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Applying FS/IFS texture switch to stock parts


JadeOfMaar

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This morning I taught myself to apply both Firespitter fuel switch and Interstellar Texture Switch to stock parts (Mk2 fuel tanks) copied out to another folder. I have what I believe is a lovely idea which will ultimately and fashionably integrate with (all of) the life support mods.

I've developed some custom textures for them following the format of the stock parts' associated DDS so I can have 2 or 3 tanks referencing the same texture file, keeping down the number of texture files, but my altered parts only recognize the stock texture and I would like to have a Mk2 quarter size among them for the "simpler" of LS mods like Snacks! and Closed Loop Life Support. I have not learned Unity yet so I have no power to even hack at the mu files myself.

If it's as simple as fixing how I use the model node let me know since everything else works, or do I need to ask someone to make copies of the models that will natively recognize an array of textures?

MODEL
	{
		model = JadeOfMaar/DSAF/mk2tac/FuselageShortMono
		texture = mk2FuselageShort, JadeOfMaar/DSAF/mk2tac/tac_all_short
		texture = tac_food_short, JadeOfMaar/DSAF/mk2tac/tac_food_short
		texture = tac_water_short, JadeOfMaar/DSAF/mk2tac/tac_water_short
		texture = tac_air_short, JadeOfMaar/DSAF/mk2tac/tac_air_short
	}

The mod that this is all required for is here: 

 

Edited by JadeOfMaar
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