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The EVA planning thread.


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It sounded to me like you were shuffling Kerbals between the ships like peas under the shells in the old con game, so I was guessing where you\'d left the pea.

You may all laugh uproariously now.

I\'m just going to slink away and pretend somebody else posted that.

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It sounded to me like you were shuffling Kerbals between the ships like peas under the shells in the old con game, so I was guessing where you\'d left the pea.

You may all laugh uproariously now.

I\'m just going to slink away and pretend somebody else posted that.

oh :D I just didn\'t understand where you were getting peas and shells out of space and rocket ships.

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My first EVA will be something like this:

CRAFT: Humana-III (EVA)

MISSION: Enter an orbit around Kerbin and EVA

CREW: Bill, Jebidiah, and Bob Kerman

LAUNCH DATE: 6/??/12

NOTES:

T+ 4:20 Orbital manuever began

T+7:28 Periapsis of 79,931/2 gained

T+2:08:50 Crew member Jebidiah Kerman left the capsule and performed EVA

T+ 2:13:40 Crew Member Jebidiah Kerman returned to capsule after EVA

T+ 2:18:51 Deorbital burn complete, perparing to land

T+ 2:36:34 Landing! Mission complete

FLIGHT DURATION:2 hours, 37 min, 4 seconds

MISSION OUTCOME: Sucess!

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My EVA? Get a badass overpowered jetpack (By means of unobtamium as fuel) and get into a medium orbit, then fly my ass to the mun with a jetpack, and maybe land on it! Or, if I\'m just lazy, just get into orbit, use my jetpack to fly to the mun, then run out of fuel and crash into the surface whilst eating popcorn. Ah, bliss.

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My plan, eh?

Step 1:

1. Build a tiny craft. (Room for 1 kerbal.)

2. Launch.

3. Achieve A 500 M orbit around Kerbin.

4. EVA for 10-20 mins.

5. Return

Step 2:

1. Build a slightly overpowered craft. (Room for 3 kerbals.)

2. Launch.

3. Standard Mun procedures.

4. Land.

5. Do a 10-20 min EVA.

6. Live on Mun forever. (I fail to return.)

Step 3:

1. Build an overpowered craft. (Room for 3 kerbals.)

2. Launch.

3. Normal Minmus procedures.

4. Land.

5. 10-20 min EVA.

6. Live on Minmus forever. (Heck no! I could never return from there!)

Step 4:

1. Build a super overpowered craft. (Room for 1 kerbal.)

2. Launch.

3. Standard Mun procedures.

4. Land.

5. 10-20 min EVA.

6. Head for Minmus.

7. Standard Minmus procedures.

8. Land.

9. 10-20 min EVA.

10. Head back home.

11. Standard return procedures.

12. Re-Enter.

13. Land.

Step 5:

1. Build a rocket that can take a space station up.

2. Launch.

3. Get a 500,000 M orbit.

4. Constant EVAs.

Step 6:

1. Build a Sun-Diver.

2. Launch.

3. Head for Kerbol.

4. EVA Till Kerbol impact.

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I\'m landing a single-seat lander on the Mun, which will be greeted by a 3-seater with one pilot. I\'ll EVA around the Munolith in Silisko Crater and then depart with both Kerbals in the three-seater. In fact, I might just set up a base there with empty single-seat landers.

I also plan to take up the challenge of never killing another Kerbal again. Seriously. Nor will I ever end a flight without being on the surface of Kerbin. No Kerbal left behind. I guess I won\'t get to play with spaceplanes now.

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Why can\'t you return? Launch back into a 30KM orbit around Mun heading west-->east. 45 degrees into the far side, burn prograde until your AP reaches 12,000KM.

I usually run out of fuel :S. That\'s why I say that.
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I\'m landing a single-seat lander on the Mun, which will be greeted by a 3-seater with one pilot. I\'ll EVA around the Munolith in Silisko Crater and then depart with both Kerbals in the three-seater. In fact, I might just set up a base there with empty single-seat landers.

I also plan to take up the challenge of never killing another Kerbal again. Seriously. Nor will I ever end a flight without being on the surface of Kerbin. No Kerbal left behind. I guess I won\'t get to play with spaceplanes now.

Truer words for myself as well. In the event of a stranded kerbal, from release to forever, if that is possible, I shall perform rescue operations either by ship recovery, or evacuation. I just imagine the litter gathering around my test landing sites, hopefully insane lag doesn\'t ensue.

