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[Kopernicus] Custom Planets lighting problem in ScaledSpace


MythicalHeFF

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So, I've been working on a planet pack for the past four or so days, and each of my custom-made planets (apart from gas giants) has the same issue: in ScaledSpace (map view), the lit side of the planet faces one uniform direction and does not follow the sun, as if it were ignoring the existence of the sun in favor of a light source at infinite distance. I haven't had any other issues making them, apart from a few stupid mistakes I made which were easily fixed. (such as wrong atmosphere color, no biomes, etc.)

A few pictures so you can get a better idea of what I'm talking about:

https://imgur.com/a/TVs5Dy9

Here is a config file for one of the planets: 

  

@Kopernicus:AFTER[Kopernicus]
{
	Body
    {
        name = Ferra

		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = Screitus/Cache/Ferra.bin		
        Template
        {
            name = Laythe
			removeAllPQSMods = true
                        removeOcean = true
        }
        Properties
        {
			displayName = Ferra
			radius = 290000
			geeASL = 0.4	
			tidallyLocked = true
			rotates = true
			initialRotation = 0
			isHomeWorld = false
			timewarpAltitudeLimits = 0 10000 10000 10000 20000 50000 80000 120000
			description = Ferra, the largest moon of Seibo aside from the ice giant Nena, is a Dina-Sized world with a sulfur-rich atmosphere that serves to heat the surface to temperatures that are just barely within the survivable range. It's a shame there's no oxygen, though.
			ScienceValues
			{
				landedDataValue = 12
				splashedDataValue = 1
				flyingLowDataValue = 11
				flyingHighDataValue = 10
				inSpaceLowDataValue = 8
				inSpaceHighDataValue = 7
				recoveryValue = 9
				spaceAltitudeThreshold =  200000
				flyingAltitudeThreshold = 8000
			}
                        biomeMap = Screitus/Textures/Ferra_biome.dds
            Biomes
            {
                Biome
                {
				    name = Mountains
                    displayName = Mountains
                    value = 1.0
                    color = #fff200
                }
                Biome
                {
				    name = Highlands
                    displayName = Highlands
                    value = 1.0
                    color = #d7d27a
                }
                Biome
                {
				    name = Rust Bands
                    displayName = Rust Bands
                    value = 1.0
                    color = #ee1010
                }
                Biome
                {
				    name = Central Valley
                    displayName = Central Valley
                    value = 1.0
                    color = #594913
                }
                Biome
                {
				    name = Trenches
                    displayName = Trenches
                    value = 1.2
                    color = #a27171
                }
                Biome
                {
				    name = Midlands
                    displayName = Midlands
                    value = 1.0
                    color = #ff7f27
                }
                Biome
                {
				    name = Eastern Canyon
                    displayName = Eastern Canyon
                    value = 1.0
                    color = #c4ff0e
                }
		        }							
        }
        Orbit
        {
            referenceBody = Seibo
            color = 0.6,0.6,0.11,1
            inclination = 6.08
            eccentricity = 0.0106
			semiMajorAxis = 86856000
            longitudeOfAscendingNode = 41
            argumentOfPeriapsis = 185
            meanAnomalyAtEpoch = 1
            epoch = 5
        }
		Atmosphere
		{
			ambientColor = 0.065,0.048,0.08,1
			@lightColor = 0.1588, 0.7747, 0.7796,0.2
			enabled = true
			oxygen = false
			albedo = 0.30
			altitude = 40000.0
			staticPressureASL = 40.53

			pressureCurve
			{
				key = 0 40.53 -0.006755 -0.006755
                                key = 3000 20.265 -0.0033775 -0.0033775
                                key = 6000 10.1325 -0.001689 -0.001689
                                key = 8000 6.755 -0.00112585 -0.0012585
                                key = 10000 4.5033 -0.00075055 -0.00075055
                                key = 14000 1.5011 -0.0002502 -0.0002502
                                key = 18000 0.500367 -0.00006672 -0.00006672
                                key = 24000 0.1000734 -0.00001876 -0.00001876
                                key = 28000 0.02502 -0.000008562 -0.000008562
                                key = 32000 0.01251 -0.00004281 -0.00004281
                                key = 36000 0.006255 -0.000021405 -0.000021405
                                key = 40000 0 0 
			}

			pressureCurveIsNormalized = false
			temperatureSeaLevel = 233
			
			temperatureCurve
			{
				key = 0 233 0 0
				key = 45000 233 0 0
			}

			temperatureCurveIsNormalized = false
			temperatureLapseRate = 0.0024
			temperatureSunMultCurve = true

			temperatureSunMultCurve
			{
				key = 0 1 0 0
				key = 9700 0 0 0
				key = 17000 0 0 0
				key = 25000 1 0 0
			}

			temperatureLatitudeSunBiasCurve
			{
				key = 0 0 0 0
				key = 90 -3 -0.54 0
			}

			temperatureLatitudeSunMultCurve
			{
				key = 0 2 0 0
				key = 90 0 -0.36 0
			}

