Jump to content

Search the Community

Showing results for tags '1:1'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 12 results

  1. Full Scale, Full Stock, Full Function On April 21, 1981, STS Columbia launched for the first time. Just as Yuri Gagarin’s first flight exactly 20 years earlier, Columbia opened up a new era of space flight. The Shuttle provided an unparalleled capability to service satellites in orbit, providing a flexible base of operations for seven astronauts for two weeks in low earth orbit. It is not too much of an exaggeration to say that without the shuttle we wouldn’t have Hubble, the ISS, and many, many scientific advancements. About the replica This craft began about five months ago, as I realized that I was rapidly approaching 100 craft uploads on KerbalX. I wanted something BIG to mark the milestone. This craft went through two major revisions, and countless minor revisions. Of note, this craft wouldn’t be where it is without the help of @HB Stratos who took my poorly made cargo bay and made it work 100% of the time. Additionally, this craft deserved a proper craft video. I'm really proud of it, give it a watch: Flight Manual Launch Orbital and Payload Operations Reentry and Landing Download Link https://kerbalx.com/servo/11-STS Enjoy! This is a difficult craft to fly, but I promise you, it's well worth it.
  2. 1:1 Scale Replicas Full stock, full scale, full power In a scaled-down universe filled with scaled-down Kerbals, it's easy to forget how big real planes are. I've been building planes to the same scale of their real counterparts, enabling more accurate replicas with functioning mechanisms like swing wings, moving lift engines, and the odd GAU-8 Avenger. Mikoyan Gurevich MiG-23 Flogger Antonov An-2 Colt Lockheed SR-71 Blackbird North American F-86K/F-86L Sabre Dog North American T-2 Buckeye Douglas DC-3 / C-47 Skytrain General Dynamics F-111A Aardvark Consolidated PBY Catalina Vought F7U Cutlass Martin P6M Seamaster Ryan NYP - Spirit of St. Louis Mitsubishi F-2 "Viper Zero" Vought F8U Crusader The Century Series Convair F-102 Delta Dagger Lockheed F-104 Starfigher Republic F-105 Thunderchief Convair F-106 Delta Dart Lockheed F-117A "Nighthawk" Stealth Fighter PZL M-15 "Belphegor" McDonnell F-4 Phantom II EC-18B ARIA - Apollo Range Instrumentation Aircraft Douglas A-4 Skyhawk Mikoyan Gurevich MiG-19ST "Farmer-B" USS Johnston - Fletcher-Class Destroyer McDonnell Douglas F/A-18C/D Hornet Superscale (1.3x) Republic P-47 Thunderbolt Superscale (1.5x) North American P-51D Mustang Grumman YF-28 "Alleycat" Northrop B-2 Spirit Martin XB-51 Ilyushin IL-76 "Candid" Convair B-58 Hustler McDonnell F-101C / RF-101C Voodoo Grumman F11F Tiger Panavia Tornado Fairchild-Republic A-10A Thunderbolt II "Warthog" Shuttle Transport System Northrop T-38 Talon Lockheed L-133 Starjet Yakolev Yak-38 Forger Boeing-Saab T-X Trainer Aircraft Dassault Mirage 2000 North American F-100D Super Sabre Canadair Regional Jet CRJ-200 Mikoyan-Gurevich MiG-15 North American F-86 Sabre Lockheed Martin F-22 Raptor Dassault Rafale Lockheed Martin F-35 Joint Strike Fighter Lightning II Republic F-84 Thunderjet Concorde General Dynamics F-16 Fighting Falcon Grumman F-14 Tomcat (MULTIPLE VERSIONS) McDonnell Douglas / Boeing F-15 Eagle + F-15 ACTIVE STOL/MTD McDonnell Douglas AV-8B Harrier II Lockheed NF-104A "Zoom Climber" Sukhoi Su-27M/Su-35 Flanker-E More will be posted as I make them. Feel free to suggest favorite craft for me to take on!
