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Struts get deleted on reloading


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I've been spending the last few weeks building a large, orbitally assembled ship in a caveman run. Now the ship is hold together entirely by weak clamp-o-tron jr. joints, and i need to reinforce it with struts - autostrutting did no good. I can send a kerbal in orbit in a cargo bay to place those struts; but then, as soon as I move away from the ship, when I reload the ship into physical range, the struts are gone.

here are the struts i placed. i put some in various positions to see if it depended on how they are placed

w5en6gP.png

 

and, after going to tracking station and returning to the ship, here's what I find. the struts are still there, but they lost their connectivity.

nWjgeKC.png

 

this is why autostrutting does not work: all struts are placed to a near part, none of them crosses a docking port. not that trying to put a manual strut between parts already connected by an autostrut prevented the strut from disappearing.

UqYC930.png

 

i tested on a different ship, and struts worked just fine.

any suggestion on how to fix this mess? i'd hate to lose four weeks of progress

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