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Mod idea: Small hadron collider. Request/advice.


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Basically, I love MKS but I'm not too keen on the fact that if you wanna' get material kits or supplies, you have to do the whole incredibly complex resource chain, I think there should be an alternate option that is much simpler but has some huge downsides/difficulties of its own so that rather than replacing MKS' systems, it exists in its own niche.

 

Basically, my idea is a part named "Small Hadron Collider" (and maybe a set of parts such as a hadron collider for ants, moderately sized hadron collider, large hadron collider 2.0, and way too large hadron collider desc: do you *want* to make a black hole?). It would be a fairly simple converter that inputs liquid hydrogen and loads of EC, like 10.000 EC/s and outputs any stock or CRP resource at a very low rate, maybe 1kg/hr or something along those lines. 

 

I don't really know a lot about modding, I do know a little so I'm hoping someone will make it. If not, I'll do it, I just need someone to point me in the direction that will get me to get it done the fastest because, to me, it looks very simple to implement it.

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I think the models and animations are the hardest part, some people do these on requests. You could also adapt some parts with the creator's consent, or to use in your game.

The "functional" part is easy, you just need to copy and adapt the modules to convert resources, like this one in the ISRU:
 

Spoiler

    MODULE
    {
         name = ModuleResourceConverter
         ConverterName = #autoLOC_502026 //#autoLOC_502026 = Lf+Ox
         StartActionName = #autoLOC_502027 //#autoLOC_502027 = Start ISRU [Lf+Ox]
         StopActionName = #autoLOC_502028 //#autoLOC_502028 = Stop ISRU [Lf+Ox]
        AutoShutdown = true
        TemperatureModifier
        {
            key = 0 100000
            key = 750 50000
            key = 1000 10000
            key = 1250 500    
            key = 2000 50    
            key = 4000 0
        }                
        GeneratesHeat = true
        DefaultShutoffTemp = .8
        ThermalEfficiency 
        {
            key = 0 0 0 0
            key = 500 0.1 0 0
            key = 1000 1.0 0 0
            key = 1250 0.1 0 0
            key = 3000 0 0 0 
        }


        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        UseSpecialistHeatBonus = true
        SpecialistHeatFactor = 0.1
        ExperienceEffect = ConverterSkill
        EfficiencyBonus = 1

         
         INPUT_RESOURCE
         {
            ResourceName = Ore
            Ratio = 0.5
            FlowMode = STAGE_PRIORITY_FLOW
           }
         INPUT_RESOURCE
         {
            ResourceName = ElectricCharge
            Ratio = 30
         }
         OUTPUT_RESOURCE
         {
            ResourceName = LiquidFuel
            Ratio = 0.45
            DumpExcess = false
            FlowMode = STAGE_PRIORITY_FLOW
         }
         OUTPUT_RESOURCE
         {
            ResourceName = Oxidizer
            Ratio = 0.55
            DumpExcess = false
            FlowMode = STAGE_PRIORITY_FLOW
         }
    }

 

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problem with this is if you make it use a insane amount of electric power, the only things that can power it are modded parts.  Do you want to rely on kolonization's power generation stuff (all the reactors to keep this thing operational all the time would be high on part count).  That or put on a station near kerbol inside the orbit of moho with tons of solar panels and radiators.  I think the max electric charge input should be probably 100 units/second unless you wanna make your own reactor.

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32 minutes ago, wizisi2k said:

problem with this is if you make it use a insane amount of electric power, the only things that can power it are modded parts.  Do you want to rely on kolonization's power generation stuff (all the reactors to keep this thing operational all the time would be high on part count).  That or put on a station near kerbol inside the orbit of moho with tons of solar panels and radiators.  I think the max electric charge input should be probably 100 units/second unless you wanna make your own reactor.

There's another option: Nertea's mods. Make the large(st) device require perhaps two of the tallest 3.75m reactor from Near Future Electric (I think 3000 EC/s each) and 2 to 4 of the best radiators from Nertea's Heat Control. These can do 4kW of heat each and they take up less space than the equivalent number of the best of the stock radiators.

Edited by JadeOfMaar
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15 hours ago, wizisi2k said:

problem with this is if you make it use a insane amount of electric power, the only things that can power it are modded parts.  Do you want to rely on kolonization's power generation stuff (all the reactors to keep this thing operational all the time would be high on part count).  That or put on a station near kerbol inside the orbit of moho with tons of solar panels and radiators.  I think the max electric charge input should be probably 100 units/second unless you wanna make your own reactor.

There are solar panels generating 500 ec/s in near future electrical and the biggest nuclear reactors generate in the thousands. And it's an intentional op part, it inputs basically ore because you can convert ore into LH2 and outputs hard to get resources from CRP. 

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2 hours ago, 3ngin33r said:

There are solar panels generating 500 ec/s in near future electrical and the biggest nuclear reactors generate in the thousands. And it's an intentional op part, it inputs basically ore because you can convert ore into LH2 and outputs hard to get resources from CRP. 

Near Moho that number gets multiplied by almost 7:P

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the reason I mention kolonization power generation rather than near future is what if you wanted to setup the LHC in orbit of say, Tylo or Duna?  You wouldn't have the amount of power you would with solar. Also, the reactors take uranium for fuel and not ore so no trips needed to refill those for a while.  The tricky part would be the H2 because it's bulky to transport.  Ideally, you'd setup at a spot where you can make H2 the easiest and have dedicated power to it with a storage tank for the H2.  I don't think the LHC could run for long (30 min tops) even with a large, full h2 fuel tank used for supplying a space station without running out of power or H2.  I would balance along these lines.  You want large power draw and H2, you have to sacrifice the amount of time it takes to get the resources you want.

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