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Found 7 results

  1. Can someone tell me definitively how struts and fairings in the stock game are supposed to interact? I recently found myself fighting against KSP 1.3.1 to keep my struts where I want them. The game seems to treat these interactions inconsistently depending on the order you place/edit parts, whether you use Undo, etc. Some scenarios I've observed on a recent craft I was constructing: Connecting struts before fairings built Works fine Connecting struts through fairings after they are built Works in the editor most of the time, except: Occasional inco
  2. I am new to the forums so please let me know if I am doing anything wrong here. I have been playing KSP for a while now and have thoroughly enjoyed the game and the updates the devs have made to it. I love designing and building ships and vehicles, and this game provides one of the most fun ways to do it! One of the updates I really like is the auto strut feature; it keeps the ships stable while also keeping them clean looking. These days I usually play with mods, and I have recently been having a lot of fun with Infernal Robotics (IR). The other day, I was trying to build rovers wit
  3. its there a way to remove this? http://imgur.com/a/4I9ha this part remanent its between my docking ports.
  4. After some messing around I have found a bug, well not a bug just something I presume (Edit: presumed wrong but no clue as to what mod has changed the name) Squad missed in 1.2. Essentially the save game and ships need patching as one of the base parts has been altered and has its name changed slightly. If you get the message saying some parts are missing or ships won't load because of missing parts then this might help you. The Missing Part: strutConnectorMedium (AKA: EAS-4 Strut) If you get an error saying this part is missing, then you need to edit your save file, and ship files. Ev
  5. With the update to KSP 1.0.5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. Now that the design changed from structure to wing all rockets that use this method are messed up. The TT-38K Radial Decoupler and directly attached struts leave traces and I don't like this because it disturbs the plain view on ships. Do you have any tips for residue-free decouplers? btw: Is there a way
  6. When I put some struts on my rocket and I launch it the struts go werid and angle up. When I revert to the VAB the struts stay the same. Log thing: https://www.dropbox.com/s/8glfbpj3edf3od9/output_log.txt?dl=0 Mods Real plume (and smokescreen) Better burn time Asteroid Day Stock fairing tweaker and stock clamshell fairings Pics
  7. I present to you a really simple mod - Strut+ It adds only one part - PX-6 Advanced Strut Connectort which is 300x stronger and 5x longer than a standart strut. Screenshots'n'Stuff Download - Kerbal Stuff License -
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