Raptor9

Raptor's Craft Download Catalog - Tested & Proven

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LAST CRAFT FILE UPDATE: 05 December 07:30 EST     CHECK BACK FOR MORE CRAFT RELEASES

TABLE OF CONTENTS
1) Raptor Aerospace History, Description & Personal Notes
2) SPH Craft File Download Links
3) VAB Craft File Download Links
4) Subassembly Download Links
5) Categorized Bulk Download Links
6) Frequently Asked Questions (FAQ)
7) Most recent update listings & future plans

HISTORY

This thread is a 4.0 version of my Raptor Aerospace showcase thread, which I started in November 2014 (KSP v0.25) with around a dozen SPH aircraft posted as nothing more than screenshot eye-candy.  Although I've been playing KSP since v0.13, I am not perfect.  Whenever I (or other players) find issues or defects with my craft, I update and republish.  Some of these designs have been around for several years (ie, several versions of KSP).  As new parts for KSP were developed and existing components refined, these concepts were updated or refined and then republished.  Each has been flight-tested throughout multiple conditions, altitudes, airspeeds, fuel/payload amounts, etc. to find out where their limits are, and where they perform best.

TODAY

Today, Raptor's Craft Download Catalog contains craft designs across the full breadth of KSP applications, from atmospheric airplanes to interplanetary spacecraft. All of the craft here are built/designed within the stock aero model, and all are 100% stock.  While most of my designs are influenced by real-life aircraft, spacecraft, or concepts, they are not meant to be replicas.  The craft are built to imitate function over appearance.  If aesthetics can be implemented as well, that's a plus, but not to the extent it compromises functionality or significantly hinders performance or efficiency.  To browse for a craft file, expand the primary spoiler drop-downs (SPH, VAB, or Subassemblies) and then continue to work your way through the "catalog tree" until you find something you'd like.  Then click the hyperlink below that craft file image and it will redirect you to the appropriate KerbalX page to download that craft.

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Personal Notes

I'd like to thank @katateochi for his administration and maintenance of the KerbalX website.  It's a user-friendly, fan-driven site that allows community members to exchange craft files for use, modded or stock.  If you're an avid user of the KerbalX site, please help support it by donating via links on the main KerbalX page.

For additional entertainment, here's some other videos I've produced:
Raptor%20Aerospace%20v2.0_zpsvm3zmlo7.png     KSP - Landing the Shuttle Thum     KSP - Red Planet Rivals Thumbn     KSP - The TV Show_zpstnpdjrfz.jp     ElonKermansReusableRocketNew_zps3b0ffee9     KSP - Take Flight Thumbnail_zps5
Raptor AerospaceLanding the Shuttle | Red Planet Rivals | KSP - The TV Show | Elon Kerman's Reusable Rocket | Take Flight

Tutorial Videos:

CisMunar%20Tutorial%20Part%201%20Thumbnail_zpszdkl0tbm.jpg     CisMunar%20Tutorial%20Part%202%20Thumbnail_zpsydivmlhn.jpg

CisMunar Propellant Economy Part 1/Part 2
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Space Plane Hanger Section

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X-Planes

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To keen observers, some obvious missing craft files in the X-Plane line-up is the X-10, X-20, and X-21.  In the case of the X-10 and X-20 these were simply prototypes of the SVR-10 and SVR-20 I used for glide tests.  The X-21 was almost exactly the same as the mission-capable SR-21 SSTO spaceplane.  For these reasons, I didn't feel it was necessary to publish additional KerbalX craft files for such similar designs.

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X-1 Turbojet Engine Flight Test

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X-1 Turbojet Engine Flight Test KerbalX Download
Real-life influence: Lockheed P-80

X-2 Twin Engine Flight Test

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X-2 Twin Engine Flight Test KerbalX Download
Real-life influence: Messerschmitt Me 262

X-3 Swept Wing Flight Test

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X-3 Swept Wing Flight Test KerbalX Download
Real-life influence: North American F-86

X-4 Delta Wing Flight Test

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X-4 Delta Wing Flight Test KerbalX Download
Real-life influence: Mikoyan-Gurevich MiG-21

X-5 High Speed Flight Test

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X-5 High Speed Flight Test Sma

