Jump to content

[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update


Tiberion

Recommended Posts

The 'small difference in size' is going to be really pronounced if you try putting 1.75m fairing onto a 1.5m rocket.

For Silisko\'s probes, I think that a 1.4m fairing will do just fine.

Link to comment
Share on other sites

I was thinking that 1.5 or even 1.25 would be appropriate for satellite launches and such, where the payload is 1m with just some folded solar panels and such, for launching atop a 1m launcher (sort of like the ares) - the 1.75 looks okay for this.

I\'m not sure how many true 0.5m parts are out there to make 1m shrouds useful.

Link to comment
Share on other sites

This would be a good point, if there were any 1.5m rockets.

Aren\'t there 1.5m parts anywhere?

OK, NP really doesn\'t have any such parts, but IIRC other mod packs do.

Link to comment
Share on other sites

I\'m not sure how many true 0.5m parts are out there to make 1m shrouds useful.

There really aren\'t enough for it to be worthwhile and Nova\'s probes don\'t stay that skinny once you cover them in antennae and cameras and such.

Sarkun\'s Able class are 1.5m, I\'m not sure if there are others.

Link to comment
Share on other sites

Okay, done so far:

Existing NP Legs changed to animation system

Slug\'s PLF parts reconfigured and imported into NP system.

Slug\'s Radialbooster parts reconfigured into NP system; liquid boosters work like the existing vernier, just stronger. Spin booster, ullage booster and retro booster function as-is

Added Slug\'s 1.75m SRB stage (its shorter than the big one in NP already)

Added the big lander leg and the landing peg; they won\'t be animated

Looking at the reverse nose-cone and the winglets with mounting surfaces

That leaves the aerospike engine, the solarpanel, and that signalflare thing. I don\'t think the aerospike model is built in a way to let it be re-worked into a functional model (with the fins and such) so it may not have much use.

Still not sure what to do with the old SP fairings. More of you feel free to weigh in.

Link to comment
Share on other sites

That leaves the aerospike engine, the solarpanel, and that signalflare thing. I don\'t think the aerospike model is built in a way to let it be re-worked into a functional model (with the fins and such) so it may not have much use.

I\'m not sure what the problem is. Areospike engines generally have no visible moving parts, even those with vectoring capability as that\'s done by asymmetric fuel pumping.

Link to comment
Share on other sites

Well I am not really sure why the fins are there, but they certainly seem like they\'re designed to be animated, maybe for some sort of thrust vectoring. Or he just thought it looked cool? I dunno.

I am open to suggestions as to how it could be useful in NP; as is its just a different model for a 1m engine, of which we have 4 or 5 now.

Link to comment
Share on other sites

I thought the advantage to aerospikes was that they are better in a wider variety of atmospheric pressures due to the way they pressurize and shape their exhaust?

None of which is applicable to KSp at this time.

Link to comment
Share on other sites

I thought the advantage to aerospikes was that they are better in a wider variety of atmospheric pressures due to the way they pressurize and shape their exhaust?

None of which is applicable to KSp at this time.

You got it. An aerospike will have a more even thrust curve than a conventional bell nozzle due to the fact that an aero utilizes the ambient pressure where it is to determine the shape of the exhaust \'cone\'. While a bell nozzle may be able to out-accelerate an aerospike to a certain altitude, the aerospike will ultimately have a higher Isp due to the fact that it is optimized for a wide range of altitudes.

(Sorry, had to nerd out a bit, I\'m building one currently :) )

Link to comment
Share on other sites

You got it. An aerospike will have a more even thrust curve than a conventional bell nozzle due to the fact that an aero utilizes the ambient pressure where it is to determine the shape of the exhaust \'cone\'. While a bell nozzle may be able to out-accelerate an aerospike to a certain altitude, the aerospike will ultimately have a higher Isp due to the fact that it is optimized for a wide range of altitudes.

(Sorry, had to nerd out a bit, I\'m building one currently :) )

Very cool :)

Have you seen the part in question? Its been around a while:

aerospike.jpg

KSP has never supported animation, so those fins around the edge do nothing, I really never thought about their purpose overly much; Is that something a toroidal aerospike might have on it, or should they be trimmed off? (not sure its even possible without re-doing the model, haven\'t loaded it up in Blender yet)

Link to comment
Share on other sites

Here\'s a page full of aerospike rocket demonstrations http://www.youtube.com/results?search_query=aerospike&search=tag

Near the top of the list is the linear aerospike engine intended for use on the X-33. Note the multiple nozzles in this design, in contrast with the undivided toroidal designs seen in the other videos. CaptainSlug\'s aerospike engine takes the multiport design of the X-33 motor and wraps it into a circle. Each of the nozzles can be individually modulated, thus enabling thrust vectoring when the valves are connected to an appropriate control system.

Link to comment
Share on other sites

Yeah I took it apart in blender to get a better look at it, I get the construction now; the rusty texture is hiding a lot of detail in there.

It\'s actually made up of 6 or 8 different objects, so it\'s pretty open to being re-worked. I\'ll probably merge some objects to simplify the DAE file for KSP, but the original one will be intact as well, if anyone wants to perhaps go crazy with a more indepth aerospike plugin.

I did a quit tweak to give it a full spike, what do you think?

UTqjf.png

Gonna try a version without the rusty textures to see how it looks, though if anyone wants to tackle a detailed texture to show off the details, that would be swell.

Link to comment
Share on other sites

Yeah I took it apart in blender to get a better look at it, I get the construction now; the rusty texture is hiding a lot of detail in there.

It\'s actually made up of 6 or 8 different objects, so it\'s pretty open to being re-worked. I\'ll probably merge some objects to simplify the DAE file for KSP, but the original one will be intact as well, if anyone wants to perhaps go crazy with a more indepth aerospike plugin.

I did a quit tweak to give it a full spike, what do you think?

[ aerospike.img ]

Gonna try a version without the rusty textures to see how it looks, though if anyone wants to tackle a detailed texture to show off the details, that would be swell.

The thing about that particular model is it looks like it would be able to do some sort of thrust vectoring by changing the shape of the throat and divergent section, but since KSP doesn\'t model gas flow (thank god, i like realism but that is wayyy too much lol) it just looks cool.

And as Nova said, the spikes are usually flat or slightly concave at the end to conserve mass, and at the speed the combusting gas flows out of the engine, it forms a vortex area that mimics the shape of the end of the spike anyway.

I think the amazing part of all this is that this technology has been around since the 60\'s.

Link to comment
Share on other sites

There\'s actually no nozzle at all, except in for the annular aerospike(which Slug\'s was).

Usually, it\'s quite literally just a flat surface, since all the rocket thrust comes from nozzles along the outside (inside as well in the case of the annular variant):

640px-Aerospike_close-up.jpg

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...