsdd88whnx/XH-1.craft%20copy?dl=0 MODS : KAX P-4 'Korsair' F4U Corsair replica-ish. Download - https://www.dropbox.com/s/yrphdfsa2fabpok/P-4%20%27Korsair%27.craft%20copy?dl=0 MODS : KAX
  7. "a solution for every problem we create" Welcome visitor! We at the Antinormal Aeronautics dedicated our pilots' lives to spend valuable tax-funds to deliver you irregular, spectacular, and totally safe methods for tasks that would have been easier boring to fulfill by conventional ways. Our management decided to share the joy of flying (sailing, submerging, orbiting, etc) our most advanced constructions. We hereby deny the accusations of the lowly press that our goal is to ruin other space-programs by providing them dangerous, untested equipment that could damage their buildings and chase them to bankruptcy. While these quite possibly can be among the results of using our crafts, such nuances are overshadowed by the joy of utilizing such sophisticated creations. Disclaimer notice: the crafts in this thread aren't designed for easy use, super precise balance, extreme efficiency or similar noble causes. They were made to demonstrate the principle that if it's stupid but works, it's not stupid. So, without further blabbering around, here comes our first featured product - as an appetizer: (note: the big blueprints you see are linked to .craft files. Your engineers know where to put those*) See this cute, tiny thing? It's the dream of every CEO to flabbergast their colleagues and rivals by casually landing such an exquisite piece of technology in their backyard or on their yacht. Sadly that won't really happen, as flying that with a certain chance of survival is limited to the best of the best pilots. But it's an excellent tool for weeding out the less gifted candidates when recruiting for a space-agency. It might look cheap to manufacture, but it's pricing includes the rather high development costs, as we had to rebuild the VAB seventeen times before we could take the flight demonstration photos you see here. * * * * * Behold the pineapple of our technological expertise. This is -the- universal vehicle. It roves on the ground, flies in the air, lands and skims on water. What's more, it can also submerge to great depths underwater, and then fly to orbit. In that order. Only silence can suppress our pride about this marvel. So I shut up now and let you check the test flight documentation: Ok, just one more thing. The Leapfish Mk II. is also in development. It's capable of everything it's smaller sister is, but it also features an ISRU and appropriate drilling equipment, for infinite interplanetary journeys. It also contains a small nuclear reactor close to the feet of the pilot, so it can be kicked when some malfunction happens. Though this advanced design is pushing the limits of it's category, and it's not easy to bring to orbit, thus it's not yet sold to the general public. But you are an entirely different matter, so feel free to download it. * * * * * This is an older model from before our first Mun landing. It's designed to take a lander with 3.6k dV to orbit. It also uses pretty old technology - ideal for a recently launched, still developing space-program (provided if you can steal obtain 8 turboramjet engines from one of your competitors). After the payload separated, the lifter part can land and be reused. Though taking it down safely requires some expertise - it has the aerodynamic capabilities of a brick. * * * * * And last but not least, behold the workhorse of the company. It's big. It's expensive. It's -heavy-. It takes off with spectacular fireworks**. It can carry a huge and heavy payload to orbit. It either goes up there SSTO style, or it can decouple most of it's body to arrive with a ton of fuel left (that's just an expression, it's actually many tons of fuel). We would never admit if the lack of landing gear on The Husttle was just sloppiness on our part. Instead we claim it's a feature to train the pilots for gentle splashdowns. Unlike the one in the attached documentation below***. That is all for today. Thank you for your attention, and stay tuned for further product releases. Safe flights out there! *Nope, not -there- silly. **Optional feature. ***After extensive testing, we figured the way how to land it in one piece with a heavy payload.