X-5 High Speed Flight Test KerbalX Download
Real-life influence: Lockheed F-104

X-6 High Altitude Flight Test

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X-6 High Altitude Flight Test KerbalX Download
Real-life influence: Lockheed U-2

X-7 Suborbital Flight Test

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X-7 Suborbital Flight Test KerbalX Download
Real-life influence: North American X-15A-2

X-8 High Altitude Propulsion Test

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Engineer's Notes:
1)purposely avoided mounting any parts to the yellow-highlighted areas of this craft. This allows very quick part swaps for different payloads or engine/fuel tank combinations.  When changing out components, be mindful of where the Center-of-Mass is in relation to the main landing gear. You may need to slide the main landing gear forward or back to maintain proper relative positioning (ie, just aft of the Center-of-Mass marker).  Also, if you do swap out engine/fuel tank assemblies, you should consider re-strutting the aft portion of the wings to the new fuel tanks.

X-8 High Altitude Propulsion Test KerbalX Download
Real-life influence: North American XF-108 (Cancelled)

X-9 Supersonic Flight Test

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X-9 Supersonic Flight Test KerbalX Download
Real-life influence: Lockheed A-12

X-11 Basic Aerodynamics Flight Test

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X-11 Basic Aerodynamics Flight Test KerbalX Download
Real-life influence: Northrop F-5

X-12 Low Altitude Speed Test

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X-12 Low Altitude Speed Test KerbalX Download
Real-life influence: General Dynamics F-111

X-13 High Performance Flight Test

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X-13 High Performance Flight Test KerbalX Download
Real-life influence: McDonnell Douglas (Boeing) F-15

X-14 Advanced Aerodynamics Flight Test

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X-14 Advanced Aerodynamics Flight Test KerbalX Download
Real-life influence: General Dynamics (Lockheed Martin) F-16

X-15 Blended Fuselage-Wing Flight Test

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Engineer's Notes:
1) NOTE: A joystick is recommended for better control of this aircraft.

X-15 Blended Fuselage-Wing Flight Test KerbalX Download
Real-life influence: Sukhoi Su-27

X-16 Canard-Delta Wing Flight Test

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X-16 Canard-Delta Wing Flight Test KerbalX Download
Real-life influence: Saab JAS 39 Gripen

X-17 Forward-Swept Wing Flight Test

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X-17 Forward Swept Wing Flight Test KerbalX Download
Real-life influence: Sukhoi Su-47 (Prototype)

X-18 UnCrewed Flight Test

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X-18 UnCrewed Flight Test KerbalX Download
Real-life influence: General Atomics MQ-1

X-19 UnCrewed Supersonic Flight Test

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Engineer's Notes:
1) WARNING: Disengaging SAS or attempting maneuvers at high speeds may result in loss of aircraft control, component damage, or in-flight airframe disintegration.  Use trim or gentle control inputs to alter course...or slow down.

X-19 UnCrewed Supersonic Flight Test KerbalX Download
Real-life influence: Lockheed Martin SR-72 (Concept)

X-22 Super-Maneuverability Flight Test

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Engineer's Notes:
1) NOTE: A joystick is recommended for better control of this aircraft.

X-22 Super-Maneuverability Flight Test KerbalX Download
Real-life influence: Lockheed Martin YF-22

X-23 Advanced Maneuverability Flight Test

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X-23 Advanced Maneuverability Flight Test KerbalX Download
Real-life influence: Lockheed Martin F-35

 

Kerbal Space Agency Fleet

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T-11 'Skyhawk' Kerbalnaut training aircraft

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T-11 'Skyhawk' KerbalX Download
Real-life influence: Northrop T-38

T-14 'Eagle' Kerbalnaut training aircraft

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T-14 'Eagle' KerbalX Download
Real-life influence: Korea Aerospace Industries T-50

WR-6 'Condor' weather research aircraft

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WR-6 'Condor' KerbalX Download
Real-life influence: Lockheed ER-2

TR-9 'Archangel' Kerbalnaut training aircraft

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TR-9 'Archangel' KerbalX Download
Real-life influence: Lockheed SR-71B