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I\'m going to try to slingshot Jeb around the mun! Take a rocket with lots of fuel, accelerate into a high-altitude gravity turn and EVA whilst still accelerating, hopefully flinging my Kerbal in the right direction. Burn fuel to try and stay in the right place for catching Jeb instead of some fancy-shmancy orbit somewhere. As Jeb approaches, try to match his velocity - watch as my carefully-planned flying fails and I get a green face pancaked against my command pod. Exit KSP, delete persistence file, repeat until Jeb is caught.

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My Eva Plan

Socrates 1 First test of 1 manned socrates spacecraft

Duration 1h

Socrates 2 Seccond flight of one manned socrates spacecraft

1 15m eva

time 1d

Socrates 3/4

Rendevouz in orbit swap crews

Archimedes 1

first munar landing

1hr munar landing

time 2d

Archimedes 2

seccond munar landing

2 eva

time 3d

Archimedes 3

Third munar landing landing at mun arch

3 evas

time 4d

Archimedes 4

First landing on minmus

three evas

time 5d

Herculels Base

first habitat munar landing

more missions to come

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EVA Plan?

I\'d like to put a ladder and a chute on some tank or something, eject that on sub orbital trajectory, EVA some Kerbonaut over to the ejected stage, hang on the ladder during re entry.

Just to see if he makes it...

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Now that\'s what i\'m talkin bout...that sounds fun. Totally taking ur idea. I think i\'m gunna try and get 2 ships orbitting really close to eachother which a ladder that acts as a bridge between the two... Actually got a question. DOES ANYBODY KNOW IF YOU CAN TAKE AN EMPTY CAPSULE AS AN ATTACHMENT TO YOUR SHUTTLE/SHIP? Like I\'ll use a 3 person pod that actually controls the ship but attach an empty single person capsule to be able to use for rescue n such?

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Now that\'s what i\'m talkin bout...that sounds fun. Totally taking ur idea. I think i\'m gunna try and get 2 ships orbitting really close to eachother which a ladder that acts as a bridge between the two... Actually got a question. DOES ANYBODY KNOW IF YOU CAN TAKE AN EMPTY CAPSULE AS AN ATTACHMENT TO YOUR SHUTTLE/SHIP? Like I\'ll use a 3 person pod that actually controls the ship but attach an empty single person capsule to be able to use for rescue n such?

I too would like an answer to this.

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My first in a series of several checklists that need to be complete for this mission. Unfortunately, I have a lot more to do.

Odin III Mission:

Flight Checklist.

------------------------------

Pre Launch Checklists:

Launch Window:

1. Mun is 90 degrees West of launch site relative to Kerbin\'s circumference.

2. Landing Site has potential to rotate into full sunlight.

3. Nominally, launch SHOULD occur during day light hours.

-------------------------------

MechJeb Computer Instrument Panels-

Keep following Panels open throughout initial launch.

1. Ascent Autopilot.

2. Smart A.S.S.

3. Surface Information

4. Orbital Information.

--------------------------------

Panel 1: Ascent Autopilot.

1. Orbital Altitude: 100km

2. Inclination: 0 degrees.

3. Auto Throttle button pushed 'IN' (dark).

4. Auto Stage button pulled 'OUT' (light).

5. Auto Warp to Apoapsis pulled 'OUT'.

--------------------------------

1. Open 'Edit Path' panel.

2. Turn start altitude: 10KM

3. Turn End Altitude: 75KM.

4. Leave default ascent path.

5. Hide 'Edit Path' panel.

--------------------------------

1. ENGAGE Ascent Autopilot.

Panel 2: Smart A.S.S.

1. Auto control taken by Panel 1.

2. If 'AUTO' is not engaged, attempt to 'ENGAGE' Panel 1.

3. Move Panel 2 aside.

Panel 3: Surface information.

1. Ensure panel 3 is in a convenient location on screen.

2. All values should update automatically.

Panel 4: Orbital Information.

1. Ensure panel 4 is in a convenient location on screen

2. All values should update automatically.

--------------------------------

Onscreen Heads Up Display:

1. Staging bar scrolled totally 'DOWN'.

2. Throttle manually set to 100%.

3. ASAS engaged. (Press 'T'.)

4. Crew is NOT default 'Jeb, Bill, Bob'.

5. SM RCS disengaged. (DARK).

--------------------------------

Lift off and ascent into orbit:

1. Press 'SPACE' to activate main engine.

2. At tower-clear, roll to 'North-On-Right' attitude on 8-ball.

3. Verify proper roll attitude.

4. At 10KM, pitch will set in. If it does not by 18KM, abort will be triggered.

5. At First stage fuel depletion, manually jettison first stage. (AP= 100KM)

6. Activate second stage.

7. Upon arrival at Apoapsis, ensure that Second Stage Engine fires on schedule.

8. Read Orbital Information Panel and verify that target orbit has been nominally achieved.

9. Log Orbital Confirmation Time on small notepad.

10. Lock Smart A.S.S. attitude to 'PRO-GRADE'.

--------------------------------

Trans-Lunar Injection Phase:

