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Showing results for tags 'visual bugs'.
OK. So due to an unrelated issue with my previous save and Tantares' latest update, I decided to start a-new. First launch, launching a satellite into geo-sync orbit, everything's fine in the VAB... And then this happens... I call him Jeff. Anyway, the serious part: Apparently, the game has decided to spawn a weird "ghost" asset of one of my subassemblies (specifically of a Centaur-derivative Upper Stage), used in the featured craft. It's "inactive" - i.e not part of the actual vessel and not a vessel itself, but partially interactable, as in I can hig
I installed the astronomer's visual pack recently and encountered a very weird water glitch where the water looks white and the waves are broken, VERY stretchy triangles. I installed using CKAN and I'm not sure what's causing this water issue. Here's a list of mods that I have downloaded. The only conflict AVP has is with EVE configs which I don't think I have installed. What's causing the issue and how do I fix it?
Hello, today i installed some planets pack and i got a problem, one of the planets pack came with a visual mod but now there is no water on kerbin. I have scatter, SVE, (StockVisuelEnhacements), EVE and BoulderCo. Is there any incompatibility with those mods ?
Hey, I have a heavily modded install of KSP, running 1.3 with all updated mods (except for a few, but I have patches and whatnot), and there is this odd, shiny white pill like object that is everywhere. It is in the VAB and the SPH where the parent part is and follows me in flight, even in EVA. I have looked everywhere for a solution and I found one. There was an old thread from 2014 and it said that it was an incorrectly packaged .dll file called 'CITUtil.dll' that is apart of the ActiveStruts mod for IR, but I don't have that file. It also said that it had something to do with Unity and it w