SR-9 'Archangel' SSTO spaceplane

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SR-9 'Archangel' KerbalX Download
Real-life influence: Lockheed SR-71

WR-18U 'Vulture' weather/topographic research drone

Spoiler

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WR-18U 'Vulture' KerbalX Download
Real-life influence: General Atomics MQ-9

SR-21A/SR-21B 'Phoenix' SSTO spaceplane
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SR-21A 'Phoenix' KerbalX Download
Real-life influence: Lockheed SR-71

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SR-21B 'Phoenix' KerbalX Download
Real-life influence: Lockheed SR-71

 

C7 Aerospace-series:

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C7 100 'Falcon' personnel transport

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C7 100 'Falcon' KerbalX Download
Real-life influence: Learjet 30

C7 101 'Falcon' personnel transport

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C7 101 'Falcon' KerbalX Download
Real-life influence: Learjet 35

C7 115 'Tern' personnel transport

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C7 115 'Tern' KerbalX Download
Real-life influence: Learjet 45

C7 120 'Swift' utility/personnel transport

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C7 120 'Swift' KerbalX Download
Real-life influence: North American Rockwell OV-10

C7 124 'Skua' search/survey aircraft

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C7 124 'Skua' KerbalX Download
Real-life influence: North American F-82

C7 130 'Shrike' utility/survery aircraft

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C7 130 'Shrike' KerbalX Download
Real-life influence: Fairchild Republic A-10

C7 140 'Sea Skimmer' maritime/weather research aircraft

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C7 140 'Sea Skimmer' KerbalX Download
Real-life influence: Grumman F-14

C7 150 'Heron' utility/personnel transport

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C7 150 'Heron' KerbalX Download
Real-life influence: Grumman C-2 Greyhound

C7 152R 'EagleEye' keologic/maritime/weather research aircraft

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C7 152R 'EagleEye' KerbalX Download
Real-life influence: Grumman E-2 Hawkeye

C7 180 'Kestrel' vertical takeoff personnel transport

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C7 180 'Kestrel' KerbalX Download
Real-life influence: Bell/Lockheed V-280

C7 182 'Seahawk' vertical takeoff search & rescue

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C7 182 'Seahawk' KerbalX Download
Real-life influence: Bell/Lockheed V-280

C7 185 'Osprey' vertical takeoff personnel transport

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C7 185 'Osprey' KerbalX Download
Real-life influence: Bell/Lockheed V-280 & Boeing-Vertol CH-47

C7 200 'Albatross' high-speed transport

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C7 200 'Abatross' KerbalX Download
Real-life influence: Agent Garrett's plane from MARVEL's Agents of S.H.I.E.L.D. Season 1

C7 300 'Atlas' heavy cargo transport

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C7 300 'Atlas' KerbalX Download
Real-life influence: McDonnell Douglas (Boeing) C-17

C7 305R 'Atlas' keologic/maritime/weather research

Spoiler

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Engineer's Notes:
1) Manually deploy airbrake components in aft cargo bay to secure your ATSV in place prior to flight.

C7 305R 'Atlas' KerbalX Download
Real-life influence: McDonnell Douglas (Boeing) C-17 transport & Beriev A-50 AEW&C aircraft

ATSV (All-Terrain Survey Vehicle)

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ATSV (All-Terrain Survey Vehicle) KerbalX Download
Real-life influence: Any number of real-life offroad vehicles

 

 

 

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Vehicle Assembly Building Section

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Exploration Vehicles (EV)

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EV-1A 'Skiff' suborbital capsule (Arrow 1)

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EV-1A 'Skiff'-Arrow 1 KerbalX Download
Real-life influence: Mercury-Redstone

EV-1A 'Skiff' orbital capsule (Arrow 3)

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EV-1A 'Skiff'-Arrow 3 KerbalX Download
Real-life influence: Mercury-Atlas

EV-1B 'Skiff' orbital capsule (Javelin 3) & 'Skiff Sail' (Thunder 1)

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Engineer's Notes:
1) The service module panels are not intended to be jettisoned.  Since there isn't an option to disable staging on the new service modules (yet), I moved the stage to the very end, after the parachutes.  If you do manually jettison the panels, most of the RCS thrusters on the service module will float away as well.

