pellinor 530 Posted October 8, 2017 Share Posted October 8, 2017 (edited) 2 hours ago, wile1411 said: [ERR 20:10:31.838] TweakScale::PrefabDryCostWriter: negative dryCost: part=mk25Fuselage0500.LF, DryCost=-1.752377E-05 If it only happens at this size it looks more like a precision problem to me, and not like a bad mod interaction. I think TweakScale should only print the error if the value is significantly negative (will change that for the next version). [edit: somehow sent the post too early] Edited October 8, 2017 by pellinor Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 8, 2017 Author Share Posted October 8, 2017 2 minutes ago, pellinor said: If it only happens at this size it looks more like a precision problem to me, and not like a bad mod interaction. In this case TweakScale should Looks like you missed something Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 9, 2017 Author Share Posted October 9, 2017 New release,1.4.3.2 updated version file for ksp 1.3.1 Quote Link to post Share on other sites
Einarr 18 Posted February 14, 2018 Share Posted February 14, 2018 Some of the example craft files will not load as I do not have required parts. What mods are needed for the various crafts? Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted February 14, 2018 Author Share Posted February 14, 2018 1 hour ago, Einarr said: Some of the example craft files will not load as I do not have required parts. What mods are needed for the various crafts? Probably needs the Munar Industries parts as well: Quote Link to post Share on other sites
Einarr 18 Posted February 15, 2018 Share Posted February 15, 2018 That fixed it, thank you. Might want to add something about it to the OP. Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted February 15, 2018 Author Share Posted February 15, 2018 17 hours ago, Einarr said: That fixed it, thank you. Might want to add something about it to the OP. I will thanks. Both mods were added together, so that's probably how it happened Quote Link to post Share on other sites
Barzon 827 Posted April 14, 2018 Share Posted April 14, 2018 (edited) Could the craft files with parts from Munar Industries be edited, or something? Edited April 14, 2018 by Barzon Kerman Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted April 14, 2018 Author Share Posted April 14, 2018 55 minutes ago, Barzon Kerman said: Could the craft files with parts from Munar Industries be edited, or something? What do you mean? Remove the Munar Industries parts? Quote Link to post Share on other sites
Barzon 827 Posted April 14, 2018 Share Posted April 14, 2018 Oui oui Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted April 15, 2018 Author Share Posted April 15, 2018 5 hours ago, Barzon Kerman said: Oui oui Why not just install the Munar Industries mod? It was made to work with this mod Quote Link to post Share on other sites
artwhaley 499 Posted April 15, 2018 Share Posted April 15, 2018 And the Munar Industries tanks are one of the most gorgeous and useful sets of tanks available. They fill so many gaps in the stock tank lineup - all of the times you've said "I wish I had a tank that..." are suddenly realized. I'm a big fan. It's the only set of tanks I keep installed. Quote Link to post Share on other sites
Munar Industries 69 Posted April 16, 2018 Share Posted April 16, 2018 @artwhaley Thank you very much! I'm quite flattered so many folks understood their value. That said, If it wasn't for our hero Linuxgurugamer they would never have been complete. BTW -There's more coming soon-ish. Quote Link to post Share on other sites
artwhaley 499 Posted April 17, 2018 Share Posted April 17, 2018 @Munar Industries Thanks for the kind words! Yes, you've done a FANTASTIC job of balancing the urge to be complete with the urge to keep a mod from getting bloated. In my opinion, you've got it just right - there's not a single tank in your pack that doesn't have an obvious use case! They look better than the stock tanks, but without changing the style so much that they don't still 'fit in.' Really great work! Quote Link to post Share on other sites
Munar Industries 69 Posted April 23, 2018 Share Posted April 23, 2018 @artwhaley I'm also gratified that you saw the "balance" I was going for. I'm a grown-up Lego kid basically. I won't even use Tweakscale because I feel it kills something about the problem solving that is inherent in Lego-type solutions. (That's the real reason I never got to it.) The goal was to be able to make any shape you might see in Colliers; or any piece of Nasa art, old or new really. Any part I felt dubious about, I left out. We need even larger tanks though, for BFR type construction. Sea Dragon, etc. Cheers! Quote Link to post Share on other sites
eberkain 709 Posted September 20, 2018 Share Posted September 20, 2018 finally made a usable shuttle with this. Now to figure out how to launch it. Quote Link to post Share on other sites
eberkain 709 Posted September 22, 2018 Share Posted September 22, 2018 the adapter collar that goes from the spaceplane to size 3 has a misaligned attachment node on the bottom. Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted September 24, 2018 Author Share Posted September 24, 2018 confirmed, will fix. Thanks Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted September 24, 2018 Author Share Posted September 24, 2018 New release, 1.4.3.5 Fixed attachment nodes on the Mk25to375 part Quote Link to post Share on other sites
johnkeale 83 Posted October 3, 2018 Share Posted October 3, 2018 Does the license for SXT allow for the usage of its IVAs for something else? IIRC the 2.5m cockpits there have a nice IVA that might fit as an IVA for the cockpits of this mod. Just asking/suggesting though Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 6, 2018 Author Share Posted October 6, 2018 On 10/3/2018 at 12:06 AM, johnkeale said: Does the license for SXT allow for the usage of its IVAs for something else? IIRC the 2.5m cockpits there have a nice IVA that might fit as an IVA for the cockpits of this mod. Just asking/suggesting though Interesting idea, Ill look into it Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 6, 2018 Author Share Posted October 6, 2018 On 10/3/2018 at 12:06 AM, johnkeale said: Does the license for SXT allow for the usage of its IVAs for something else? IIRC the 2.5m cockpits there have a nice IVA that might fit as an IVA for the cockpits of this mod. Just asking/suggesting though What's wrong with the cockpit which is already included with this mod? Quote Link to post Share on other sites
johnkeale 83 Posted October 7, 2018 Share Posted October 7, 2018 (edited) 14 hours ago, linuxgurugamer said: What's wrong with the cockpit which is already included with this mod? When I use that little 'o' button near the portraits of the kerbals to see the IVA blended in with the craft, it 'exceeds' the cockpit since the IVA is intended for the Mk3 size instead of 2.5. Sorry, it's just a little nitpick of mine. I'm not saying that there's a bug/problem in the current one. I just personally like it the IVA fits nicely even when the 'o' button is pressed, so I'm asking. But that's just me. Edited October 7, 2018 by johnkeale added image Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 7, 2018 Author Share Posted October 7, 2018 Good point, thank you. I'll get it updated soon. Quote Link to post Share on other sites
linuxgurugamer 17,256 Posted October 7, 2018 Author Share Posted October 7, 2018 New release, 1.4.3.6 Added IVA for cockpit, copied from the SXT mod Increased crew for the cockpit from 3 to 4 Quote Link to post Share on other sites
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