  3. Bristol Brabazon Launched in 1949, the Brabazon is a huge British luxury airliner designed by the Bristol Aeroplane Company. Named after the Brabazon committee and it's chairman Lord Brabazon of Tara who came up with the specification for the airliner. At 54m in length and with a 70m wingspan, it is the largest land-based aircraft built in Britain, and one of the largest aircraft of it's time. Passengers would be given ample luxuries in the form of, a, cocktail-bar, dining saloon, sleeping arrangement's and even a cinema. The engineering on the aircraft was pretty impressive as-well. Such as, tailoring every skin panel to be just the right thickness to save tons of weight in aluminium. Then there is the rather unusual arrangement of engines, 8 engines, each powering one of the 8 paired contra-rotating propellers.. Unfortunately, due to all those luxuries, the aircraft could only carry 100 passengers, as opposed to the 300 or so that was possible, witch drove away potential customers. In the end, no potential buyers for the aircraft could be found, and after just 1.5 prototypes (there was also the turbo-prop powered MKII, witch never got completed), the project was cancelled. It wasn't all for nothing tough, as all the infrastructure needed to construct and test the Brabazon would come in handy in the future (the infrastructure alone was about half the cost). For example: there was the new assembly-hall designed to allow final assembly to be done on 8 Brabazon's at a time, witch was the largest hangar in the world at the time, witch would then be used to build the Bristol Britannia. Also, a lot of the construction/design techniques would be useful in the design of new aircrafts of all types. And then there was the extended and widened runway at Filton. Here's some picks that will show you the interior and the engines. KSP version It was finally time for me to enter the realm of fairing based aircraft replicas. Designed to be not only well detailed, but also usable as a passenger aircraft. The Brabazon comes with: passenger-cabins inside the fuselage and doors in the nose that allow for unloading and loading of passengers. You will need to build some air-stairs to reach them tough. This was one of the first things i wanted to include in mine, as it's always such a shame seeing all these magnificent replicas not have the ability to carry anything. BG-powered landing-flaps that also act as sort of boost-flaps. With the help of the unintentional boost-flap capability, you can take-off from some pretty short distances. Basically the flaps, when lowered interrupt the thrust of the engines, allowing you to spool up the engines to 100% without moving an inch. Be careful tough as the thrust from the engines will brake the flaps at some point, so best to raise them as soon as the engines are at 100% thrust. Space needed to land the plane ain't that big either, tough you need to be careful as when the nose starts to dip, it takes quite a while to recover. When speed is maintained, the aircraft is very nice and smooth to fly, albeit a bit slow in the maneuverability sector, tough i think it's pretty fitting for an aircraft of this size. I haven't really done long-range flying that much so i can't speak for the range, but here's a couple shot's showing how far i got in my test flight. Technical specs: Top speed: 160m/s Stall speed: 65m/s Length: 57m Wingspan: 77.5m Height: 15.1m Mass: 226.8 tons Parts: 624 You can operate the landing-flaps from the Translate up and down axis group. Download link: https://www.dropbox.com/s/w8gt7odsbifjo7h/Bristol Brabazon.craft?dl=0 And there it is for you, a replica of one of history's great white-elephants. I hope you enjoy it . PS: fun fact...or maby not, i was actually supposed to upload this months ago (bout few days after the move), i was about 90% done when my computer reset and i lost all progress, only now did i have the time and motivation to do this again.