			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}

			adiabaticIndex = 1.286
			gasMassLapseRate = 2.06477390407027
			atmosphereMolarMass = 0.01995
		}		
		ScaledVersion
        {		
			type = Atmospheric
            fadeStart = 90000
            fadeEnd = 120000
            Material
            {	
                texture = Screitus/Textures/Ferra_color.dds
		        normals = Screitus/Textures/Ferra_normal.dds
		        rimPower = 2.06
		        rimBlend = 0.3
		        Gradient
                {
                    0.0 = 0.6588,0.5747,0.8196,1
                    0.6 = 0.549,0.284,0.141,1
                    1.0 = 0.0196,0.0196,0.0196,1
                }							
            }
        }
		PQS
        {
			fadeStart = 90000
			fadeEnd = 120000
			deactivateAltitude = 122000
			minLevel = 2
			maxLevel = 8
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
			allowFootprints = True
			Material
			{
				saturation = 0.75
				contrast = 1.1
				tintColor = 1,1,1,0
				groundTexStart = 0
				groundTexEnd = 9000
				steepTexStart = 0
				steepTexEnd = 9000
				steepTex = CTTP/Textures/PluginData/cliff.dds
				steepBumpMap = CTTP/Textures/PluginData/cliff_normal.dds
				steepNearTiling = 2500
				steepTiling = 25
				lowTex = CTTP/Textures/PluginData/cracked.dds
				lowBumpMap = CTTP/Textures/PluginData/cracked_normal.dds
				lowNearTiling = 7500
				lowMultiFactor = 75
				lowBumpNearTiling = 7500
				lowBumpFarTiling = 75
				midTex = CTTP/Textures/PluginData/rock.dds
				midBumpMap = CTTP/Textures/PluginData/rock_normal.dds
				midNearTiling = 5000
				midMultiFactor = 50
				midBumpNearTiling = 5000
				midBumpFarTiling = 50
				highTex = CTTP/Textures/PluginData/gravel.dds
				highBumpMap = CTTP/Textures/PluginData/gravel_normal.dds
				highNearTiling = 5000
				highMultiFactor = 50
				highBumpNearTiling = 5000
				highBumpFarTiling = 50			
				lowStart = 0
				lowEnd = 0.26
				highStart = 0.35
				highEnd = 1
			}
            Mods
            {
				VertexHeightMap
				{
					map = Screitus/Textures/Ferra_height.dds
					offset = 100
					deformity = 5000
					scaleDeformityByRadius = False
					order = 10
					enabled = True
				}
				VertexSimplexHeightAbsolute
				{
					seed = 879234
					deformity = 1200
					octaves = 8
					persistence = 0.5
					frequency = 5
					enabled = true
					order = 20
				}				
				VertexSimplexHeight
				{
					seed = 252343215
					deformity = 1500
					octaves = 8
					persistence = 0.5
					frequency = 6
					enabled = true
					order = 30
				}		
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 3200
					ridgedAddFrequency = 5
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 8
					ridgedAddSeed = 9023490
					ridgedMode = Low
					ridgedSubFrequency = 6
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 8
					ridgedSubSeed = 8922343
					simplexFrequency = 6
					simplexHeightEnd = 8000
					simplexHeightStart = 0
					simplexOctaves = 8
					simplexPersistence = 0.5
					simplexSeed = 76278298
					order = 40
					enabled = True
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.6311918 0.4490898 1.432598 1.432598
						key = 1 1 0 0
					}
				}
				VertexColorMap
				{
					map = Screitus/Textures/Ferra_color.dds
					order = 50
					enabled = True
				}
            }
        }			
    }
}

Help would be appreciated :P  

Maybe if this gets fixed I might release my pack after I've finished writing the science definitions.

