Blu Drako 8 Posted September 4, 2015 Share Posted September 4, 2015 Could we plaese have an TX-21 "Shrimp"?https://en.wikipedia.org/wiki/Mark_21_nuclear_bombAnd an RUR-5 ASROC? Preferably with an W44?https://en.wikipedia.org/wiki/RUR-5_ASROC Quote Link to post Share on other sites
Lukeggcomf 0 Posted September 4, 2015 Share Posted September 4, 2015 Please do a cluster rocket like in iron man1 Quote Link to post Share on other sites
bs1110101 24 Posted September 5, 2015 Share Posted September 5, 2015 Can i get the 12,000lb bomb from this picture? Along with several rescales of it, as there seems to be a lack of choice in unguided bombs so far, with options of ether tiny and crappy (the 500lb one in stock bdarmory) or one of the utterly huge ones, nothing in between, which i'd like to fix. Bonus points if you can work out a good way to pack several of them into a cramped bomb bay, as i've mostly had bombs on racks not launch right and blow up in the plane. Quote Link to post Share on other sites
harpwner 266 Posted September 5, 2015 Author Share Posted September 5, 2015 Can i get the 12,000lb bomb from this picture? http://i.imgur.com/7zGwCjZ.jpgAlong with several rescales of it, as there seems to be a lack of choice in unguided bombs so far, with options of ether tiny and crappy (the 500lb one in stock bdarmory) or one of the utterly huge ones, nothing in between, which i'd like to fix. Bonus points if you can work out a good way to pack several of them into a cramped bomb bay, as i've mostly had bombs on racks not launch right and blow up in the plane.*salutes* affirmative! I will get working on that ASAP... buuuuuuthere's what I am currently working on:I'm gonna call it the "Nuclear Valentina" instead of the Atomic Annie Quote Link to post Share on other sites
bs1110101 24 Posted September 5, 2015 Share Posted September 5, 2015 That's more than cool enough to make my thing wait, though i'm quickly thinking i'll need a bigger plane to attach that to... Quote Link to post Share on other sites
Combatsmithen 170 Posted September 5, 2015 Share Posted September 5, 2015 *salutes* affirmative! I will get working on that ASAP... buuuuuuthere's what I am currently working on:http://i.imgur.com/kYmXiX4.pngI'm gonna call it the "Nuclear Valentina" instead of the Atomic Annieis that. a nuclear. CANNON!? Quote Link to post Share on other sites
harpwner 266 Posted September 5, 2015 Author Share Posted September 5, 2015 is that. a nuclear. CANNON!?Is Jebediah a bad ass? I guess not actually, can't seem to find a bomb to name after him.OK yes it's a nuclear cannon. It'll fire some smaller nuclear charges and reload in like, a minute. It's gonna be modeled after the Atomic Annie, but not exactly look like it because that would be wayyy too many polys. Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 5, 2015 Share Posted September 5, 2015 Is Jebediah a bad ass? I guess not actually, can't seem to find a bomb to name after him.OK yes it's a nuclear cannon. It'll fire some smaller nuclear charges and reload in like, a minute. It's gonna be modeled after the Atomic Annie, but not exactly look like it because that would be wayyy too many polys.using normals for complex meshes is a must for KSP. if you know how i recommend doing that Quote Link to post Share on other sites
harpwner 266 Posted September 5, 2015 Author Share Posted September 5, 2015 using normals for complex meshes is a must for KSP. if you know how i recommend doing thatI've known how to use those for a very long time, just despised it because quite frankly I never got the results I wanted. The Atomic Annie will NOT have normal maps BUT, I just figured out yesterday that adding a layer mask with a specular map gives me the results I want on certain materials, the Atomic Annie will be the absolute first released part to have a calculated specular map. I think the results are nice at the moment, I'm actually at this very moment working on it's mount, and after texturing that it will be going through the tedious process of figuring out how turrets work since BD has yet to release the tutorial for it... Quote Link to post Share on other sites
sysgen 5 Posted September 5, 2015 Share Posted September 5, 2015 Hey, If you would like some help with the FX, I am here! I have a lot of CGI experience, but not that much in Unity tho. I did do a lot of nuclear explosions. What do you think? Quote Link to post Share on other sites
NightHawk114 0 Posted September 8, 2015 Share Posted September 8, 2015 Could you add sounds to the nukes? like some of the recorded ones? that would be Bad Ass, the sound of a nuke is so ..... lol Still great mod! Quote Link to post Share on other sites
