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[1.10.1] Next Star Industries: BDArmory Weapons Extension has been merged with Next Star Industries.


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On 8/29/2020 at 2:39 AM, cukkoo said:

@Next_Star_IndustriesHow do you make custom explosion effect,i want to make antimatter bomb

You create them in Unity using ksp particles.

This MOD has been merged into another MOD called "Next Star Industries" and can be gotten here: Next Star Industries.

On 5/27/2020 at 7:54 AM, epicfailure2020 said:

so when is that next update coming out? the bombs explode but do not do damage.


On 5/1/2020 at 1:36 PM, Camer_nGaming said:

The weapon manager doesn't appear in my building tab, is there a specific place to find it, or is it a bug?


On 5/2/2020 at 9:33 AM, xuzihan said:




On 5/11/2020 at 5:20 AM, Tobesy said:

This is being updated to 1.9.1 soon right?



On 5/23/2020 at 3:00 PM, Hadron27 said:

hm, well ksp 2 hasnt been released, only announced.


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On 9/21/2020 at 3:13 AM, Exxon21 said:

Does this work on the runway version of BDAc or only on the original one?

Edit: I meant the Next Star Industries mod

Not sure haven't added that MOD.

I don't have a thread for Next Star Industries please send comments or what not to here: https://forum.kerbalspaceprogram.com/index.php?/profile/178686-next_star_industries/ or use the issue tab here: https://github.com/NextStarIndustries/Next-Star-Industries/issues Thank you. This thread is now dead.

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I have been searching for the Promethium Weapons Expansion since it left development in 1.2.2, and up until this month I have not realized that the PEW project is now continued in NSI. I am very happy about this - the greatest mods eventually disappear, and it is through developers like you that this community continues thriving. We never give enough credit to those who continue projects on the verge of obsolescence.

That being said, I have several qualms/questions about this mod:

1. It appears that textures are missing for multiple weapon components, such as the R60 missile. The components are covered in a black matte texture with their name written in white font. I have installed NSI via CKAN and ask whether this is an issue or these textures have not been developed yet. As I remember PEW having the same issues, I would assume for now the case is the latter.

2. I understand that combining NSI and BD Armory Weapons Extension is most likely a good solution for a modder such as you, especially with the workload that most likely comes from maintaining multiple projects. However, knowing that, BDAWE and NSI are two completely different mods, each offering different sets of components. I hope it would be understandable if I ask about what folders I must delete to remove the SciFi components in NSI, in order to only leave BDAWE (I assume simply deleting everything other than MilitaryDivision is going to completely break the mod). I also ask if it is somehow possible to segregate the BDAWE components (and others) of NSI into different folders within the mod's main directory, so that a user could simply select what elements of the mod they may wish to have. Such a structure would greatly simplify matters and reduce part bloat.

3. NSI is compatible with KSP 1.10.1. This leaves some confusion, as BDA is compatible with 1.8.1 - the version in which landing aircraft was impossible.

Thank you for your work.

Edited by Matuchkin
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On 6/24/2017 at 7:40 AM, Next_Star_Industries said:

This MOD has been merged into "Next Star Industries"

download here: https://spacedock.info/mod/2506/Next Star Industries or here: https://github.com/NextStarIndustries/Next-Star-Industries/releases/tag/v2.3.0


BDArmory Weapons Extension is NOT a part of BDArmory Continued

NSI is not a part of the BDArmory Team!!

A military and aerospace manufacturer that specializes in nuclear and heavy weapons. With a die hard never sleeping R&D department, NSI takes things to the next level, pushing science and technology into the future, but continues to build and supply the tried and true products of the past and present.

Pictures are here.

NSI's Mods

Currently used UV Maps, for those wishing to edit textures, can be downloaded from here.

Get the KSP v1.8.1 and BDAc v1.3.2 and of NSI's BDArmory Weapons Extension here.

BDArmory Weapons Extension's Required Mod List:

The latest version of BDArmoryContinued is required to be installed.

BDAc requires Physics Range Extender to be installed.

Module Manager is required for some Mods to work.

Localization Dictionary

Translated from English to русский, Français, Nederlands, 简体中文, 日本語, Deutsche, čeština, and Español.

All translations performed by Next Star Industries.

Recommend using CKAN to auto install mods, so their dependencies are installed as well.

Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) 

The link to download the BDarmory weapons extension mod on the spacedock does not work. I don't know if this is a problem, but it reports that the mod was not found.

Edited by MadReaper 213
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