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  1. I am trying to go to eve. I get out of kerbins sphere of influence with constant velocity (~3000m/s) towards eve. Then if I do time warp. After just 5 minutes, i find my craft out of kerbol system. And it shows "On escape trajectory out of the sun." If decrease time wrap it moves very slow. With full time wrap, it moves fast then suddenly shows it out of kerbol system. Is it a bug or I am doing something wrong? It happens all the time.
  2. KSP: 1.2.2.1622 (WindowsPlayer x64) Problem: All the problems occurred with engines / RCS disbled. During warp the problems stopped, when warp is leaved, they continue to nag me. Maneuver-drifting: When I setup a maneuver, for example to do a Hohmann transfer to Mun, without touching the maneuver-node, the delta-v for the maneuver begins to increase, the maneuver indicator begins to drift away. After 1 minute over 2000m/s are displayed. Closest approach drifting I`ve setup an intercept with Duna from Kerbol orbit (just leaved Kerbins SOI). After a few seconds, the intercept switched to closest approach, which increased very fast so several million meter. Mods installed: "000_AT_Utils", 1.4.2.0 "Toolbar", 1.7.13.0 "USI Tools", 0.8.18.0 "B9 Part Switch", 1.7.1 "BetterTimeWarpContinued", 2.3.7.4 "Community Category Kit", 0.1.2.2 "Community Resource Pack", 0.6.6.0 "CommunityTechTree", 3.0.3.0 "Contract Configurator", 1.22.2.0 "Contract Reward Modifier", 1.0.2.4 "CustomBarnKit", 1.1.12.0 "DMagic Orbital Science", 1.3.0.8 "CapCom Mission Control On The Go", 1.0.2.5 (Remark: Sometimes the CapCom is not displaying any contract) "Contract Parser", 1.0.5.0 "Contracts Window Plus", 1.0.7.3 "Progress Parser", 1.0.6.0 "EditorExtensionsRedux", 3.3.12.0 "Firespitter", 7.5.1 "Flexible Docking", 1.0.4.0 "GroundConstruction", 1.1.2.1 "Interstellar Fuel Switch", 2.5.1.0 "JanitorsCloset", 0.2.19.0 "Kerbal Attachment System", 0.0.6.2 "Kerbal Inventory System", 0.1.4.4 "Infernal Robots", 2.0.10 "NearFutureElectrical", 0.8.7.0 "NearFuturePropulsion", 0.8.7.0 "NearFutureSolar", 0.7.2.0 "DockingCameraKURS", 1.2.2.1 "SCANsat", 1.1.6.11 "Science Relay", 1.0.3.1 "StageRecovery", 1.7.1.0 "Strategia", 1.5.0.0 "Kerbal Alarm Clock", 3.8.4.0 "TweakScale", 2.3.4.0 "USI Exploration Pack", 0.7.3.0 "Karbonite", 0.8.8.0 "Konstruction", 0.1.12.0 "USI-LS", 0.5.24.0 "MKS", 0.50.18.0 "USI Core", 0.3.10.0 "Universal Storage", 1.13.7.0 "KSP Interstellar Extended", "[x] Science!", 5.6.0 Reproduction steps: Hard to say. Mostly after switching from Tracking-Station to a ship, sometimes even after reaching LKO with a 200t rocket. Log: http://schnoog.eu/ksp/output_log.zip Savegame: http://schnoog.eu/ksp/Savegame.zip Subassemblies and ships: http://schnoog.eu/ksp/Schnoog_Kolo_SubAss_And_Ships.zip CKAN-File: http://schnoog.eu/ksp/installedmods.ckan Other points: The problem occurred the first time after many hours of playing the current career. After the problem occurred several times, I had the illusion that I have figured out the problem, because every time I visited my spacelab and switched then to another vehicle, the problem popped up. The first several times this occurred I only had to leave to main screen, now I have to completely restart the game to stop this I have no clue which mod is, in principle, able to cause this. maybe someone can give me a good advise. Thanks in advance best regards Schnoog Edit: Just tried a copy under Ubuntu which led to the same problem.
  3. Playing on: Xbox One Issue: Don't have the full Warp available that exists on PC Details: I am enjoying the my initial forays into the game on Console after having played almost 1000 hours on PC. I am no stranger to glitches and issues with the game. However, as I have been getting further into the game, getting into orbit and the like the lack of being able to go to full Warp to speed up time has become problematic. Apparently there is only the 4X Physic Warp, which is fine in atmo, but when I am trying to get around to the other side of a 300km orbit, that is many real minutes of just sitting. I can't imagine what it will be like waiting to get to the Mun or the outer planets. I am going to assume it is a bug, but if it is not, please consider fixing this in some way, otherwise the game becomes very cumbersome and not very fun. Easy enough to repro, just get into an orbit and try to warp to the other side of your orbit. Thank you.
  4. Hello, Could someone update the “Time Control” mod, this is by far the best mod I have ever used, could easily be one of the top 5 most downloaded mods of the curse community. There was someone updating it, but he is away for a while, by the way, he did not published the updates, and I think that is the reason this mod have not reach the top list. Updating it should not be that hard, I guess it is just a matter of fixing the interface, so it is not invisible for the 1.1.0 version. But I'm not a modder or anything, maybe it's harder than I think. Here is the link for the 1.0.5 version of this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/62946-025-time-control-92314-v132/&do=findComment&comment=2396948
  5. Hi. Lately I have been playing the game in career mode, in hard difficulty, the true is that I have lots of problem, but are not money or science problems... ...are time problems. The control of rocket, although is in hard difficulty, is moderately relaxing and fast, when you are in orbit, you can add a very big warp time. The problem is the aircraft fly (and the use of other types of non-space vehicles), to explore the biomes of the itself planet. The aircraft fly is very slow compared with the rocket fly, implies lots of time-outs, without have to interact in the game, this is really annoying. I suggest add the possibility of warp more than "x4 time speed" when you are in a big height with a stable position, to solve these time-outs of interaction and make the exploration of biomes with aircraft more pleasurable and satisfactory.
  6. I've been playing KSP for a number of years and have come across a problem I can't address myself. I'm in version 1.0.2 using windows 8.1, and with lots of memory and graphics muscle. For some reason when Autopilot is engaged or any Maneuver Node is executed, the vehicle will not warp to the node. Even though the aiming 'bar-V-dot' centers on the blue target icon. Also, when it does eventually reach a node, the vehicle simply passes the node without throttling up. And yes, every warp enabling button is lit. Any thoughts? Thank you!
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