2) The Center-of-Mass is forward of the horizontal/vertical translation thrusters, so translating in any direction except for forward/aft will incur a rotation movement.  This is easily countered by turning on the SAS.

EV-1B 'Skiff'-Javelin 3 KerbalX Download
Real-life influence: Gemini program

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'Skiff Sail'-Thunder 1 KerbalX Download
Real-life influence: Gemini-Centaur proposal for circumlunar flights

EV-1C 'Skiff' Mun lander capsule (Thunder 1B)

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EV-1C 'Skiff'-Thunder 1B KerbalX Download
Real-life influence: Proposed extended Gemini program for lunar exploration

EV-2A 'Runabout' crew vehicle (Olympus 1)

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Engineer's Notes:
1) This rocket has a fairly poor TWR when compared to the 'Olympus 2', so pitch over on your gravity turn later and less aggressively.  Also, since the LV-T30's don't gimbal, the AV-R8 winglets won't have enough authority to pitch over until around 100m/s anyway.

EV-2A 'Runabout'-Olympus 1 KerbalX Download
Real-life influence: Apollo-Saturn 1B

EV-2A 'Runabout' crew vehicle (Olympus 2)

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EV-2A 'Runabout'-Olympus 2 KerbalX Download
Real-life influence: Apollo program

EV-2A 'Runabout' crew vehicle & LV-1A/B 'Frog' Mun landers (Olympus 5)

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Engineer's Notes:
1) Always ensure your Kerbal's are in the Mk1-2 capsule seats and not in the Mk2 lander can prior to launch.
2) Prior to reentry, manual activation of the Mk1-3 capsule's RCS system is required, as well as unlocking it's integrated battery and monopropellant supply.

EV-2A 'Runabout'-Olympus 5 (LV-1A) KerbalX Download
Real-life influence: Initial Apollo Moon landings

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Engineer's Notes:
1) Always ensure your Kerbal's are in the Mk1-2 capsule seats and not in the Mk2 lander can prior to launch.
2) The LV-1B has more payload and less fuel compared to the LV-1A, but is still capable of landing from a low Munar orbit (~15km) with fuel to spare, even if from a retrograde orbit.  A smart descent profile should be used, and the EV-2A can also perform the initial retro-burn deceleration just prior to undocking (This was done in the real-life Apollo missions to conserve fuel for the same reason).
3) It's recommended that you land in an area with little to no slope, to ensure no complications when dropping the rover.  When you drop the rover it's recommended, but not required, that you manually toggle the breaks on the BRAKE button in the UI.  The way the rover sits in Equipment Bay 1, it shouldn't roll away, but this is KSP after all.  There may also be a slight suspension bounce as the ER-1 rover is driven off it's mounting platform, so be ready for that.
4) Prior to reentry, manual activation of the Mk1-3 capsule's RCS system is required, as well as unlocking it's integrated battery and monopropellant supply.

EV-2A 'Runabout'-Olympus 5 (LV-1B) KerbalX Download
Real-life influence: later Apollo Moon landings

EV-2A 'Runabout' crew vehicle & LV-1S 'Frog' Mun shelter (Olympus 5)

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Engineer's Notes:
1) Always ensure your Kerbal's are in the Mk1-2 capsule seats and not in the Mk2 lander can prior to launch.
2) Prior to reentry, manual activation of the Mk1-3 capsule's RCS system is required, as well as unlocking it's integrated battery and monopropellant supply.

EV-2A 'Runabout'-Olympus 5 (LV-1S) KerbalX Download
Real-life influence: Apollo Applications Lunar Shelter (Concept)

EV-2A 'Runabout' crew vehicle & LV-1C 'Frog' reusable Mun lander (Olympus 5)

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Engineer's Notes:
1) Always ensure your Kerbal's are in the Mk1-2 capsule seats and not in the Mk2 lander can prior to launch.
2) Prior to reentry, manual activation of the Mk1-3 capsule's RCS system is required, as well as unlocking it's integrated battery and monopropellant supply.

