Krazy1
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You don't need it, especially for Minmus. The experiment control station has a moderate range without the additional antenna deployed, like command pods and probe cores. It's actually much better than probe cores: 500 km versus 5 km. If you have a level 2+ tracking station and line of sight then it should reach Kerbin. It works like any other antenna, networking through relays. HOWEVER It only attempts to transmit when a 10% increment of an experiment is complete. If there's no network connection at that moment, it will try again later, at the next 10% increment I believe. It's pretty slow especially if your Kerbal scientist is only 1 or 2 stars. You didn't lose anything, just unfortunate timing. Actually messages on the screen are usually in the Alt-F12 console (with limited history) in yellow I think. I'm pretty sure it's also in the KSP.log file. Almost everything is in there. You can open it while playing and go to the end.
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
Krazy1 replied to R-T-B's topic in KSP1 Mod Releases
Loaded release 214. Confirmed "disable distant colliders" option is enabled. Nataman Kerman walked on Eve, sank slowly, exploded like before. KSP log [LOG 23:08:27.836] kerbalEVAfemale (Nataman Kerman) Exploded!! - blast awesomeness: 0 Haven't had this issue with other JNSQ planets so far: Moho, Gilly, Kerbin, Mun, Minmus, Duna, Ike, Vall. Thanks for looking. -
Tips for @Qwotty about building ships that change from vertical to horizontal thrust (like VTOL rovers). Others may benefit...
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ideas: launch, go to Mun and back to Kerbin... without entering an orbit. You must stay in Escaping, suborbital, etc. but no "orbiting" state allowed ever. I posted a Making History mission that enforces this by exploding your ship if it's Orbiting. Called Orbit Kraken (or something like that). Build a ship using EVA construction on the launch pad that can go to orbit and back. All parts must be packed in storage containers before assembling on the pad. I also made a challenge post for this... Fabless Space Program. Definitely use KSP 1.12 for this. Do a seismic experiment for a planet with atmosphere. I did it on Duna and Kerbin... Laythe and Eve should be hard. JNSQ (larger and more planets) Icons in my signature have more
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Nice pics. Just remember to turn the lights on so we can see the ship. Yesterday I did a fast flyby and seismic impact on Ike (JNSQ). I had a relay satellite with the booster still attached, which was quite useful for the impact. Achieved a "personal best" of 57 GJ. You can see the energy in KSP.log or Alt-F12 console in game: Seismic Event Detected on Ike - Impact of 57779313693.4181J. Total Mass 5.491298. Initial Velocity 4587.369. Pics: I made a video of the Ike flyby but I suppose it's nothing you haven't seen before. Now I have a contract to impact Duna and that will be much harder due to the atmosphere.
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[1.12.x] Kopernicus Stable branch (Last Updated August 29th, 2024)
Krazy1 replied to R-T-B's topic in KSP1 Mod Releases
I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: -
Today everyone survived. That is all.
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When walking on Eve, Kerbals sink with each step. After about 5-7 steps they sink to their waist, explode and die. Only solution is: step, step, step, jump, fall over, get up, repeat. So obviously I can't go far. I'm using the latest Kopernicus V1.12.1-212. I haven't seen this on other CBs. Anybody else?
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A few days ago I built an improved LKO Bus with only drop tanks for JNSQ. A 1.5 stage to orbit if you will. I loaded it up with all the idle kerbonauts for accurate weight load... not officially a joyride. Fuel margin was basically zero. Thankfully, I stuffed a 100 LFO tank in the cargo bay or it wouldn't have been able to deorbit. It worked pretty well though. After flight, I bound a key to disable the Vectors thrust vectoring... SAS went unstable when the air thinned out. Also stretched the drop tanks a bit.
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Last few days... I was time-warping and something crashed. Thought it was a bug but found it was a probe in high polar Ike orbit with a slowly decaying orbit, due to Duna's gravity (using Principia). Reloaded and pulled it down to a lower equatorial orbit to stabilize. I built a pretty cool rover for a contract to send it to Mun. Quite compact for 17 crew capacity. I had to renegotiate the contract though... I forgot it needed 6000 LF and had nowhere near that much, so we (myself and I?) agreed to do it for 1/2 price. I was able to keep the top 2 drop tanks attached, so I could refuel and hop around or go to orbit 1-way. The landing took 3 tries... the TWR was 1.0 in LMO, so I had to drop the bottom tank early in the landing and burn about 5 minutes.
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I added a feature request for skybox dimming to be integrated with Scatterer shadows. It does not seem easy but it would be excellent. https://github.com/net-lisias-ksp/DistantObject/issues/50
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[1.12.5] Restock - Revamping KSP's art (August 28)
Krazy1 replied to Nertea's topic in KSP1 Mod Releases
I added a bug report for wheel collider error. The TR-2L wheels (maybe others) are behaving badly... spinning and sliding around with the brakes on. https://github.com/PorktoberRevolution/ReStocked/issues/1019 Also, seeing null refs; added to existing report: https://github.com/PorktoberRevolution/ReStocked/issues/1009 I'm having a problem occasionally when a ship's lights will not turn on and hard crashes are likely after that. Anybody else? -
Looks like you have Scatterer installed but no clouds. You have the Scatterer default config installed? Or it might be a setting in the Scatterer menu (at space center view). You could change the skybox. I'm using Texture Replacer with DF skybox: Large Magellanic Cloud. There are many others to try. Suggest Distant Object Enhancement, Planet Shine, Reentry particle effects renewed too. Thirty Five! Like his eyes: Few days back, the LKO bus was recovered: LJP410C3 refueled on Minmus and redocked with the Eve lander in orbit, then dropped to Kerbin to slingshot to Eve. It will continue to Moho for a tourist contract. Also sent small sat to Eve that will orbit Gilly for a contract. Meanwhile on Moho, another LJP410 lander hopped over to scope out a part to be recovered. This won't be easy. It's on a 27 deg sloped wall of a huge crater. It's a 2.3 ton turbofan! What. I can just hear the sadistic dev laughing bwahahaha