  4. WELCOME TO THE HANGAR Here there be giants With part counts measured in the thousands, these colossi of the skies aren't for the faint of heart Look inside to find detail-oriented replicas of some of the largest passenger and cargo liners ever built or conceived With no mods or DLC required, these craft are open to all who can handle their bulk! Boeing 747-100 Antonov An-225 "Mriya" Boeing 747-8 Airbus A-380-861 Boeing Pelican "ULTRA" Hughes H-4 Hercules "SPRUCE GOOSE" McDonnell Douglas MD-11 Scaled Composites Stratolaunch Boeing 747sp (WIP)
  5. The Century Series A dual story of progress and creation The Century Series before the introduction of the F-106 in 1959. Clockwise from upper right, F-105 Thunderchief, F-101 Voodoo, F-102 Delta Dagger, F-100 Super Sabre, and F-104 Starfighter In the early 1950s, the U.S. aircraft manufacturers had taken the lessons learned from the first generation of jet fighters into account when designing a new suite of aircraft for the modern air war. These planes would keep pace with the rapidly advancing technologies of the time, with powerful engines, radars, afterburners, and complex fire-control systems coming into their own for the first time. The North American F-100 Super Sabre was the first U.S. Jet capable of level supersonic flight The second generation of jet fighters for the newly minted United States Air Force would take the naming convention used by the previous subsonic fighters to a new level. The F-100 Super Sabre led off the now-iconic Century Series, which ultimately saw the addition of five other aircraft. Other aircraft shared the naming series, but only the ones discussed here saw any production beyond the prototype phase. They entered service at a key time for the USAF, fighter command as it was expanding its role and reach to include more roles - peacetime interception of enemy bomber patrols, reconnaissance overflights of key targets, and tactical strikes made by fighter aircraft instead of lumbering bombers. The McDonnell RF-101 Voodoo was a reconnaissance platform which made key low-level overflights of missile sites during the Cuban Missile Crisis Another key development during this time period was the development of the doctrine of air-to-air refueling. The Century Series were the first planes equipped to take on fuel during flight, a technology which extended both operational ranges and mission durations, while also increasing mission readiness. This air-to-air refueling was used for a novel purpose in October of 1957, when during Operation Sun Run, a trio of stripped-down RF-101 Voodoos took off from Los Angeles and over the course of the next seven hours flew to New York and back, after a total of 25 air-to-air refuelings across the fleet. The Convair F-102 Delta Dagger was delayed three years due to difficulties in understanding the aerodynamics of transonic flight These new technologies weren't without their troubles, though. The aerodynamics of supersonic and transonic flight were poorly understood in the 1950's. The design of the experimental aircraft which broke the sound barrier were modeled off of 50 caliber bullets, since that shape was the only one known to be stable at supersonic speeds. Early supersonic planes such as the F-101 and the F-100 dealt with the problem of aerodynamics mainly through experimentation rather than theory, and relied on relatively thin wings and perhaps good fortune on the part of the designers. However, when the first F-102 prototype took to the skies, they realized that something was wrong with the design. The supposed Mach 1.5 interceptor couldn't even go supersonic - and it wasn't entirely the engine's fault. Extensive research led to the rediscovery of the Whitcomb Area Rule, the guiding rule for transonic drag on aircraft, and its implementation on the F-102 allowing it to reach much higher speeds. This is responsible for the shock bodies seen on the engine nozzle (modeled here by the landing gear), as well as the characteristic wasp-waist of many of this era's fighters. It is most noticeable on the F-102 and F-106, but it is present on the F-105 as well. The Lockheed F-104 Starfighter looked like something out of fiction, but soon helped turn spaceflight into science fact In the 1950s, as the space race heated up, both the Soviet Union and the United States began looking for candidates to fill the ranks of their astronaut corps. Both found a natural fit in their highly-trained jet fighter pilots, and particularly the subset of test pilots. This would be enough to cement the relationship between the Starfighter and the first spacecraft, but the F-104 had another unique contribution to the space program. The U.S. Air force needed to train its prospective astronauts to navigate out of atmosphere, using RCS thrusters instead of control surfaces, but had no good way of testing the systems in a full-system way. They tapped Kelly Johnson of Skunkworks to develop a testbed for the new technology, and in 1963, the NF-104A made its first flight. This was a modified starfighter equipped with rocket engines to boost the maximum altitude of the F-104 from 50,000 