Jump to content

How to prevent rocket from exploding during gravity turn?


Recommended Posts

I'm attempting to build a massive SSTO rocket but when I attempt to start turning in the air my rocket instantly explodes.  I'm using part clipping to get the  diameter of the rocket smaller but from what I understood that shouldnt affect the physics of the craft. The flight log says that there was a structural linkage failure between two adapters high up on the rocket in a random spot. If it helps I'm using vector engines attached to an engine plate onto a 5m fuel tank.

Link to comment
Share on other sites

Part clipping can absolutely cause issues in some rare cases, especially when the clipped parts bear a lot of load...

...But, as always when it comes to asking for help troubleshooting specific vehicles: screenshots please :)

Link to comment
Share on other sites

The Vector engine has a wider range of motion to assist with steering, but that also means that it's levering the ship around with greater force, and possibly too much. Maybe try reducing the gimbal range or substituting another engine type. 

Link to comment
Share on other sites

Using Rigid Attachment and Autostruts can help prevent structural failures, especially when using larger boosters.   Those options appear in the Part Action Window in the VAB or SPH, when you right-click on an installed part.

If you are playing a career game, the option to Autostrut will not be available until you have unlocked the tech node that contains struts.

The suggestions above by Streetwind and Vanamonde are also very likely to cause what you are describing.  A screenshot would be helpful.

Link to comment
Share on other sites

I don't know how far you tilt for your gravity turns, but I recommend a gentle 5 degree tilt once the rocket reaches 100m/s, then lock to prograde and throttle down to maintain time to apoapsis 32-42 sec. This will allow your rocket to slowly tilt while minimizing air resistance and stresses. 

Link to comment
Share on other sites

  • 1 month later...

The rocket might have broken apart due to aerodynamic stresses when you tried to turn the SSTO. Make sure to autostrut everything to increase the strength of the fuselage, and try to make very gentle turns when flying the craft. Those are my recommendations.

Link to comment
Share on other sites

When you ask for help with a rocket design, it really does help to include pictures of said rocket- or even better, a video, or better yet the craft file- or else all we can do is guess at the problem. There's a big difference between a vertically and horizontally launched SSTO, between an SSTO rocket and an SSTO spaceplane and things like engine and payload placement can create vessels that handle in dramatically different ways.

What speed do you reach before you start your gravity turn, what altitude are you at and how far do you pitch over? Starting your turn earlier (50-100m/s) and pitching only slightly (5-10 degrees) minimises the forces applied to the craft from aerodynamic drag and is less likely to cause the rocket to start flipping and tear itself apart,  whereas waiting until you've built up a lot of speed and then aggressively turning causes a lot more stress on the craft and is more likely to cause things to break apart. Try to stay close to the prograde marker on the navball to minimise drag, throttle your engines back once your time to apoapsis reaches about 40-50 seconds and keep burning until you reach the desired apoapsis, then do a circularisation burn- if you do a gravity turn right, the final burn to enter orbit should be pretty small.

SSTO rockets are hard. You need to build something with the thrust to lift off the ground, the delta-V to make it all the way to orbit and still carry a useful payload, then preferably return it to the surface in one piece. Atmosphere-optimised booster engines are inefficient in space, while vacuum-optimised engines don't work well (or at all) in the thick air near sea level; aerodynamic features are critical at low altitude, but dead weight in space; carrying extra weight reduces delta-V, requiring more fuel, meaning more weight, meaning more thrust is needed, meaning more engines, meaning yet more weight, and so on. It takes a lot of effort to make a functional SSTO rocket, never mind a good one, and there's a lot of trial and error involved. Don't give up :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...