  8. Version 1.9 This is a parts pack intended to flesh out the stock mk2 parts lineup by providing new engines, air intakes, and fuselage segments and cockpits in the mk2 formfactor, to give players more options when building spaceplanes and more. All textures are stock textures where possible, using MODEL nodes, so RAM footprint should be minimal. -Command 2 kerbal Inverted cockpit with IVA 1 kerbal Multi-purpose high visibility cockpit with IVA 2 kerbal Mk2-1.25 cockpit with IVA 3 kerbal Mk2 spaceplane cockpit with IVA 1 Kerbal Bubble canopy with IVA -Control Aerodynamic Configurable Monopropellant RCS block Aerodynamic Configurable LF/O OMS block 5-Way heavy duty Mk2 conformal RCS block Roll control RCS chine block Prograde/retrograde RCS chine cap Stability Control RCS and SAS module Monopropellant OMS pod -Air Intakes 1.25m to Mk2 inline air intake Ramscoop intake Mk2 shock cone intake Mk2 precooler Mk2 subsonic circular intake -Engines 'Vector' Thrust Vector Turbojet 'Afterburn' TurboRamJet E.S.T.O.C. Dual-cycle Engine M.A.T.T.O.C.K. Dual-cycle Engine 'Pegasus' Inline VTOL engine 'Siddeley' VTOL engine 'JumpJet' radial VTOL engine 'Wedge' Linear Aerospike 'Pluto' Nuclear Engine 'Rontgen' Atomic Thermal Jet 'Mule' Thrust reverser turbofan 'Spirit' Xenon/Electric Engine 'J.Edgar' heavy VTOL engine "Mongrel" rocket VTOL Engine 'Wirligig' Turboprop Engine 'Boost-O-Tron' Air-Augmented SRB 'Mallet' Air-Augmented SRB 'Sledgehammer' Air-Augmented Ramrocket 'Banshee' VTOL Lift Fan 'Hyperblast' Scramjet 'Corgi' Rocket Engine 'Trident' Rocket Engine -Aerodynamic Chines in three flavors Mk1 scale chine pieces - short, long, and end cap segments for 1.25m parts Mk2 scale chine pieces - short, long, and end cap segments for Mk2 fuselages Mk2 scale chine wing root pieces - chine adapter, short, and long segments -Fuselage and structural Shrouded 1.25m Engine/Docking Mount 2-State 1.25m Aerospace mount Mk2 Tailboom Hypersonic Mk2 nosecone with integrated RCS Nosecap with integrated RCS Spadetail Mk2 to wing adapter Mk2 inverter fuselage Mk2-0.625 tricoupler Mk2-1.25 tricoupler Mk2 short bicoupler Mk2 - Mk2 Bicoupler Mk2-size2 short adapter T, X, and L hubs Mk2 Structural Tube Mk2 Structural Adapter Short Mk2 Structural Adapter Long Mk2 decoupler Mk2 Service Tank Mk2 Science Lab Mk2 airlock Endcap Mk2 Radial Attach Mount Mk2 Long Crew Cabin -Utility Shielded Mk2 docking port Low-Profile Aligned Docking Port Mk2 Service Compartment Mk2 Nuclear Reactor Mk2 Battery bank Mk2 radial shrouded solar panel Mk2 nose cargo bay Shrouded Thermal Control System Shrouded Mk2 Landing Leg Mk2 Cargo Container DOWNLOAD -Primary: SpaceDock -Secondary: Github Mk2 Expansion uses as dependencies, and is bundled with, Module Manager, CommunityResourcePack, and B9 PartSwitch This mod is also CKAN indexed Kottabos review: (From Version 1.0) Compatibility This mod comes with Module Manager compatibility/interoperability patches for a number of mods. Connected Living Space Kerbal Atomics RasterPropMonitor ASET IVA props Tweakscale USI Life Support Deadly ReEntry ExtraPlanetary launchpads Ferram Aerospace Research Modular Fuel Tanks Near Future Electrical Community Tech Tree Modular Fuel Tanks Modular Kolony Systems RealPlume-Stock WindowShine System Heat F.A.Q. Why won't the game load? KSP crashes when trying to load M2 Expansion parts? Make sure you install the required dependencies, B9 PartSwitch and Community Resource Pack. Both are included with Mk2Expansion in the download. Because M2X uses resources from CRP, KSP will not load if it is missing from your Kerbal Space Program/GameData director How can I configure the Mk2 lab to seat 4 kerbals? install the Extras/Mk2Expansion/patches/4Seatlab MM patch. How do I get the banshee Fans to use Electric Charge or LF/Air? install one of the alternate fuel configs in Extras/Mk2Expansion/Patches/ - either M2X_AirBreathingBanshee (will no longer work on Eve/Duna/Jool) or M2X_ElectricBanshee. How do I use the Hyperblast Scramjet? You can find a tutorial on how to use the scramjet here: For KSPI and users, or if you want RF engine configs, there is a compatibility pack courtesy of ABZB: Link Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode' This mod uses the Community Resource Pack, IB9 PartSwitch, and Module manager as dependencies Suggestions and feedback welcome. Not seeing a part you want? Have suggestions or ideas for new parts to add? Make sure to post them in the Dev thread.
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