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KerbalFunds: An easy way to add an amount of Science/Funds!


kerbmario

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[Licensed with Mozilla Public License 2.0, more information in the License.md file]

KerbalFunds: You just need that small amount of Funds/Science for upgrading/building/researching? 

You can get it easily now, using KerbalFunds! 

In the uploaded version, you can press L at the KSC to get the menu and press submit to close it. This video isn't the current version, the uploaded one can also add science points. 

Here is the spacedock page:

https://spacedock.info/mod/3326/KerbalFunds

Source code repository on GitHub: https://github.com/jdopss/KerbalFunds

 

 Changelog:

0.1: initial release

0.2: taskbar support button added, licensing

Edited by kerbmario
update
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2 hours ago, mor128 said:

This is already a feature of the cheat menu, isn't it?

Well yes, but for funds you can add subtract 1,000 or 100,000 and science also 100 and 1

My mod allows for specific amount, if you are just missing 300 funds or like 1.3 science for something

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So for this to be more useful, here is my suggestion... add funds for 60 seconds, then subtract back out... that can be done with cheat menu manually, but would be better automatically... that way you get the funds to buy something, and shortly thereafter you have negative funds (or science) and you 'didn't cheat' becasue no new funds are in.... you just accelerated the use of funds by borrowing them... 

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23 minutes ago, Atlas Gaming said:

So for this to be more useful, here is my suggestion... add funds for 60 seconds, then subtract back out... that can be done with cheat menu manually, but would be better automatically... that way you get the funds to buy something, and shortly thereafter you have negative funds (or science) and you 'didn't cheat' becasue no new funds are in.... you just accelerated the use of funds by borrowing them... 

you can manually subtract by entering a negative number into the input field already, but I'll consider adding that

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On 3/18/2023 at 10:29 PM, Atlas Gaming said:

So for this to be more useful, here is my suggestion... add funds for 60 seconds, then subtract back out... that can be done with cheat menu manually, but would be better automatically... that way you get the funds to buy something, and shortly thereafter you have negative funds (or science) and you 'didn't cheat' becasue no new funds are in.... you just accelerated the use of funds by borrowing them... 

How about a loan system which can be activated in the difficulty settings menu? 

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