 

Edited by Jack Joseph Kerman
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  • 6 months later...
On 4/25/2020 at 11:27 PM, Jack Joseph Kerman said:

So, I've been working on a planet pack for the past four or so days, and each of my custom-made planets (apart from gas giants) has the same issue: in ScaledSpace (map view), the lit side of the planet faces one uniform direction and does not follow the sun, as if it were ignoring the existence of the sun in favor of a light source at infinite distance. I haven't had any other issues making them, apart from a few stupid mistakes I made which were easily fixed. (such as wrong atmosphere color, no biomes, etc.)

A few pictures so you can get a better idea of what I'm talking about:

https://imgur.com/a/TVs5Dy9

Here is a config file for one of the planets: 

  


@Kopernicus:AFTER[Kopernicus]
{
	Body
    {
        name = Ferra

		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = Screitus/Cache/Ferra.bin		
        Template
        {
            name = Laythe
			removeAllPQSMods = true
                        removeOcean = true
        }
        Properties
        {
			displayName = Ferra
			radius = 290000
			geeASL = 0.4	
			tidallyLocked = true
			rotates = true
			initialRotation = 0
			isHomeWorld = false
			timewarpAltitudeLimits = 0 10000 10000 10000 20000 50000 80000 120000
			description = Ferra, the largest moon of Seibo aside from the ice giant Nena, is a Dina-Sized world with a sulfur-rich atmosphere that serves to heat the surface to temperatures that are just barely within the survivable range. It's a shame there's no oxygen, though.
			ScienceValues
			{
				landedDataValue = 12
				splashedDataValue = 1
				flyingLowDataValue = 11
				flyingHighDataValue = 10
				inSpaceLowDataValue = 8
				inSpaceHighDataValue = 7
				recoveryValue = 9
				spaceAltitudeThreshold =  200000
				flyingAltitudeThreshold = 8000
			}
                        biomeMap = Screitus/Textures/Ferra_biome.dds
            Biomes
            {
                Biome
                {
				    name = Mountains
                    displayName = Mountains
                    value = 1.0
                    color = #fff200
                }
                Biome
                {
				    name = Highlands
                    displayName = Highlands
                    value = 1.0
                    color = #d7d27a
                }
                Biome
                {
				    name = Rust Bands
                    displayName = Rust Bands
                    value = 1.0
                    color = #ee1010
                }
                Biome
                {
				    name = Central Valley
                    displayName = Central Valley
                    value = 1.0
                    color = #594913
                }
                Biome
                {
				    name = Trenches
                    displayName = Trenches
                    value = 1.2
                    color = #a27171
                }
                Biome
                {
				    name = Midlands
                    displayName = Midlands
                    value = 1.0
                    color = #ff7f27
                }
                Biome
                {
				    name = Eastern Canyon
                    displayName = Eastern Canyon
                    value = 1.0
                    color = #c4ff0e
                }
		        }							
        }
        Orbit
        {
            referenceBody = Seibo
            color = 0.6,0.6,0.11,1
            inclination = 6.08
            eccentricity = 0.0106
			semiMajorAxis = 86856000
            longitudeOfAscendingNode = 41
            argumentOfPeriapsis = 185
            meanAnomalyAtEpoch = 1
            epoch = 5
        }
		Atmosphere
		{
			ambientColor = 0.065,0.048,0.08,1
			@lightColor = 0.1588, 0.7747, 0.7796,0.2
			enabled = true
			oxygen = false
			albedo = 0.30
			altitude = 40000.0
			staticPressureASL = 40.53

			pressureCurve
			{
				key = 0 40.53 -0.006755 -0.006755
                                key = 3000 20.265 -0.0033775 -0.0033775
                                key = 6000 10.1325 -0.001689 -0.001689
                                key = 8000 6.755 -0.00112585 -0.0012585
                                key = 10000 4.5033 -0.00075055 -0.00075055
                                key = 14000 1.5011 -0.0002502 -0.0002502
                                key = 18000 0.500367 -0.00006672 -0.00006672
                                key = 24000 0.1000734 -0.00001876 -0.00001876
                                key = 28000 0.02502 -0.000008562 -0.000008562
                                key = 32000 0.01251 -0.00004281 -0.00004281
                                key = 36000 0.006255 -0.000021405 -0.000021405
                                key = 40000 0 0 
			}

			pressureCurveIsNormalized = false
			temperatureSeaLevel = 233
			
			temperatureCurve
			{
				key = 0 233 0 0
				key = 45000 233 0 0
			}

			temperatureCurveIsNormalized = false
			temperatureLapseRate = 0.0024
			temperatureSunMultCurve = true

			temperatureSunMultCurve
			{
				key = 0 1 0 0
				key = 9700 0 0 0
				key = 17000 0 0 0
				key = 25000 1 0 0
			}

			temperatureLatitudeSunBiasCurve
			{
				key = 0 0 0 0
				key = 90 -3 -0.54 0
			}

			temperatureLatitudeSunMultCurve
			{
				key = 0 2 0 0
				key = 90 0 -0.36 0
			}

