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Found 11 results

  1. This tiny mod empowers your every day tourists for much more kourageous adventures. With a little bit of training they finally can disembark the space (and other types of) craft. For their efforts not to be left forgotten, they can picture themselves in the most distant places imaginable. And last, but not least - they're willing to pay some good money for their entertainment. * NEW - SkyDiving contracts! * * Also NEW * - to unlock SkyDiving contracts you must * BUZZ THE TOWER * First! Sample of picture of group of tourists visiting a Mün base. Note those happy faces. Some more screenshots: Now, some technical details. This mod temporarily promotes tourists to crew members in order to allow them go EVA. However, actual EVA ability is restricted based on current tourist experience level and vessel situation. These restrictions are configurable with defaults as follows: Level EVA allowed when Jetpack 0 Landed on Kerbin; not moving No 1 Landed or Splashed on Kerbin, Landed on Mün or Minmus; surface speed below 1 m/s No 2 Landed or Splashed anywhere; surface speed below 3 m/s No 3 Landed or Splashed anywhere or being on stable orbit; no speed restrictions No 4 Landed or Splashed anywhere or being on stable orbit; no speed restrictions Yes Level 5 tourists, if they survived to this, can do basically everything. Tourists gain experience just like regular crew, so for training them to level one, just take them to orbital spaceflight around Kerbin and recover. Level 2 could be obtained by Mün/Minmus landings and this is enough for every possible contract destination. You can also train them onsite using facilities that provide Level up crew function, albeit it does not seem safe enough. Jetpack fuel is drained if tourist level does not allow using it. Tourists still can not perform things like taking surface samples, collect experiment data or pilot ships, however they can carry stuff if KIS is installed and can take photos of themselves. All kerbals in the scene will notice that and express some emotions depending on their courage and stupidity levels. The photo could be found in standard screenshot directory and looks like Glerina Kerman-Mun-17-03-01-12:06:18.png, i.e. file name contains the name of the kerbal taking photo, planetary body and time when it was taken. This mod also adds three new types of contracts that depend on tourists ability to de-board the vessel. Walking on the surface of celestial body Taking picture of tourist group when they walk on the surface of celestial body Taking picture of tourist group when they stay nearby some point of interest (currently anomalies on Kerbin and Mün; exact location is not given, only some hints; make use of your scanners) Needless to say that all contracts require safe recovery of all involved tourists. Mod Compatibility This mod was tested and found compatible with following EVA-related mods: EVA Fuel Continued EVA Enhancements Continued EVA Follower With latest version of EVA Fuel, the jetpack fuel that was drained from vessel's tanks, is returned back, in previous versions it would be lost. Kudos to @linuxgurugamer for adding a patch for this. EVA Follower is rather old mod, but is very handy and was rebuilt for 1.3, look it up in the end of the forum thread. Tourists can also add some charm and style to their selfies by opting to Araym's Stock-alike Advanced Suits Issues Contract rewards are bit skewed, please suggest some improvements. Please report if you find any other issue. Bugs could be fixed faster if you provide your log file when debug is turned on - see GameData/KourageousTourists/Kourage.cfg Development thread (if of any interest) can be found here Changelog Future improvements I'd like to have real selfie-stick KIS prop, but lack modelling skills to make it. If you feel like you could do it, please contact me. Also, contract suggestions (or any other suggestions) are welcome. Side effect With ability to board and de-board vessels, you can really seize re-usability. See inside: Source code on GitHub License (MIT) Download Releases on GitHub, on CurseForge, on SpaceDock Latest release is 0.5.2 Happy planetary vacations!
  2. I saw in a video that you can carry tourists. I have unlocked all the equipment needed to carry tourists. But when I tried to add the crew for the mission, it did not display anything about tourists. Also, what do carrying tourists do? i know they earn money.
  3. As you might know (and you probably do), there is an island airfield not too far from the KSC. But how often do you use it? For this challenge, you must put the island to use by making it a tourist attraction(due to the KSC spending all their funds on snacks)! This attraction can be anything! A hotel, a statue, a flying ice cream cone, anything! Then you must ferry at least 12 tourists to the KSC peninsula for a tour! From there you must visit every building in the KSC, including the launchpad and runway. The tour can be by surface or air, as long as you visit every building. The Expansion packs are allowed for transport to the island airfield to start, and visual mods are allowed. Hyperedit is allowed, HOWEVER, it can only be used to move craft to the island runway. To sum it up, your goal is to take at least 12 tourist Kerbals from the island airfield and attraction to the KSC to visit every building, or vice versa. Happy touring!
