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MatttheCzar

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Everything posted by MatttheCzar

  1. True, but I dont exect much out of it anyway. Also keep in mind that it's a toy guitar, so the bridge will be smaller than usual and the stresses lower.
  2. So, I have a toy guitar thats lost its strings, and a friend of mine who plays the viola has an idea to restring it with nylon strings, and make it into a Guitar-Violin family combination. She realized the problem is that the bow wont be able to reach all the strings unless the string setup is curved. I bought a blank bone saddle and nut which should arrive soon, will there be enough curve to make it work if I carve it right?
  3. I like the look of that lander, looks like something a real space agency would design. Still have the craft file? Nice to see someone agrees!
  4. Damn, This is your first time making one? This SSTO looks like a work of art! Brilliant idea with the perpetual refueling project too, may have to steal it! Also, greasy ball mouse. I take my cap off to you for such sacrifice. Good God those things were horrible...
  5. It actually did get off the ground, its just that the disemmetry of lift forced it into a destructive diagonal spin. Trying to make a swashplate with two additional free washers made it get off the ground, but it was more like when you build a rocket with a low CoG, uncontrollable and spinny. Stayed in the air for more than a minute though!
  6. The problem I had was that the blades couldn't "seesaw" like on a real gyro or heli. I was using IR for my bearing.
  7. Thanks! I think I'll try to make the original gyrocopter soon.
  8. Funny, IRL gyrocopters are easier to build than helicopters. In KSP it's the other way around!
  9. GGG is the first and last word in gyrocopters. Or autogyros. Gyroplanes? Whatever you like to call them, GGG has them. The G-1 Gladiator: This gyrocopter was the very first made for the military. While air force officials were at first skeptical of the craft as it sat on the runway, their expectations were blown away; not only was the gyro capable of taking off like an STOL, it also was able to turn on a dime, then quickly recover to its top speed of >200 m/s. It now is commonly used in areas where full runways are not able to be built, as well as right behind the front line, where it makes a great ground attack vehicle. Flying instructions: 1. Turn on jet engine. 2. Move forwards until you are going at around 50 m/s 3. Take off... that's it! You can turn on the rotor a little at the beginning so its spinning more at takeoff, but otherwise it flies like a plane. Download: https://www.dropbox.com/home?preview=G-1.craft There's also the G-1E, a version with an ejector for the rotor in emergencies: https://www.dropbox.com/home?preview=G-1E.craft Requires KAX and Tweakscale. The G-2 Mini: An ultralight gyro one of my test pilots, Jeb, designed and built during his spare time at work. Shows great initiative, that kerbal, maybe he'll be a spacekerman someday. Download: https://www.dropbox.com/home?preview=G-2+Mini.craft Requires KAX and Tweakscale.
  10. Any autogyros made? I tried to make one, but I couldn't overcome the dissymetry of lift.
  11. No, it did happen. Look at that lift marker. It behaves like a winged aircraft. EDIT: To test this, I added a rotor to a capsule. The reaction wheels only work if you have an intake on the craft, and the thing didnt. I dropped it from a cargo gyrocopter. Worked as it should, autorotation made the craft slow down to a stable speed of 30 m/s.
  12. Lots of experimenting with gyrocopters!
  13. Yep. This is based on real world areodynamics. https://en.wikipedia.org/wiki/Autorotation EDIT: Turns out you dont even need to turn it on! The rotor spins anyway!
  14. Used a hidden feature of the Firespitter heli rotors to make an autogyro in KSP!
  15. Snjo mentioned ages ago adding autorotation to the heli rotors. Did that happen? I want to make an autogyro. EDIT: It happened!
  16. I have a problem. ModuleManager doesnt load when i run 1.1.2, on either 32 or 64 bit.
  17. Simple. It wouldn't be piloted using a computer. It would be teleoperated by pilots at the launch site, or at sea. Alternatively, and this would be quite dangerous, you could put a pilot seat in the rocket and fly it yourself. Also note that the design only relies on rockets for the last few seconds of its recovery. Most of the return; the airbrakes deploying and the large chute releasing, would be automatic.
  18. http://up-ship.com/blog/?p=5948 The H-1 was a special case. As for the great lakes, it would work, but that would need a whole new launchpad in wisconsin, which would probably cost more than the project could save.
  19. This is an idea I've had in my head for a while, and I want to see if it could have been possible. Basically, the Saturn series tech would be adapted into a new rocket. The H-1 motor performed favorably in dunk tests, and was resistant to saltwater. The first stage of the Saturn-R would be composed of H-1s for this reason. It would be larger than the Saturn 1B, but have the same payload range. It would launch as normal, and when its tanks deplete, it stages like normal. Then, it starts to get different. The tank would be overreinforced for extra sturdiness, and would include large airbrakes. These open when the stage separates. It slows the stage down to subsonic velocities, and the tank flips over for a sea landing. The brakes would slow it down partway, while a large parachute would assist. What happens next would be the biggest challenge. Inside the tank, there would be tiny fuel tanks not used in the launch. The center H-1 would restart, burning all the fuel away for a braking burn. Now the stage is floating in the water. The Navy arrives to ferry it back to the KSC. Any thoughts?
  20. I made a Titan II for a chemistry project!
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