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Found 5 results

  1. While making my animation plugin i started my last (pre-release) phase of adding sound support (Configuration, Animation, Control, Utility and Visual are done) I want to add sound fx to my animation(s) but my currently employed method of control/tracking animations properties can be a hit-and-miss for sound support (controlling animations looks fine for now). It works via PartModule.Update() and PartModule.OnUpdate(). These are not directly visible in PartModule (ie not suggested by VS IDE), but can be used because it inherits from Monobehaviour. After successfully doing some basic audio tests, i wanted to write an event handler that receives a reference to my class holding all needed data. And this is where i hit a wall. AnimationEvent handler is not designed to receive data in arbitrary form. There is objectReferenceParameter, but i don't know how to reference my class this way, it expects UnityEngine.Object. If example is needed, i'll try to provide a short version. Reference material
  2. 絵を描くPETERさんの架空機をKSPで建造するぞ大会 2017! 絵を描くPETERさん(Twitter:の協力の元、架空機体の建造イベントを開催します。 この企画では、Peterさんがこれまでに公開している架空機をモチーフにして、KSPで建造した機体による展示飛行の画像や動画を募集します。 カーバルスペースプログラム- Kerbal Space Program (Steamストア): 絵を描くPETERさんの架空機たち: Twitter: Pixiv: 機体レギュレーション: 機体はストックパーツのみで構成されたもの。MODパーツは使用不可。 地表からの離陸、飛行、着陸能力があるもの。 SSTO、TSTOによる宇宙飛行は可。 HyperEditは使用不可。 景観MODは自由。 投稿レギュレーション: モチーフにした機体の画像またはリンクは必須。 添付する画像は3枚まで。 SpoilerまたはImgurのアルバムに添付する画像は10枚まで。(上と合わせて13枚) 動画の添付は2分以内に編集したものを1点のみ。動画は画像の枚数に含まない。 機体性能や、紹介文は任意。 Twitter投稿タグ: #KSPwithPETER #KSP Twitter投稿作品: 世界のプレイヤーにも見てもらいたいので、このフォーラムにもぜひ投稿してね。 お問い合わせは @EBOSHI もしくは Twitter: までどうぞー。
  3. 60 Years ago, the "Sputnik" satellite has been launched into low earth orbit. Little probe was lifted by a rocket, with an edenticall name- Sputnik. This achievement blast-waved though the world, starting the new era.. The era of space exploration. ------------------------------------------------------------------------------------------------------------------------------------ Help me add more images to this by PM-ing me.
  4. Does KSP have an event for when the throttle changes, that I can call in my plugin? If not, what are the alternatives - how can I do calculations when the player changes the throttle in flight? ----------------------------------------------------------------------------------------------------- Answer: No KSP does not have an event for throttle yet. But I have created one, which will be part of my next release of GTIndustries mod.
  5. Hello everyone! We're looking for volunteer streamers who would like to participate in a special event. PM me for more information. Thank you and happy launchings!