			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}

			adiabaticIndex = 1.286
			gasMassLapseRate = 2.06477390407027
			atmosphereMolarMass = 0.01995
		}		
		ScaledVersion
        {		
			type = Atmospheric
            fadeStart = 90000
            fadeEnd = 120000
            Material
            {	
                texture = Screitus/Textures/Ferra_color.dds
		        normals = Screitus/Textures/Ferra_normal.dds
		        rimPower = 2.06
		        rimBlend = 0.3
		        Gradient
                {
                    0.0 = 0.6588,0.5747,0.8196,1
                    0.6 = 0.549,0.284,0.141,1
                    1.0 = 0.0196,0.0196,0.0196,1
                }							
            }
        }
		PQS
        {
			fadeStart = 90000
			fadeEnd = 120000
			deactivateAltitude = 122000
			minLevel = 2
			maxLevel = 8
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
			allowFootprints = True
			Material
			{
				saturation = 0.75
				contrast = 1.1
				tintColor = 1,1,1,0
				groundTexStart = 0
				groundTexEnd = 9000
				steepTexStart = 0
				steepTexEnd = 9000
				steepTex = CTTP/Textures/PluginData/cliff.dds
				steepBumpMap = CTTP/Textures/PluginData/cliff_normal.dds
				steepNearTiling = 2500
				steepTiling = 25
				lowTex = CTTP/Textures/PluginData/cracked.dds
				lowBumpMap = CTTP/Textures/PluginData/cracked_normal.dds
				lowNearTiling = 7500
				lowMultiFactor = 75
				lowBumpNearTiling = 7500
				lowBumpFarTiling = 75
				midTex = CTTP/Textures/PluginData/rock.dds
				midBumpMap = CTTP/Textures/PluginData/rock_normal.dds
				midNearTiling = 5000
				midMultiFactor = 50
				midBumpNearTiling = 5000
				midBumpFarTiling = 50
				highTex = CTTP/Textures/PluginData/gravel.dds
				highBumpMap = CTTP/Textures/PluginData/gravel_normal.dds
				highNearTiling = 5000
				highMultiFactor = 50
				highBumpNearTiling = 5000
				highBumpFarTiling = 50			
				lowStart = 0
				lowEnd = 0.26
				highStart = 0.35
				highEnd = 1
			}
            Mods
            {
				VertexHeightMap
				{
					map = Screitus/Textures/Ferra_height.dds
					offset = 100
					deformity = 5000
					scaleDeformityByRadius = False
					order = 10
					enabled = True
				}
				VertexSimplexHeightAbsolute
				{
					seed = 879234
					deformity = 1200
					octaves = 8
					persistence = 0.5
					frequency = 5
					enabled = true
					order = 20
				}				
				VertexSimplexHeight
				{
					seed = 252343215
					deformity = 1500
					octaves = 8
					persistence = 0.5
					frequency = 6
					enabled = true
					order = 30
				}		
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 3200
					ridgedAddFrequency = 5
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 8
					ridgedAddSeed = 9023490
					ridgedMode = Low
					ridgedSubFrequency = 6
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 8
					ridgedSubSeed = 8922343
					simplexFrequency = 6
					simplexHeightEnd = 8000
					simplexHeightStart = 0
					simplexOctaves = 8
					simplexPersistence = 0.5
					simplexSeed = 76278298
					order = 40
					enabled = True
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.6311918 0.4490898 1.432598 1.432598
						key = 1 1 0 0
					}
				}
				VertexColorMap
				{
					map = Screitus/Textures/Ferra_color.dds
					order = 50
					enabled = True
				}
            }
        }			
    }
}

Help would be appreciated :P  

Maybe if this gets fixed I might release my pack after I've finished writing the science definitions.

 

Happens to me all the time unfortunatley i cannot help you but i can try to get some planet modders to help u or something.

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On 4/25/2020 at 11:27 PM, Jack Joseph Kerman said:

So, I've been working on a planet pack for the past four or so days, and each of my custom-made planets (apart from gas giants) has the same issue: in ScaledSpace (map view), the lit side of the planet faces one uniform direction and does not follow the sun, as if it were ignoring the existence of the sun in favor of a light source at infinite distance. I haven't had any other issues making them, apart from a few stupid mistakes I made which were easily fixed. (such as wrong atmosphere color, no biomes, etc.)