feet to 120,000 feet in high arcing climbs during which the aerodynamic control surfaces of the fighter would become useless and the pilot would use the RCS system to maneuver instead. This testbed worked, and the technology was proven for use in manned spaceflight. The Republic F-105 Thunderchief was a victim of a changing air war, saved only by the development of the SEAD role for the platform Introduced too late for the war in Korea, the first real tests of the series came in the skies over Vietnam. They soon discovered that air war had changed, and not in a way that favored the jet fighter. The proliferation of radar-directed fire control, nimble and hard to hit enemy MiGs, and the newly-proven surface-to-air missile led to loss rates far higher than any in the USAF upper echelons expected. Hit hardest by this changing battlefield was Republic's F-105 Thunderchief. True to its spiritual ancestor, the P-47 Thunderbolt, Republics newest jet fighter was the heaviest single-engine, single-seat fighter ever built. It was designed to carry bomb loads heavier and faster than a B-17, get in, and get out alive. However, the world of agile fighters,and accurate AA fire firing more powerful munitions meant that being tough wasn't a ticket to survivability any more. The F-105 ultimately became the only U.S. aircraft pulled from frontline fighting due to heavy loss rates, and would have been deemed a complete failure were it not for the development of the Suppression of Enemy Air Defenses (SEAD) team. SEADs squadrons, better known as Wild Weasel squadrons, flew the EF-105, which carried advanced electronics monitering and tracking systems, as well as radar-seeking missiles. They would fly ahead of the strike team into defended air space and bait the enemy radar installations into attempting to lock onto their aircraft. Then, they would track the radar signal and direct guided weapons to destroy the air defenses. Fitting for a squadron whose main job is playing chicken with SAMs, their slogan was "You've got to be (screwing) me", reportedly said by the Captain when he was first tole what his mission would be. The Wild Weasel squadrons live on today, now flying highly modified EA-18 Growler. The Convair F-106 Delta Dart was the last dedicated interceptor fielded by the U.S.A.F, showing a shift in the roles of fighters in the Air Force The Century Series tells the story of a developing air force, and a consolidation of the roles played by its fighters. The F-100, F-101A, and F-105 were fighter-bombers which were designed to tangle with enemy fighters and ground units, while the F-101B, F-102, F-104, and F-106 were dedicated straight-line interceptors designed to get somewhere as fast as possible and take out enemy bomber formations. This dichotomy was a holdover from the days of WWII when a variety of aircraft filled different roles. However, the consolidation of the aircraft industry (it took a large company to enter the jet market, so many mergers occurred and smaller companies exited the market) and the rise of the multi-role fighter ended the lines of the dedicated interceptor and the dedicated fighter-bomber. This is immediately evidenced by the fact that in the U.S., only a single plane is considered a Third Generation fighter (the Century Series, among others, make up the Second Generation): The F-4 Phantom II. The fact that a single aircraft could be used across the USAF, USNAF, and USMC in all manner of roles was revolutionary at the time, and echoes the consolidation present today with the Joint Strike Fighter. The Century Series represented a period of extreme technological growth and progress from the fledgling USAF As with the USAF, the Century Series has been a metric of progress for myself as I continue to push the boundaries of what's possible with stock parts My first act as a stock replica builder, three years ago yesterday, was to upload the entirety of the Century Series to KerbalX. They were fair replicas, nothing extremely fancy, but they were recognizable and set the stage for the years to come (at least for me). But I take a lot of pride in these first steps, since they show the seeds of what the future held in store, both for myself and the rest of us stock replica builders. There is a lot of growth that came between these two screenshots, but what is more interesting is what stayed the same. Larger than expected replicas, allowing for more detail Strange use of parts - airbrakes, parachutes, and communotrons are used to get colors and shapes right Using the craft to tell a story - the early series were the first planes I built in my Jet of the Day series As we move forwards into a new decade, remember to look back and reflect on how far you've come, and just think how much farther you have left to climb. Here's to a good 2020 -Servo
