harpwner 266 Posted August 30, 2015 Author Share Posted August 30, 2015 This may give me an excuse to contribute. I have some .NET/C# coding experience, but haven't done any modding with KSP yet. Do you have a github repo somewhere so I can contribute?Another suggestion for balance/scaling - the MIRV warhead seems a bit overpowered. I was thinking it should be 20% of the blast radius. This is more of a balance in terms of scale for KSP. With the 5KM limit it seems that a MIRV strike range will be very small in the game.hey if you want to do a little bit of plugin coding that'd be helpful for a few things... I've got a couple of ideas. If you want to help you can throw me a skype message and I can collaborate alot easier.I'm still refining some mechanics, a large update is coming soon. So I'll see what balancing I can do with the MIRV (it IS thermonuclear after all) Quote Link to post Share on other sites
NuclearNut 57 Posted August 30, 2015 Share Posted August 30, 2015 The Genie is the ONLY nuclear yield weapon in the pack designed with an atmospheric explosion on a sidenote, I am about to make a video with weapons from the next update. as well as showcasing what I have right now.If I can suggest a song, I would recommend Quote Link to post Share on other sites
Cdodders 140 Posted August 31, 2015 Share Posted August 31, 2015 Would like RP-3, HVAR, Tiny Tim amd R4M unguided rockets to be added. Plus is MCLOS and SACLOS guidance possible? For TOW, X-4/X-7, Swingfire and the like Quote Link to post Share on other sites
Nickvr628 5 Posted August 31, 2015 Share Posted August 31, 2015 This stuff looks great! May I suggest a sub-munitions dispenser like the one on the SU-25? Basically it is a cluster bomb without the bomb part, it just drops a bunch of bomblets from the plane. Quote Link to post Share on other sites
LORDPrometheus 111 Posted August 31, 2015 Share Posted August 31, 2015 Would like RP-3, HVAR, Tiny Tim amd R4M unguided rockets to be added. Plus is MCLOS and SACLOS guidance possible? For TOW, X-4/X-7, Swingfire and the likeAt the moment wire guided weapons are not possible but BahamutoD has expressed his desire to implement them in time (I asked him about it personally) Quote Link to post Share on other sites
sashan 159 Posted August 31, 2015 Share Posted August 31, 2015 Give us Zuni rockets. Quote Link to post Share on other sites
harpwner 266 Posted August 31, 2015 Author Share Posted August 31, 2015 This stuff looks great! May I suggest a sub-munitions dispenser like the one on the SU-25? Basically it is a cluster bomb without the bomb part, it just drops a bunch of bomblets from the plane.It shall be done at some point soon, 0.3 is on the horizon (which means possibly this evening) with new stuff including the Genie and some extra effect tweaks.Would like RP-3, HVAR, Tiny Tim amd R4M unguided rockets to be added. Plus is MCLOS and SACLOS guidance possible? For TOW, X-4/X-7, Swingfire and the likelike it was said, wire guided is for the future when that gets supportedGive us Zuni rockets. Once I figure out how to get rocket pods working, you will see a large influx of that weaponry Quote Link to post Share on other sites
Coga19000 59 Posted August 31, 2015 Share Posted August 31, 2015 (edited) if i can suggest a song, i would recommend "we'll meet again" by vera lynn."Mein furher, I can walk!"*runs away to save precious bodily fluids from hrpwnr* Edited August 31, 2015 by Coga19000 Quote Link to post Share on other sites
harpwner 266 Posted September 1, 2015 Author Share Posted September 1, 2015 UPDATE TIME!(Thank you all for waiting so patiently for this update, I know school got in the way so everything I wanted to do was suppressed by work I had at home. Updates will be less frequent but I will NEVER quit on you, just expect me to take more time than normal.)Now for the changelog!0.3:-Added Genie Nuclear Air to Air Missile-Added Tomahawk Conventional Cruise Missile-Added AGM-158 Cruise Missile-Added Flare and Chaff refill boxes (No Crossfeed, mainly for KAS/KIS)-Major changes to nuclear explosion effects, minor tweaks to the rest.-Gave existing missiles exhaust effectsI haven't done as much extensive testing with this update, so please, I beg you all to report any issues/concerns you have with this update ASAP! Quote Link to post Share on other sites
krona14 5 Posted September 1, 2015 Share Posted September 1, 2015 (edited) you should add a GPS guided kinetic bombardment.... bomb? (i don't know what you call a 9 ton rod of tungsten, a missile? bomb? kerbomb?) Edited September 1, 2015 by krona14 Quote Link to post Share on other sites
Blu Drako 8 Posted September 1, 2015 Share Posted September 1, 2015 you should add a GPS guided kinetic bombardment.... bomb? (i don't know what you call a 9 ton rod of tungsten, a missile? bomb? kerbomb?)Kerbal Lawn Dart? Quote Link to post Share on other sites
krona14 5 Posted September 1, 2015 Share Posted September 1, 2015 Kerbal Lawn Dart?Its not just a Kerbal lawn dart, its a GPS guided Kerbal lawn dart! Making the most deadly family friendly lawn game even more deadly with GPS guidance! Quote Link to post Share on other sites