  4. I had a really weird thing happen. I had a mission to put a kerbin in orbit for 30 days. So I made a ship, loaded it with food, water, and oxygen. Put Valentine Kerbin in it. Then launched it into orbit. All was fine until I went to bring her back after 30 days. She had somehow become a tourist. I have no clue how. I had no control over the ship or anything. I resorted to using notepad++ to edit the save and bring her down that way so she could be rescued. I tried to make her a crew member again by editing the save but the game would just convert her back into a tourist again. I got her down but she got no experience for it. Has anyone else had this problem?
  5. Hi all. I have the problem. Quest is to build orbital station for 19 kerbals then place it on solar orbit (at stable orbit station should have 6000 fuel) and one more condition "Place 3 kerbals with tourist prof. on the station" First I make station with 20 seats take additional contract with 5 tourists place 3 of them on station and launch it to solar orbit... Does not work Then I make 1 station with 6 seats place on it 5 tourists launch it to solar orbit then build another station with 20 seats and launch it to solar orbit then docked one to another and place 3 tourists from first station to another... Does not work... Any advice ?
  6. I'm running the latest build (1.3) on Windows and I'm not seeing a single contract for taking tourists on suborbital flights. I read that once you've gotten into orbit they won't show up so the farthest I've achieved so far has been suborbital (to space but nothing sustained). Was this bad info or am I missing something? I have completed and denied several contracts to get some tourists to show up, but that hasn't worked at all.
  7. Finally released --> in this post I find it frustrating that I can not de-board tourists form my holiday trip shuttle, let them be recovered, refuel and restock the shuttle, board new tourists and fly again. Several threads suggest similar things: So I've made a tiny mod that temporarily promotes tourists to crew members and imposes several restrictions on when they can go EVA. Like level 0 tourists can do it only when landed on Kerbin and craft does not move, level 1 can do munwalks and so on. After they are recovered, they become tourists again. The restrictions are configured in settings.xml GameData/KourageousTourists/Kourage.cfg file. Tourists can not perform any experiments, but probably should be denied from other things like boarding a control seat. I'd like to discuss the most reasonable set of restrictions. Source code on GitHub: https://github.com/whale2/KourageousTourists Update - tourists now can take selfies. http://imgur.com/vGLy6Qc http://imgur.com/MVxiLqM Update - first pre-release with one working contract: Kourageous Tourists 0.1 Added one more contract and rebuilt for both KSP 1.2 and 1.3 Get it here --> Kourageous Tourists 0.2 Release Candidate 0.3 Another type of contract added. Some tourists want to visit anomalies and take photos. To the moment, limited to Kerbin and Mun. (This time compiled for 1.3 only) KourageousTourists-0.3 Changelog:
  8. Hi all, since 1.1 pre-release I am playing a new career game and I have (unluckily...) sent a bunch of tourists out to a Mun/Minmus sightseeing trip w/o any chute to re enter Kerbin atmosphere. My fault of course, then I suddenly realized I could not bring them home safely if not by strapping some chutes to the craft - an auxiliary chuted&clawed skycrane seems like the only feasible option in stock. If tourists could be allowed to go EVA just for switching vessel or to man a command chair that could bring at hand a few more "quality playtime" opportunities. They obviously should not be allowed to collect samples or reports and to gather and move samples from pod A to pod B. Just sayin'.
  9. So I would really enjoy tourist contracts that require you to go above and beyond. Since that is pretty broad I would like to provide examples. this one would go hand in hand with some volcanoes/ other cool stuff so: show 2 tourists interesting spots on duna. This would also give another use for rovers. make contracts like: 3 tourists would like to have a good view while on minmus, so put them in a lawn mower chair and drive them around. Also this would require tourists to sit in chairs make tourists that seek thrill: 2 tourists would like to experience 5-7g. Not more and not less.
  10. Currently there's no mod which can replace Kerbal models hence we're limited to retexturing or covering the bulky rounded spacesuits if we want some diversity. There are civilian kerbals models all around the spacecenter, would be nice if SQUAD opened the access to these models to the modding community. The access to these models would bring a new era to comics writers and movie makers and spark more storytelling and creativity. In reality we only need one or two models to start tailoring new outfit textures. One little thing I noticed: there are no civilian females currently... which might require some work from the person appointed to kerbal animation in SQUAD. More digital fanmade content will bring more publicity for the game, which in turn gives more income to the SQUAD. A trivial thing that's good financially. Side note: the current set of civilians would look good and fun in place of the generic models for tourists since they can't EVA anyway. Second thought: It might be that current civilian models have completely different skeletons and are not tied to player contollable animations. I still have high hopes.
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