  6. Hey everybody, So I've officially been playing Kerbal Space Program for 2 years and to cap it all off I present my Lockheed-Martin F-22A Raptor! This is the sixth and final version of the F-22 that I made, she's extremely maneuverable, has above-average acceleration, and best of all, she's as perfect as they come. I know I haven't posted here often, but I want to share this one with you guys because she's extremely special to me. Without further ado, here she is! Hope you guys like her as much as I do, I put my heart and soul into this thing over 2 years of effort and it's paid off more than I could ever have imagined. F-22A Raptor Description: The Lockheed Martin F-22 Raptor is a fifth-gen, single-seat, twin-engine, all-weather, stealth, tactical-fighter aircraft developed for the United States Airforce (USAF). The result of the USAF's Advanced Tactical Fighter (ATF) program, the aircraft was designed primarily as an air superiority fighter, but also has ground attack, electronic warfare, and signal intelligence capabilities. The prime contractor, Lockheed-Martin, built most of the F-22's airframe and weapons systems and conducted final assembly, while Boeing provided the wings, aft fuselage, avionics integration, and training systems. The aircraft was variously designated F-22 and F/A-22 before it formally entered service in December 2005 as the F-22A. Despite its protracted development and various operational issues, USAF officials consider the F-22 a critical component of the service's tactical air power. Its combination of stealth, aerodynamic performance, and situational awareness enable unprecedented air combat capabilities Courtesy of Wikipedia Craft Specs: Top Speed: ~285 m/s Maneuverability: 30 Gees Acceleration: High Accuracy: Max Mass: 33.07t Cost: 204,309 Parts: 308 Crew: 1 Built in KSP Version 1.6.1 Length: 18.31m Height: 5.79m Width: 14.23m Download and fly her from KerbalX: https://kerbalx.com/LunarEnterprises/Lockheed-Martin-F-22-Raptor_2
  7. The Destroyer Which Fought Like a Battleship "The ship which won the war in the Pacific" The USS Johnston was one of 175 Fletcher-Class destroyers built by the US Navy during WWII. It was a highly effective design, combining speed, maneuverability, and firepower. This came at a cost - the Fletchers were completely unarmored, nicknamed Tin-Can destroyers. However, this cost would ultimately be a surprising benefit in the Fletchers’s hour of glory - The Battle of Leyte Gulf. There, the Fletchers USS Johnston and USS Hoerl, an odd collection of destroyer escorts, and six escort carriers took on the Japanese surface fleet at its strongest - and won. I can’t do the story justice, but I can recommend reading the story for yourself here, or if you want a more entertaining version, Drachinfel has made an absolutely superb retelling of the story here. After learning the story of the USS Johnston and USS Hoerl's bravery in combat, I immediately wanted to recreate the Fletcher-class destroyer for myself, and I wasn't going to let some silly things like never-having-built-a-boat-before or lag-so-bad-the-game-runs-at-one-seventh-speed stop me. The end result is the craft you see here. A functional, 1:1 scale replica of this important piece of U.S. Naval history. The destroyer is recreated in all of its 114m-long glory, complete with five 5in turrets in swiveling and elevating mounts, four anti-aircraft guns, two twin-mounted secondary cannon, and ten torpedo tubes. Additionally, I couldn’t let any detail on the superstructure, radar, or rigging go unappreciated, so it’s recreated in as much detail as I could as well. And if that wasn't enough to satisfy you, I've packed twelve goliaths into the hull for an accurate 30 knot top speed (well, almost accurate). DOWNLOAD LINK: https://kerbalx.com/servo/USS-Johnston Instructions for operation are on the KerbalX page, Happy Sailing! ~Servo
  8. The F-15C Eagle was a development of the F-15A air superiority fighter which introduced a glass cockpit, modernized avionics and new weapon systems. It also extended the F-15s range which was sub-par in the first versions. The F-15 up to this day stands as a backbone of the USAF and is one of the most successful air superiority fighters to ever enter service. Built with the not a pound for air to ground doctrine in mind it combines superior aerodynamics with high wing area and lifting body design to acheive unsurpassed energy retention and maneuverability. AG1 controls the afterburners. CRAFT LINK: https://kerbalx.com/EvenFlow/F-15C-Eagle v1.0 - Initial release v1.1 - Wing strakes smoothed out v1.2 - Horizontal stabilizers control authority has been adjusted, maneuverability increased by a small margin. v1.3 - Engine position tweaked to be more realistic and seamless, dry thrust values adjusted to match the real Eagle’s top speed at sea level, subtle improvement of aerodynamics resulting in a 10m/s increase of top speed at sea level. v1.4 - Rigidity of the nose assembly improved. v1.5 - Strutting improved, some miniscule part displacement behavior after discarding fuel tanks has been fixed. v1.6 - Strutting further improved, part displacement when staging is now as far as I can see inexistent. Fuel flow order adjusted to maintain better maneuverability with lower fuel supply. v1.7 - Roll rate massively improved, horizontal control surfaces adjusted to better match the shape of the actual F-15. v2.0 - Complete rework of the airframe and the canopy.