EV-2A 'Runabout'-Olympus 5 (LV-1C) KerbalX Download
Real-life influence: Apollo Applications Program

EV-2B 'Runabout' crew vehicle (Thunder 1)

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EV-2C 'Runabout' crew vehicle (Thunder 4-1)

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EV-2C 'Runabout'-Thunder 4-1 KerbalX Download
Real-life influence: Orion MPCV

EV-2C 'Runabout' crew vehicle (Titan 1P)

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EV-2C 'Runabout'-Titan 1P KerbalX Download
Real-life influence: Orion MPCV, SLS Block 1 (with ICPS/Interim Cryogenic Propulsion Stage)

EV-2C 'Runabout' crew vehicle (Titan 3P)

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EV-2C 'Runabout'-Titan 3P KerbalX Download
Real-life influence: Orion MPCV, SLS Block 1B crew (with EUS/Exploration Upper Stage)

EV-2C 'Runabout' crew vehicle & LV-2A 'Grasshopper' Minmus lander (Titan 3P)

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EV-2C 'Runabout'-Titan 3P (LV-2A) KerbalX Download
Real-life influence: Orion MPCV, Boeing's Reusable Lunar Lander (Concept), SLS Block 1B crew (with EUS/Exploration Upper Stage)

EV-2C 'Runabout' crew vehicle & LV-2C 'Grasshopper' Mun lander (Titan 3P)

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EV-2C 'Runabout'-Titan 3P (LV-2C) KerbalX Download
Real-life influence: Orion MPCV, Boeing's Reusable Lunar Lander (Concept), SLS Block 1B crew (with EUS/Exploration Upper Stage)

EV-2L 'Runabout' crew vehicle (Lightning)

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Engineer's Notes:
1) The monoprop RCS thrusters on the auxiliary service module and on the crew module are designed to work in conjunction during precision translating/docking maneuvers.  These are not needed when only coarse attitude changes are needed.
2) While the crew module is fully capable of landing on Gilly as depicted in the graphic, the SLV-M 'Tender' in the Robotics category has specifically placed crew ladders to turn the EV-2L into a lander for other very-low-gravity moons like Minmus or Pol.  Dock the crew module to the large docking port on the front of the SLV-M to perform this configuration.
3) Since the primary service module is a standard LITE reusable upper stage, other LITE's can be swapped out for use; or conversely the EV-2L's LITE can be undocked to transport other payloads elsewhere if necessary.

EV-2L 'Runabout'-Lightning KerbalX Download
Real-life influence: ULA's Orion/ACES (Concept)

EV-3 'Clipper' exploration vehicle (Orbitally-assembled)

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Engineer's Notes:

1) IMPORTANT: When docking multiple NTR Type A stages together side-by-side, make sure you jettison end caps and fairings prior to assembly. Fairing jettison with multiple NTR nacelles docked together in this manner will result in less-than-Rapid Unplanned Disassembly, but disassembly nonetheless.
2) To read more about the IMIS 1968 study, you can download the original study itself here in PDF format.

EV-3 'Clipper' KerbalX Download
- Lifters required/recommended launch order: 1) EV-3 Hab+Lab   2/3) NTR Type B   4/5/6) NTR Type A    7) LV-4A 'Armadillo'
Real-life influence: Boeing Integrated Manned Interplanetary Spacecraft (IMIS) study of 1968

EV-3 Component Launchers:

EV-3 NTR Type A & Type B Assemblies (Thunder 4 Heavy)

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Engineer's Notes:
1) IMPORTANT: When docking multiple NTR Type A stages together side-by-side, make sure you jettison end caps and fairings prior to assembly. Fairing jettison with multiple NTR nacelles docked together in this manner will result in less-than-Rapid Unplanned Disassembly, but disassembly nonetheless.
2) When docking the NTR Type A stages together, ensure the stages are aligned as close as possible between the two docking ports.  If the second docking port is off slightly in alignment, it will still "dock" but may be slightly offset (KSP game allowance for multiple docking ports).  This may result in a rolling motion during 1st stage burns since the thrust vector is misaligned by a degree or two.  It's not a show-stopper, it will just eat through monopropellant at a higher rate to maintain attitude during 1st stage burns.
3) Each NTR stage is equipped with an RTG to provide continuous power to the probe core, ensuring nuclear power is the only power source for spacecraft functions.