Blu Drako 8 Posted September 1, 2015 Share Posted September 1, 2015 (edited) not just a kerbal lawn dart, at GPS guided kerbal lawn dart! making the most deadly family friendly lawn game even more deadly with GPS guidance!Hooray!!Only $1337.99!In Select Stores Only!While Supplies Last!Warrenty Void If Launched On KSC. Edited September 1, 2015 by Blu Drako Quote Link to post Share on other sites
harpwner 266 Posted September 1, 2015 Author Share Posted September 1, 2015 Its not just a Kerbal lawn dart, its a GPS guided Kerbal lawn dart! Making the most deadly family friendly lawn game even more deadly with GPS guidance!Now that it's a lawn dart... I think I'll make it Quote Link to post Share on other sites
minepagan 504 Posted September 1, 2015 Share Posted September 1, 2015 Now that it's a lawn dart... I think I'll make itYou should make the parts to make ODIN/LOKI from Call of Duty Ghosts.....they were actually based off a real project the US Gov't did. Quote Link to post Share on other sites
bhsnipes 1 Posted September 1, 2015 Share Posted September 1, 2015 What about a Seismic charge? Quote Link to post Share on other sites
Blu Drako 8 Posted September 1, 2015 Share Posted September 1, 2015 (edited) Hey, harpwner, for your video, may I recommend Aero Chord-Surface? The drop would sync perfectly with a nuclear bomb exploding.I can just hear it now.....Mm-ma-ma-ma-ma-ma-ma-ma-ma-m....... Make The Ground Shake -------BOOOOOOOOMOr the Battlefield 4 OST?OR Arma 3-This Is War? Edited September 1, 2015 by Blu Drako Quote Link to post Share on other sites
EdusacconBR 209 Posted September 2, 2015 Share Posted September 2, 2015 can you make flare and chaff boxes stackable? Quote Link to post Share on other sites
mbx 6 Posted September 2, 2015 Share Posted September 2, 2015 Why isn't this mod listed in CKAN? Quote Link to post Share on other sites
Combatsmithen 170 Posted September 2, 2015 Share Posted September 2, 2015 (edited) Hey, harpwner, for your video, may I recommend Aero Chord-Surface?https://www.youtube.com/watch?v=BrCKvKXvN2cThe drop would sync perfectly with a nuclear bomb exploding.I can just hear it now.....Mm-ma-ma-ma-ma-ma-ma-ma-ma-m....... Make The Ground Shake -------BOOOOOOOOMOr the Battlefield 4 OST?OR Arma 3-This Is War?LOL, i litteraly made a youtube video with the BF4 theme, at the end when a drop a B-83 Nuclear bomb i have the theme.Its not on youtube yet, but it will be soon! Here is the link to my channel https://www.youtube.com/channel/UCDOmAfTGF_gybHk6SImmc-Q Edited September 2, 2015 by Combatsmithen Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 2, 2015 Share Posted September 2, 2015 Hey harpwner id recommend using the ksp specular shader for some of your parts and reducing the shinyness,(acutal name of slider) this gives parts a more metallic look but doesnt make them shine like a mirror id try that for the brimstone and other newer missiles Quote Link to post Share on other sites
harpwner 266 Posted September 2, 2015 Author Share Posted September 2, 2015 Hey harpwner id recommend using the ksp specular shader for some of your parts and reducing the shinyness,(acutal name of slider) this gives parts a more metallic look but doesnt make them shine like a mirror id try that for the brimstone and other newer missilesI wanted to do that for a bit, but the problem is that even the dark parts that I want to be pitch black shine... the shader just doesn't work as well as I would like it to. Quote Link to post Share on other sites
Blu Drako 8 Posted September 2, 2015 Share Posted September 2, 2015 LOL, i litteraly made a youtube video with the BF4 theme, at the end when a drop a B-83 Nuclear bomb i have the theme.Its not on youtube yet, but it will be soon! Here is the link to my channel https://www.youtube.com/channel/UCDOmAfTGF_gybHk6SImmc-QIs it Kerbal War program EP.7?BTW i'm a youtuber too.my channel is Xx_ MLGShrek420kwikscope _xX(a friend dared me to change it to that, and i cant change it back yet Quote Link to post Share on other sites
Combatsmithen 170 Posted September 3, 2015 Share Posted September 3, 2015 Is it Kerbal War program EP.7?BTW i'm a youtuber too.my channel is Xx_ MLGShrek420kwikscope _xX(a friend dared me to change it to that, and i cant change it back yet No it isnt Number 7, it is number 8 which isnt out yet, it will be in about 20 mins though, the song is a bit loud, movie maker decided to raise the volume of the song to full when i had it set very low. There is nothing i could do to fix it- - - Updated - - -Im having the problem with the brimstone not locking on, and if it does lock on it over shoots the target Quote Link to post Share on other sites
harpwner 266 Posted September 3, 2015 Author Share Posted September 3, 2015 No it isnt Number 7, it is number 8 which isnt out yet, it will be in about 20 mins though, the song is a bit loud, movie maker decided to raise the volume of the song to full when i had it set very low. There is nothing i could do to fix it- - - Updated - - -Im having the problem with the brimstone not locking on, and if it does lock on it over shoots the targetI'm probably gonna remove the brimstone temporarily, simply because I don't like how it operates, looks, and works. I'll just remake it some other time. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.