  9. Craft File: https://kerbalx.com/GillyMonster/WH40k-Shadowsword-Titan-Hunter A sister variant of the more common Baneblade. The Shadowsword forgoes the Baneblade's flexibility in favor of mounting a forward fixed Volcano Cannon. This armament, while typically mounted on Titans, allows the Shadowsword to engage enemy Titans and other super heavy vehicles with extreme effectiveness.
  10. CRAFT FILE: https://kerbalx.com/GillyMonster/WH40k-Stormhammer-Baneblade Fully Functional Stormhammer variant of the Baneblade tank from Warhammer 40k. Weight is the only thing I wasn't able to get right, but it still comes in at a hefty 192 tons (with double layered armor in most major areas.
  11. I want to recreate a bunch of commercial aircraft on a 1:1 scale, using only stock parts and Tweakscale. This mod greatly increases the accuracy needed when working on a 1:1 scale, while keeping it challenging due to having to build stock. I started of with a Boeing 737MAX7 and it turned out pretty decent. I am not going to put windows or interiors on the planes to at least save a little bit on parts count. This is more about trying to get the shape and size as accurate as possible which is why there is a custom cockpit. This makes the plane have huge drag but she still flies pretty decent!
  12. McDonnell-Douglas AV-8B Harrier II The AV-8B Harrier II was a continuation by McDonnell Douglas (later Boeing) of the less successful Hawker Siddley Harrier. The original Harrier was a technological marvel but a military failure. It had less range and less payload than the A-4 Skyhawk that it was designed to replace. The McDonnell redesign replaced the engine with an improved Pegasus engine, redone cockpit avionics, and added night attack capabilities. The AV-8B retained the advantages of the original Harrier, most importantly its S/VTOL capability. This distinctive feature is afforded by the four swiveling lift jets which redirect the exhaust from the Pegasus engine. This flexibility makes the Harrier an extremely useful aircraft, especially for the Marine Corps. In the Gulf War, they proved invaluable, with their ability to support ground troops in roles where conventional aircraft couldn't. Additionally, Harriers often operate on smaller aircraft carriers alongside attack helicopters. This allows them to operate much closer to land than conventional fixed wing airplanes, which need to take off from large carriers far offshore. This is a rebuild of my previous AV-8B (https://kerbalx.com/servo/AV-8B-Harrier), and features a rebuild of the swiveling jets, as well as a much more accurate exterior. As usual, the jets use airbrakes to move the engines (3x Juno each) 90 degrees, where they dock to allow throttle control while hovering. The hinge is a pair of RCS balls inside a cage of solar panels, allowing smooth transitions between vertical and horizontal flight. This Harrier is quite fun to fly. I increased the number of engines to 12, nearly doubling the top speed, and allowing the Harrier to hover at 60% power. Use action groups 1 and 2 to toggle between lift modes. For vertical takeoff, throttle to full and wait until you have ~100m altitude and 40m/s horizontal velocity. Then switch to horizontal flight. Wait for the engines to redock, and throttle back to 100%. This Harrier is a little different than most other VTOLs to learn, but with a little practice, it's an extremely fun plane to fly. Download: https://kerbalx.com/servo/AV-8B-Harrier-II
×
×
  • Create New...