A few pictures so you can get a better idea of what I'm talking about:

https://imgur.com/a/TVs5Dy9

Here is a config file for one of the planets: 

  



@Kopernicus:AFTER[Kopernicus]
{
	Body
    {
        name = Ferra

		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = Screitus/Cache/Ferra.bin		
        Template
        {
            name = Laythe
			removeAllPQSMods = true
                        removeOcean = true
        }
        Properties
        {
			displayName = Ferra
			radius = 290000
			geeASL = 0.4	
			tidallyLocked = true
			rotates = true
			initialRotation = 0
			isHomeWorld = false
			timewarpAltitudeLimits = 0 10000 10000 10000 20000 50000 80000 120000
			description = Ferra, the largest moon of Seibo aside from the ice giant Nena, is a Dina-Sized world with a sulfur-rich atmosphere that serves to heat the surface to temperatures that are just barely within the survivable range. It's a shame there's no oxygen, though.
			ScienceValues
			{
				landedDataValue = 12
				splashedDataValue = 1
				flyingLowDataValue = 11
				flyingHighDataValue = 10
				inSpaceLowDataValue = 8
				inSpaceHighDataValue = 7
				recoveryValue = 9
				spaceAltitudeThreshold =  200000
				flyingAltitudeThreshold = 8000
			}
                        biomeMap = Screitus/Textures/Ferra_biome.dds
            Biomes
            {
                Biome
                {
				    name = Mountains
                    displayName = Mountains
                    value = 1.0
                    color = #fff200
                }
                Biome
                {
				    name = Highlands
                    displayName = Highlands
                    value = 1.0
                    color = #d7d27a
                }
                Biome
                {
				    name = Rust Bands
                    displayName = Rust Bands
                    value = 1.0
                    color = #ee1010
                }
                Biome
                {
				    name = Central Valley
                    displayName = Central Valley
                    value = 1.0
                    color = #594913
                }
                Biome
                {
				    name = Trenches
                    displayName = Trenches
                    value = 1.2
                    color = #a27171
                }
                Biome
                {
				    name = Midlands
                    displayName = Midlands
                    value = 1.0
                    color = #ff7f27
                }
                Biome
                {
				    name = Eastern Canyon
                    displayName = Eastern Canyon
                    value = 1.0
                    color = #c4ff0e
                }
		        }							
        }
        Orbit
        {
            referenceBody = Seibo
            color = 0.6,0.6,0.11,1
            inclination = 6.08
            eccentricity = 0.0106
			semiMajorAxis = 86856000
            longitudeOfAscendingNode = 41
            argumentOfPeriapsis = 185
            meanAnomalyAtEpoch = 1
            epoch = 5
        }
		Atmosphere
		{
			ambientColor = 0.065,0.048,0.08,1
			@lightColor = 0.1588, 0.7747, 0.7796,0.2
			enabled = true
			oxygen = false
			albedo = 0.30
			altitude = 40000.0
			staticPressureASL = 40.53

			pressureCurve
			{
				key = 0 40.53 -0.006755 -0.006755
                                key = 3000 20.265 -0.0033775 -0.0033775
                                key = 6000 10.1325 -0.001689 -0.001689
                                key = 8000 6.755 -0.00112585 -0.0012585
                                key = 10000 4.5033 -0.00075055 -0.00075055
                                key = 14000 1.5011 -0.0002502 -0.0002502
                                key = 18000 0.500367 -0.00006672 -0.00006672
                                key = 24000 0.1000734 -0.00001876 -0.00001876
                                key = 28000 0.02502 -0.000008562 -0.000008562
                                key = 32000 0.01251 -0.00004281 -0.00004281
                                key = 36000 0.006255 -0.000021405 -0.000021405
                                key = 40000 0 0 
			}

			pressureCurveIsNormalized = false
			temperatureSeaLevel = 233
			
			temperatureCurve
			{
				key = 0 233 0 0
				key = 45000 233 0 0
			}

			temperatureCurveIsNormalized = false
			temperatureLapseRate = 0.0024
			temperatureSunMultCurve = true

			temperatureSunMultCurve
			{
				key = 0 1 0 0
				key = 9700 0 0 0
				key = 17000 0 0 0
				key = 25000 1 0 0
			}

			temperatureLatitudeSunBiasCurve
			{
				key = 0 0 0 0
				key = 90 -3 -0.54 0
			}

			temperatureLatitudeSunMultCurve
			{
				key = 0 2 0 0
				key = 90 0 -0.36 0
			}

