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Craft starts to break apart after time warp


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Hello,

after coming out of time warp few times (in orbit, not on surface) the adapter connecting the inline battery and the xenon tank starts to move out of the probe. After some more time warping the whole adapter moves away from the ship.

 

I built this in a modded version of KSP but tested in a vanilla copy and it does the same thing. Quicksaving and reloading resets the vessel but doesn't fix it. I tried messing with autostruts but nothing has helped so far. Any ideas? Is there any way to edit the vessel in the save file to make this stop? I can keep quicksaving and reloading but it's getting a bit annoying since I am doing a lot of time warping with it.

 

Craft file:

https://gofile.io/?c=TUr3mk

 

Pictures:

https://imgur.com/a/sbOdlbv

 

 

Thank you,

pejsek

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Thank you for the reply.

I am not aware of any clipping or shift moving. Also the design of the probe is relatively simple so I was surprised by this issue. After removing most of the parts, leaving it with only the probe core, xenon tank and the two adapters, the problem still persisted. But rerooting helped. Sadly, there is no easy way of rerooting a vessel already in flight, so I had to use the KIS mod to reroot it in flight.

 

If only there was a better way of rerooting in flight, this was a bit tedious. Not to mention I had to cheat to match the probe's highly elliptical orbit around the Sun. But as a compensation I got some extra funds for building a space station around the Sun lol.

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39 minutes ago, pejsek said:

Not to mention I had to cheat to match the probe's highly elliptical orbit around the Sun. But as a compensation I got some extra funds for building a space station around the Sun lol.

Umm you probably already know this but just in case, with Alt+F12 to open the cheat menu and you can renderzvous with any vessel or set an orbit etc.(Also Hyperedit if you are using mods).

Yeah sometimes is rough and have to get creative to overcome such problems.I am  glad you fixed your vessel.Also if you are on steam(after doing backup) try to verify the files, doesnt hurt in case something is wrong.

Edited by Boyster
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45 minutes ago, Boyster said:

Umm you probably already know this but just in case, with Alt+F12 to open the cheat menu and you can renderzvous with any vessel or set an orbit etc.(Also Hyperedit if you are using mods).

Yes, that's how I managed to get near the probe. If I had to do it manually that would be bad. Even with the rendezvous function I was still 150m away so I had to do some RCS maneuvering which was pretty bad because the probe started shaking for no reason as I got close to it. And the adapter started coming out again. But reloading quicksave helped to move it back. I think HyperEdit is better for rendezvous (I haven't used it in a while).

 

Thanks for your help.

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Where you in Kerbin orbit or in a solar orbit?

 Like you I've had the same problem. This is due to floating point error when in solar orbit, the numbers are so big and the difference is so small that things just gradually move apart. The only real solution is to go to the tracking station and do you time warping their.

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17 hours ago, linuxgurugamer said:

Where you in Kerbin orbit or in a solar orbit?

 Like you I've had the same problem. This is due to floating point error when in solar orbit, the numbers are so big and the difference is so small that things just gradually move apart. The only real solution is to go to the tracking station and do you time warping their.

I tested again and it does that even at LKO. When stopping time warp there is also a weird kick which makes the ship spin and requires SAS to stabilize. If I keep time warping the ship will either be cut in half or disintegrate.

 

Well, I solved it by rerooting. But honestly I think the quicksave/quickload method would be less annoying because jumping in and out of tracking station requires two loading screens, whereas quickload only one. And you can do precise time warping without setting any alarms in KAC.

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