Jump to content

Can we be allowed to save our games again in 1.12.3, please?


Recommended Posts

1 hour ago, LHACK4142 said:

I just left my game with no problem whatsoever with the same version and os...

Well, the only way out was by killing the game completely with Alt-F4, so unfortunately I have no savegame to offer for others to test.

I had to start a new one when the game reloaded, and so far this one seems to be saving correctly (of course, now that I *want* it to happen). I will report back in this thread with hopefully something that can be replicated/analysed.

Link to comment
Share on other sites

  • 4 weeks later...
On 8/4/2021 at 12:35 PM, swjr-swis said:

NRE's

Still some major bugs in 1.12.2. Took a quick look... seems the ground clamp is implicated. 

Spoiler
[FLIGHT GLOBALS]: Switching To Vessel Bill Kerman ----------------------  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[PlanetariumCamera]: Focus: Bill Kerman 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Camera Mode: AUTO 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[ApplicationLauncher] SetVisible:  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[ApplicationLauncher] SetHidden:  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Flight State Captured 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving Achievements Tree... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving Achievements Tree... 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[MessageSystem] Save Messages 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Game State Saved to saves/sandboxplus-3167-0/persistent 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AutoSave]: Game Backed Up and Saved 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[PartSet]: Recreating part sets for vessel Stamp-O-Tron Ground Anchor 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SnapMode 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[PartSet]: Recreating part sets for vessel Stamp-O-Tron Ground Anchor 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FlightGlobals]: threw during UpdateInformation, fixed=False. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleDockingNode.GetOrbitDriver () [0x00006] in <cd473063d3a2482f8d93d388d0c95035>:0 
  at FlightGlobals.UpdateInformation (System.Boolean fixedUpdate) [0x0024c] in <cd473063d3a2482f8d93d388d0c95035>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Recommend putting this in a bug report... Squad probably aren't reading the forum. 

https://bugs.kerbalspaceprogram.com/login

There were other reports of ground clamp problems - not sure if it's the same.

I spent a few hours there myself this week reporting a repeatable crash to desktop :(

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...