			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}

			adiabaticIndex = 1.286
			gasMassLapseRate = 2.06477390407027
			atmosphereMolarMass = 0.01995
		}		
		ScaledVersion
        {		
			type = Atmospheric
            fadeStart = 90000
            fadeEnd = 120000
            Material
            {	
                texture = Screitus/Textures/Ferra_color.dds
		        normals = Screitus/Textures/Ferra_normal.dds
		        rimPower = 2.06
		        rimBlend = 0.3
		        Gradient
                {
                    0.0 = 0.6588,0.5747,0.8196,1
                    0.6 = 0.549,0.284,0.141,1
                    1.0 = 0.0196,0.0196,0.0196,1
                }							
            }
        }
		PQS
        {
			fadeStart = 90000
			fadeEnd = 120000
			deactivateAltitude = 122000
			minLevel = 2
			maxLevel = 8
			minDetailDistance = 6
			maxQuadLengthsPerFrame = 0.03
			allowFootprints = True
			Material
			{
				saturation = 0.75
				contrast = 1.1
				tintColor = 1,1,1,0
				groundTexStart = 0
				groundTexEnd = 9000
				steepTexStart = 0
				steepTexEnd = 9000
				steepTex = CTTP/Textures/PluginData/cliff.dds
				steepBumpMap = CTTP/Textures/PluginData/cliff_normal.dds
				steepNearTiling = 2500
				steepTiling = 25
				lowTex = CTTP/Textures/PluginData/cracked.dds
				lowBumpMap = CTTP/Textures/PluginData/cracked_normal.dds
				lowNearTiling = 7500
				lowMultiFactor = 75
				lowBumpNearTiling = 7500
				lowBumpFarTiling = 75
				midTex = CTTP/Textures/PluginData/rock.dds
				midBumpMap = CTTP/Textures/PluginData/rock_normal.dds
				midNearTiling = 5000
				midMultiFactor = 50
				midBumpNearTiling = 5000
				midBumpFarTiling = 50
				highTex = CTTP/Textures/PluginData/gravel.dds
				highBumpMap = CTTP/Textures/PluginData/gravel_normal.dds
				highNearTiling = 5000
				highMultiFactor = 50
				highBumpNearTiling = 5000
				highBumpFarTiling = 50			
				lowStart = 0
				lowEnd = 0.26
				highStart = 0.35
				highEnd = 1
			}
            Mods
            {
				VertexHeightMap
				{
					map = Screitus/Textures/Ferra_height.dds
					offset = 100
					deformity = 5000
					scaleDeformityByRadius = False
					order = 10
					enabled = True
				}
				VertexSimplexHeightAbsolute
				{
					seed = 879234
					deformity = 1200
					octaves = 8
					persistence = 0.5
					frequency = 5
					enabled = true
					order = 20
				}				
				VertexSimplexHeight
				{
					seed = 252343215
					deformity = 1500
					octaves = 8
					persistence = 0.5
					frequency = 6
					enabled = true
					order = 30
				}		
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 3200
					ridgedAddFrequency = 5
					ridgedAddLacunarity = 2
					ridgedAddOctaves = 8
					ridgedAddSeed = 9023490
					ridgedMode = Low
					ridgedSubFrequency = 6
					ridgedSubLacunarity = 2
					ridgedSubOctaves = 8
					ridgedSubSeed = 8922343
					simplexFrequency = 6
					simplexHeightEnd = 8000
					simplexHeightStart = 0
					simplexOctaves = 8
					simplexPersistence = 0.5
					simplexSeed = 76278298
					order = 40
					enabled = True
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.6311918 0.4490898 1.432598 1.432598
						key = 1 1 0 0
					}
				}
				VertexColorMap
				{
					map = Screitus/Textures/Ferra_color.dds
					order = 50
					enabled = True
				}
            }
        }			
    }
}

Help would be appreciated :P  

Maybe if this gets fixed I might release my pack after I've finished writing the science definitions.

 

This is probably a little late, but it's because the normal maps have not been properly exported. You need to export it as a  .dds with a DXT_5 (I think) format, otherwise the problem above will occur.

I just use KittopiaTech, which allows problem-free normal maps that I use all the time.

Edited by DunaManiac
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We also had a bug when this thread was made (about 6 months ago) which has now been fixed that may have been contributory.  Not sure if the user was experiencing that or a normal map issue, could be one or both.

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