EdusacconBR 209 Posted September 8, 2015 Share Posted September 8, 2015 Night, Welcome to the forums Quote Link to post Share on other sites
harpwner 266 Posted September 8, 2015 Author Share Posted September 8, 2015 (edited) Could you add sounds to the nukes? like some of the recorded ones? that would be Bad Ass, the sound of a nuke is so ..... lol Still great mod! Edited September 8, 2015 by harpwner Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 8, 2015 Share Posted September 8, 2015 sounds are being very fidgity actually... they DO have sounds, but not great ones... I'll replace them ASAPalso, incoming Atomic Annie pictures (probably tomorrow, since I'm having issues with my image host and I have school )! I figured out the turrets !!!im glad to see those pictures were useful Quote Link to post Share on other sites
NuclearNut 57 Posted September 8, 2015 Share Posted September 8, 2015 The main problem I have been having with the sounds is that they start the instant you see them, somehow exceeding the speed of sound at sea level at sea level. Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 8, 2015 Share Posted September 8, 2015 The main problem I have been having with the sounds is that they start the instant you see them, somehow exceeding the speed of sound at sea level at sea level.sounds in ksp dont take distance into account in terms of delay only volume Quote Link to post Share on other sites
NuclearNut 57 Posted September 8, 2015 Share Posted September 8, 2015 Yeah, kind of guessed that. A shame really. Quote Link to post Share on other sites
MatttheCzar 89 Posted September 8, 2015 Share Posted September 8, 2015 (edited) The main problem I have been having with the sounds is that they start the instant you see them, somehow exceeding the speed of sound at sea level at sea level.I think there's a partial solution. Put a second or two of silence at the front of the blast sound. It's not very realistic, but it at least will create a cool effect. Edited September 8, 2015 by MatttheCzar Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 8, 2015 Share Posted September 8, 2015 I think there's a partial solution. Put a second or two of dead noise at the front of the sound. It's not very realistic, but it at least will create a cool effect.What happens if you are the one being nuked what do you hear then? Quote Link to post Share on other sites
MatttheCzar 89 Posted September 8, 2015 Share Posted September 8, 2015 (edited) Hmm. You're right. EDIT: I have a request. When you finish the atomic cannon, please make the railgun from Metal Gear REX. It can be twice-thrice as heavy, uses a lot of electric charge to reload (recharge rails) and is slow at the recharging, but with three to four times the range. Also, please make it have a "vhoomp!" noise, or a dull thud. Edited September 8, 2015 by MatttheCzar Quote Link to post Share on other sites
LORDPrometheus 111 Posted September 8, 2015 Share Posted September 8, 2015 Hmm. You're right.I expected you to argue that you wouldn't likely hear anything lol Quote Link to post Share on other sites
harpwner 266 Posted September 8, 2015 Author Share Posted September 8, 2015 (edited) Hmm. You're right. EDIT: I have a request. When you finish the atomic cannon, please make the railgun from Metal Gear REX. It can be twice-thrice as heavy, uses a lot of electric charge to reload (recharge rails) and is slow at the recharging, but with three to four times the range. Also, please make it have a "vhoomp!" noise, or a dull thud.Don't kill me for saying this... I've never played Metal Gearwith all that said, I think I'll go ahead and make it (though not high on my priorities) since pictures exist and I can find ways to balance it.EDIT: ATOMIC ANNIE PICTURED TIME!!! Edited September 8, 2015 by harpwner Quote Link to post Share on other sites
EdusacconBR 209 Posted September 8, 2015 Share Posted September 8, 2015 AwEsUm! Quote Link to post Share on other sites
Admiral-Helwyr 38 Posted September 9, 2015 Share Posted September 9, 2015 Very Nice!!!! Quote Link to post Share on other sites
NuclearNut 57 Posted September 9, 2015 Share Posted September 9, 2015 Could you make one that is just radial attach, like the 105 mm gun in stock BDA? I am thinking of using the gun in a tank among other things and I think a non turret version would be wonderful for that application.Regardless, it looks awesome, I cannot wait to use it. Also, does the gun use the stock cannonshells resource or does it have it's own special nuclearcannonshells resource? Quote Link to post Share on other sites
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