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Found 6 results

  1. My latest 1.6.1 KSP install is running really smoothly, so I'm surprised that all of the sudden I'm getting a ton of logspam and KSP is CTD'ing, so I'm trying to understand what I'm seeing in the log. Can anyone identify what this error is coming from? Is this mod-related or something with Unity? Here's a portion of the spam which (I assume?) is contributing to my CTD problem: [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13702 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13702 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13652 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13652 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13601 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. [LOG 20:47:57.396] [PartSet]: Failed to add Resource 374119730 to Simulation PartSet:13601 as corresponding Part FL-TX1800 Fuel Tank-290656617 SimulationResource was not found. Here's the full log file for reference: KSP Log 032719 T2148.log Background: I'm getting this now when I'm playing a Sandbox game, which it doesn't seem to happen in my Career game The CTDs are happening since I've been building a large spacecraft that has ~ 500 parts, plus adding a bunch more (attached station) So far this is only in the SPH, since it's just been since I'm building this craft. I haven't had any problems in Map/Flight or KSC/Menu. My system specs: i5 6600, GTX 1060, 16GB RAM, Win10 Also, here are the mods I'm running: Thanks for any help ya'll can provide!
  2. Originally designed by @Xaiier as an advanced successor to the popular Dynamic Warp mod, this mod gives you complete control of time in KSP by allowing you to slow down time to get those cool explosions on video(or find out why your rocket is blowing up on the pad), boost the rate of time to ridiculous levels without loss of precision to ease those long burns, set custom warp rates and per-planet custom altitude limits, utilize automatic warping, and monitor the physics engine and game performance. Now maintained and enhanced by @westamastaflash. April 8, 2019 - Version 2.9.6 (KSP 1.6.1). KSP 1.6.1 Recompile No other changes at this time Download current release on GitHub. Curseforge Project Site Please add issues or enhancement requests to the issue tracker on GitHub! Azure DevOps Continuous Integration Builds - Unsupported Pre-Release Code Latest Build Status: Latest Build KSP Version: 1.6.1 Full Changelong Available on Github Usage: The seven letters at the top of the window allow you to switch operation modes between details, quick warp, warp-to, rails editor, keybindings, slow-mo, and hyper warp. In the Space Center and Tracking Station, hyper warp and slow-mo are not available. Pictures of the GUI are in each spoiler below. QuickWarp: Warp-To UT: Slow-motion: Hyper warp: Rails editor: ? Details: Key Bindings Setup: Settings are now in the standard KSP settings window accessed in-flight or at the space center. Recommended Mods that go well with Time Control: Time Control will respect the years/days/hours/minutes that Kronometer sets up. Note that the quick-warp and warp-to quick +/- buttons won't make sense if your kerbal minute is 38 seconds long and kerbal hour is 17 kerbal-minutes. They will work correctly (+38 seconds / minute), but the multipliers wouldn't be that useful. Time Control has an integrated "Warp to next KAC Alarm" feature. My recommendation is to turn off KAC's built in warp-stopping functionality, as Time Control's is more precise and will get you to the alarm point very fast. Source Code also on Github. MIT License. In the past, this mod included version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. MiniAVC has been removed from the mod, but a version file remains, if you choose to use KSP-AVC. Time Modding Notes (by Xaiier)
  3. I am posting on different sites looking for a mod Dev that might be able to help. I am looking for shareables, Mods, parts, etc.. compatible with 1.6.1. and newer. To build CLASSIC Flying Saucers like in the old movies and TV shows. I have found some, but they are not compatible with KSP newer than 1.3.x. I was told to use procedural tanks, but that mod died a long time ago. I do not do much posting so I am not sure yet how to add a picture to this post.
  4. Are there any versions of KerbinSide that aren't broken on 1.6 and up? I really like this mod but I can't find a working version.
  5. Hi all, hopefully someone can help me troubleshoot. I'm getting pretty frequent "crashes" where KSP will stop responding and then Windows tells me to Close or Wait for the Program. Over the past couple years of playing KSP, occasionally I'll get these, but now it seems a lot more frequently. I have a suspicion it's related to completing contracts in my Career Game, at least I'm getting semi-consistent crashes when I've completed my last 2-3 contracts. Of course, here's my latest log file: KSP 030719 Time 2159.log Here's my mod list (yes, there's a lot): I'll probably just end up going through the usual weeding through mods to get this more stable. But I'm hoping that someone can shed some light on what actually might be going on with my log and contributing to these crashes?
  6. Here are images from the first time I played KSP 1.6.1, which I started playing today! (I previously had played 1.2.2 and 1.4.2)