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Krazy1

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  1. Same problem for me Issue opened: https://github.com/mockingbirdnest/Principia/issues/4088 UPDATE: problem fixed for me by updating C++. Follow github link for download link. @JeromeHeretic
  2. You don't need it, especially for Minmus. The experiment control station has a moderate range without the additional antenna deployed, like command pods and probe cores. It's actually much better than probe cores: 500 km versus 5 km. If you have a level 2+ tracking station and line of sight then it should reach Kerbin. It works like any other antenna, networking through relays. HOWEVER It only attempts to transmit when a 10% increment of an experiment is complete. If there's no network connection at that moment, it will try again later, at the next 10% increment I believe. It's pretty slow especially if your Kerbal scientist is only 1 or 2 stars. You didn't lose anything, just unfortunate timing. Actually messages on the screen are usually in the Alt-F12 console (with limited history) in yellow I think. I'm pretty sure it's also in the KSP.log file. Almost everything is in there. You can open it while playing and go to the end.
  3. Loaded release 214. Confirmed "disable distant colliders" option is enabled. Nataman Kerman walked on Eve, sank slowly, exploded like before. KSP log [LOG 23:08:27.836] kerbalEVAfemale (Nataman Kerman) Exploded!! - blast awesomeness: 0 Haven't had this issue with other JNSQ planets so far: Moho, Gilly, Kerbin, Mun, Minmus, Duna, Ike, Vall. Thanks for looking.
  4. Tips for @Qwotty about building ships that change from vertical to horizontal thrust (like VTOL rovers). Others may benefit...
  5. ideas: launch, go to Mun and back to Kerbin... without entering an orbit. You must stay in Escaping, suborbital, etc. but no "orbiting" state allowed ever. I posted a Making History mission that enforces this by exploding your ship if it's Orbiting. Called Orbit Kraken (or something like that). Build a ship using EVA construction on the launch pad that can go to orbit and back. All parts must be packed in storage containers before assembling on the pad. I also made a challenge post for this... Fabless Space Program. Definitely use KSP 1.12 for this. Do a seismic experiment for a planet with atmosphere. I did it on Duna and Kerbin... Laythe and Eve should be hard. JNSQ (larger and more planets) Icons in my signature have more
  6. Nice pics. Just remember to turn the lights on so we can see the ship. Yesterday I did a fast flyby and seismic impact on Ike (JNSQ). I had a relay satellite with the booster still attached, which was quite useful for the impact. Achieved a "personal best" of 57 GJ. You can see the energy in KSP.log or Alt-F12 console in game: Seismic Event Detected on Ike - Impact of 57779313693.4181J. Total Mass 5.491298. Initial Velocity 4587.369. Pics: I made a video of the Ike flyby but I suppose it's nothing you haven't seen before. Now I have a contract to impact Duna and that will be much harder due to the atmosphere.
  7. I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ:
  8. Today everyone survived. That is all.
  9. When walking on Eve, Kerbals sink with each step. After about 5-7 steps they sink to their waist, explode and die. Only solution is: step, step, step, jump, fall over, get up, repeat. So obviously I can't go far. I'm using the latest Kopernicus V1.12.1-212. I haven't seen this on other CBs. Anybody else?
  10. A few days ago I built an improved LKO Bus with only drop tanks for JNSQ. A 1.5 stage to orbit if you will. I loaded it up with all the idle kerbonauts for accurate weight load... not officially a joyride. Fuel margin was basically zero. Thankfully, I stuffed a 100 LFO tank in the cargo bay or it wouldn't have been able to deorbit. It worked pretty well though. After flight, I bound a key to disable the Vectors thrust vectoring... SAS went unstable when the air thinned out. Also stretched the drop tanks a bit.
  11. Last few days... I was time-warping and something crashed. Thought it was a bug but found it was a probe in high polar Ike orbit with a slowly decaying orbit, due to Duna's gravity (using Principia). Reloaded and pulled it down to a lower equatorial orbit to stabilize. I built a pretty cool rover for a contract to send it to Mun. Quite compact for 17 crew capacity. I had to renegotiate the contract though... I forgot it needed 6000 LF and had nowhere near that much, so we (myself and I?) agreed to do it for 1/2 price. I was able to keep the top 2 drop tanks attached, so I could refuel and hop around or go to orbit 1-way. The landing took 3 tries... the TWR was 1.0 in LMO, so I had to drop the bottom tank early in the landing and burn about 5 minutes.
  12. I added a feature request for skybox dimming to be integrated with Scatterer shadows. It does not seem easy but it would be excellent. https://github.com/net-lisias-ksp/DistantObject/issues/50
  13. I added a bug report for wheel collider error. The TR-2L wheels (maybe others) are behaving badly... spinning and sliding around with the brakes on. https://github.com/PorktoberRevolution/ReStocked/issues/1019 Also, seeing null refs; added to existing report: https://github.com/PorktoberRevolution/ReStocked/issues/1009 I'm having a problem occasionally when a ship's lights will not turn on and hard crashes are likely after that. Anybody else?
  14. Looks like you have Scatterer installed but no clouds. You have the Scatterer default config installed? Or it might be a setting in the Scatterer menu (at space center view). You could change the skybox. I'm using Texture Replacer with DF skybox: Large Magellanic Cloud. There are many others to try. Suggest Distant Object Enhancement, Planet Shine, Reentry particle effects renewed too. Thirty Five! Like his eyes: Few days back, the LKO bus was recovered: LJP410C3 refueled on Minmus and redocked with the Eve lander in orbit, then dropped to Kerbin to slingshot to Eve. It will continue to Moho for a tourist contract. Also sent small sat to Eve that will orbit Gilly for a contract. Meanwhile on Moho, another LJP410 lander hopped over to scope out a part to be recovered. This won't be easy. It's on a 27 deg sloped wall of a huge crater. It's a 2.3 ton turbofan! What. I can just hear the sadistic dev laughing bwahahaha
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