1. Warp until Mun Rise over Kerbin Eastern Horizon.

2. Activate staging lock with 'ALT-L'.

3. Manually Ignite Second Stage Engine to Apoapsis of 12,000KM.

4. Verify target TLI was achieved on Orbital Information Panel.

5. At Altitude of 300KM, unlock staging.

6. Perform Second Stage Separation Maneuver.

7. Lock Attitude to 'RETRO-GRADE'.

8. Power Down 'SURFACE INFORMATION' panel.

--------------------------------

Lunar Orbit #1 Insertion.

1. Upon entering Lunar Sphere of Influence, activate Orbital Insertion Stage.

2. Lock staging with 'ALT-L'.

3. Burn slowly on Retro-grade attitude to drop Periapse to 14KM.

4. Coast to Periapse.

5. Burn Retrograde to null PC (Pericynthion/Periapsis) to 14KM throughout descent.

6. At PC+0, burn to insert two modules into orbit of 14KM x ~200KM.

7. Coast to AP at 200KM.

8. Coast to PC.

9. At PC+0, burn again to drop AP to approximately 14KM.

10. Nominal Orbit achieved = 14x14KM orbit.

11. Separate from Orbital Insertion Stage.

--------------------------------

Lunar Orbit #2 Checklists:

Landing Site Plane Change Alignment:

1. First landing site fly-by. Inclination will be off.

2. Activate Lunar Landing Module 'LLM' DPS engine stage.

3. Lock staging with ALT-L.

4. At direct Lunar Near side on equator, burn NML+.

5. Align Plane for Landing site cross over on following orbit.

6. Coast to 180 degrees from landing site (direct opposite).

7. Use RCS thrusters to drop PC Alt. = 6KM.

--------------------------------

Lunar Orbit #2 achievment will meet the following Standards:

1. Inclined to pass over landing site.

2. AP = 14KM.

3. PC = 6KM and directly over Twix Crater.

---------------------------------

Lunar Descent Phase:

1. Engage 'RETROGRADE' Attitude on Smart A.S.S.

2. Power down Orbital Information Computer.

3. Reboot 'Surface Information Computer.'

4. Activate 'Landing Autopilot Computer.'

-Touchdown speed: .2 meters per second.

5. Before crossing landing site, burn to drop trajectory just over Twix Crater.

6. Drop to altitude of 4KM.

7. Kill ALMOST ALL orbital velocity to drop directly into center of Twix Crater.

8. Activate 'LAND' function on Landing autopilot.

9. If any problems are found that can not be fixed by an altitude of 3KM, immediately take manual control of landing.

10. Touchdown in Twix Crater.

----------------------------------

Preparations for Lunar EVA checklists:

1. Power down all MechJeb computer systems.

2. Ensure staging is locked.

3. Power engine down completely.

4. Open MSI program.

5. Activate F12.

6. Verify recording is nominal.

7. Begin taking several panoramic photographs of landing site. (HUD in some, not in most.)

8. Engage ladder-view camera.

9. Ensure recording is still nominal.

10. Depressurize command cabin.

-----------------------------------

Lunar Extra Vehicular Activity:

1. Carefully descend ladder onto Mun surface.

2. Perform first walking experiments. Check mobility.

3. Collect Lunar Contingency Sample.

4. After initial descent has been filmed, switch camera view over to Kerbal point of view.

5. Navigate to maximum of 10 meters from Lunar Module.

6. Take surface-level panoramic photography.

7. Photograph landing gear and other technical components of Lunar Module.

8. Inspect craft to ensure no problems are found.

9. Crewmember #2 Egress. (Crewmember #3 will REMAIN IN LUNAR MODULE).

10. Collect several samples.

11. Take photography of practically everything and anything, including other crew member.

12. Get a feel for walking around, running, navigating etc.

13. Plant Kerbal Flag on Lunar Surface.

14. Ensure Flag Distance is approximately 5 meters from Lunar Module.

15. Take more photography of flag.

16. Perform designated scientific experiments.

17. Prepare for ingress after 15 minutes of EVA time.

18. Lunar Module Pilot first ingress.

19. Command Pilot last ingress.

But as you can see, total EVA time will be 15 minutes and not much important will be done. Flag deployment and sample collection only if possible.

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My first in a series of several checklists that need to be complete for this mission. Unfortunately, I have a lot more to do.

Flag deployment and sample collection only if possible.

Harvester stated that evas in .16 will be purely for show however flags surface samples and experiments will be included in a later update

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