davidy12 Posted September 14, 2016 Share Posted September 14, 2016 @Galileo: May I ask that now that @rbray89 is (for now) off KSP, how will you continue the project without EVE plugin? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 14, 2016 Author Share Posted September 14, 2016 (edited) 1 hour ago, davidy12 said: @Galileo: May I ask that now that @rbray89 is (for now) off KSP, how will you continue the project without EVE plugin? The project depends on EVE so If EVE doesn't work with 1.2 then neither will SVE unfortunately. We will have to wait until rbray returns. I don't have the skill set to make EVE work Edited September 14, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2016 Share Posted September 14, 2016 4 minutes ago, Galileo said: The project depends on EVE so If EVE doesn't work with 1.2 then neither will SVE unfortunately. We will have to wait until rbray returns. I don't have the skill set to make EVE work Well I think it requires MM so we'll have to wait for that. Some hope: 0.21 version worked in 1.0. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 14, 2016 Author Share Posted September 14, 2016 (edited) 3 minutes ago, davidy12 said: Well I think it requires MM so we'll have to wait for that. Some hope: 0.21 version worked in 1.0. What requires mm? EVE doesn't require mm Edited September 14, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2016 Share Posted September 14, 2016 Just now, Galileo said: What requires mm? EVE. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 14, 2016 Author Share Posted September 14, 2016 Just now, davidy12 said: EVE. No eve doesn't require it Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted September 17, 2016 Share Posted September 17, 2016 I have yet to see this game use more than 8GB of Ram (so 16 is more than enough for running, Game + windows and minor other background tasks will stay well under 16 but exceed 8GB). I wish it would use more of my 32GB so that it would load faster, but oh well. Galileo, How can I revert to the stock water while keeping the other parts of this mod? The water looks great but it kills my fps when I'm low and it has this weird "surface" that is impenetrable that my vehicles just set on (like they were on land) which prevents me from using any of my submarine research parts. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 18, 2016 Author Share Posted September 18, 2016 17 minutes ago, fwdixon said: I have yet to see this game use more than 8GB of Ram (so 16 is more than enough for running, Game + windows and minor other background tasks will stay well under 16 but exceed 8GB). I wish it would use more of my 32GB so that it would load faster, but oh well. Galileo, How can I revert to the stock water while keeping the other parts of this mod? The water looks great but it kills my fps when I'm low and it has this weird "surface" that is impenetrable that my vehicles just set on (like they were on land) which prevents me from using any of my submarine research parts. At the main menu toggle the ocean shader option Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted September 18, 2016 Share Posted September 18, 2016 thx! Quote Link to comment Share on other sites More sharing options...
Andem Posted September 18, 2016 Share Posted September 18, 2016 2 hours ago, fwdixon said: I have yet to see this game use more than 8GB of Ram (so 16 is more than enough for running, Game + windows and minor other background tasks will stay well under 16 but exceed 8GB). I wish it would use more of my 32GB so that it would load faster, but oh well. I envy you. Quote Link to comment Share on other sites More sharing options...
omelaw Posted September 18, 2016 Share Posted September 18, 2016 the ckan says it's compatible with 1.2.. is it? Quote Link to comment Share on other sites More sharing options...
omelaw Posted September 18, 2016 Share Posted September 18, 2016 the ckan says it's compatible with 1.2.. is it? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 18, 2016 Author Share Posted September 18, 2016 (edited) 1 hour ago, omelaw said: the ckan says it's compatible with 1.2.. is it? No it is not. I am not in control over anything ckan wise. I dunno why it says that Edited September 18, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted September 19, 2016 Share Posted September 19, 2016 Oh no. If rbray doesn't return Squad had better come up with some new effects themselves. We'll be lucky if they're half as good. Quote Link to comment Share on other sites More sharing options...
GrubbyZebra Posted September 20, 2016 Share Posted September 20, 2016 On 9/17/2016 at 10:28 PM, Andem said: I envy you. Should I tell you it's a laptop? Quote Link to comment Share on other sites More sharing options...
Andem Posted September 20, 2016 Share Posted September 20, 2016 1 hour ago, fwdixon said: Should I tell you it's a laptop? Now I envy you even more... I'm on a laptop too. Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted September 20, 2016 Share Posted September 20, 2016 2 hours ago, Andem said: Now I envy you even more... I'm on a laptop too. It really doesn't matter unless there's actually enough assets in the game, modded or not, to fill up those extra gigabytes. It doesn't automatically mean more performance. And if it's effects you're after, vram and brute processing power is more likely to come into play than the amount of RAM Quote Link to comment Share on other sites More sharing options...
MadMate Posted September 21, 2016 Share Posted September 21, 2016 (edited) This mod is not working on my game, I installed the high.resolution.zip and extracted ot then moved the folder to the gamedata in kerbalspaceprogram but it doesnt work, here a screenshot http://steamcommunity.com/id/MadM8/screenshot/258218890813107183 Edited September 21, 2016 by MadMate Quote Link to comment Share on other sites More sharing options...
Fobok Posted September 21, 2016 Share Posted September 21, 2016 @MadMate I've had that happen a few times, but it never actually affected me in-game, it was just the menu. Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted September 21, 2016 Share Posted September 21, 2016 1 hour ago, Fobok said: @MadMate I've had that happen a few times, but it never actually affected me in-game, it was just the menu. Same here. Just go ingame first. Test it a little. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 21, 2016 Author Share Posted September 21, 2016 9 hours ago, MadMate said: This mod is not working on my game, I installed the high.resolution.zip and extracted ot then moved the folder to the gamedata in kerbalspaceprogram but it doesnt work, here a screenshot http://steamcommunity.com/id/MadM8/screenshot/258218890813107183 That is a known EVE bug. Go in game, mod definitely works Quote Link to comment Share on other sites More sharing options...
MadMate Posted September 22, 2016 Share Posted September 22, 2016 19 hours ago, Fobok said: @MadMate I've had that happen a few times, but it never actually affected me in-game, it was just the menu. 18 hours ago, Tricky14 said: Same here. Just go ingame first. Test it a little. No still same, these pictures has taken at the same time http://steamcommunity.com/id/MadM8/screenshot/258218890817292374 http://steamcommunity.com/id/MadM8/screenshot/258218890817292529 Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted September 22, 2016 Share Posted September 22, 2016 Neither of those shots are from within the gameworld itself. Quote Link to comment Share on other sites More sharing options...
MadMate Posted September 22, 2016 Share Posted September 22, 2016 6 hours ago, Tricky14 said: Neither of those shots are from within the gameworld itself. No, first screenshot from game i just launcher a new game and went to track station so it is real word also when I send rocket to space it still looks same, I really dont care about saying bad things about mod Im just saying it is not working and if there is a fix plz tell me . Quote Link to comment Share on other sites More sharing options...
Shadriss Posted September 24, 2016 Share Posted September 24, 2016 Neither the menu nor the Tracking Station views are affected by this mod - only the IN FLIGHT graphics are altered. As regards your in-flight rocket, more info would be needed to identify a fix - we can't just magically pull one out of nothing. The screenshots given don't help as they are both one of the items I first listed. A screenshot from in-launch or in orbit views will be needed at a minimum before anything can be said that might help. Quote Link to comment Share on other sites More sharing options...
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