godarklight

DarkMultiPlayer 0.3.3.0 [KSP 1.7.1]

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I've updated to 1.7.0, I've also reworked the mod-control part list generator as it was missing ModuleManager parts, and made the client hash for modpackMode=GAMEDATA servers multithreaded (playing on a server with 11k files atm...)

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I've noticed some problems with mod syncing, especially not warning correctly, so I've fixed that in v0.3.2.1

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We're currently testing some highly experimental shared scenario/science support. Message me if interested in testing. I plan to put up a public test server in the near future. Do note it's buggy and it barely functions.

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I'm building a very basic web service to manage saving my server state and loading. (requires the server to run on docker)

Anyone interested ?

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DMP v0.3.3.0 is out, supporting 1.7.1. It includes the shared science stuff which will definitely still have kinks, but is there for people interested. Yell at @Wisperer and me in my discord :P

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Firstly, THANK YOU FOR sharing YOUR AWESOME WORK.

will be testing it extensively in career mode soon.

 

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Hello there quick question for carrer mode waht from this list is shared?

 contract, rep and funds, building stages, tech tree progress,

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I am currently having problems with setting up mods on my server, it keeps kicking me from my server as it says module manager and kspmodfilelocalizer are not white listed

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Is it in any way contract configurator compatible?

After first orbit in almost stock game(MJ + CC) I'm getting 45 contracts completed.Second mission and i have 2M funds and ~300 science points from contracts i couldn't even see.

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Posted (edited)

Seems to run perfectly fine on 1.7.2

 

As it is now

DMP is my choice LMP might be in the long run the better but for now dmp is my choice :

no vehicles moved into the void or other orbits less kraken etc.

 

Only regret is that is has no server browser...

Edited by Nightmare

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