EV-3 NTR Type A-Thunder 4 Heavy KerbalX Download
EV-3 NTR Type B-Thunder 4 Heavy KerbalX Download

EV-3 Habitation & Research Lab Module (Thunder 4-1)

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Engineer's Notes:
1) This launch configuration doesn't have translation capability, so this component should be your first EV-3 module launched.  However, if it is not, you can get the Hab+Lab into the vicinity of the NTR stages, and then have the NTR's perform the docking maneuvers with their RCS systems, but it will cost monopropellant obviously.
2) One of the design goals of the EV-3 'Clipper' was to rely solely on the use of nuclear power.  To this end, the Hab+Lab module is equipped with six RTG's in the service bay.  These, along with a seventh RTG in the final NTR stage, are sufficient to power continuous research operations in the Processing Lab the entire way back to Kerbin.

EV-3 Hab+Lab (Thunder 4-1) KerbalX Download

LV-4A 'Armadillo' Duna lander (Thunder 4 Heavy)

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Engineer's Notes:
1) Before undocking the LV-4A from the EV-3, pan into the descent and ascent stages to ensure the monopropellant tanks are topped off.
2) After undocking the LV-4A in Duna orbit, press [2] in the action groups to enable the RCS thrusters.
3) After repacking the main chute on the ascent capsule, reset the Min Pressure to "0.4" and the Altitude setting to "800".  These are the settings used on the EV-2 crew capsules for Kerbin reentry and are well tested.
4) The most aggressive Kerbin atmo reentry I've ever done with the LV-4A capsule was just over 5,100m/s when passing 70km, with a 10km periapsis.  The heatshield itself almost overheated even before the ablator was half gone, but it held out long enough to burn almost all the ablator off (not to mention the Kerbals experienced a max G of 18.5
:P).  This is why I've limited the LV-4A capsule to 5,000m/s entry speed to provide a reasonable buffer.

LV-4A 'Armadillo'-Thunder 4 Heavy KerbalX Download
Real-life influence: Mars Excursion Module (MEM)

 

EV-4 'Longship' Modular Exploration Vehicle (Orbitally-assembled)

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EV-4 'Longship' Block 1 KerbalX Download
- Lifters required/recommended launch order: 1) NTR Assy Mk1 2) 'Saddle' Truss Assy 3) Hab+Lab Mk1

EV-4%20Longship%20Block%202%20Small_zpsceyynqkl.png

EV-4 'Longship' Block 2 KerbalX Download
- Lifters required/recommended launch order: 1) NTR Assy Mk2 2) In-Line Tank Assy Mk2 3) 'Saddle' Truss Assy 4) Hab+Lab Mk1

EV-4%20Longship%20Block%203%20Small_zpsj7lgk4zj.png

EV-4 'Longship' Block 3 KerbalX Download
- Lifters required/recommended launch order: 1) NTR Assy Mk2 2) In-Line Tank Assy Mk3 3) 'Star' Truss Assy 4) 'Star' Truss Drop Tanks 5) Hab+Lab Mk2

Real-life influence: Constellation program "Copernicus" NTR-STS/Mars DRA 5.0 (Cancelled)

EV-4 Modular Exploration Vehicle Components

 

EV-5 'Drifter' Solar Electric Propulsion Vehicle (Orbitally-assembled)

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EV-5%20Drifter%20Block%201%20Small_zpsvrxcmr2m.png

EV-5 'Drifter' Block 1 KerbalX Download
- Lifters required/recommended launch order: 1) EV-5 Solar Truss Mk1 2) EV-5 SEP Assy Mk1 3) EV-5 Hab+Lab Assy Mk1

Real-life influence: Boeing's Mars Design Architecture

EV-5 Block 1 Component Launchers:

EV-5%20Drifter%20Block%202%20Small_zpsie6mdne6.png

EV-5 'Drifter' Block 2 KerbalX Download
- Lifters required/recommended launch order: 1) EV-5 Solar Truss Mk2 2) EV-5 SEP Assy Mk2 3) EV-5 Hab+Lab Assy Mk2

Real-life influence: Boeing's Mars Design Architecture

EV-5 Block 2 Component Launchers:

 

Lander Vehicles (LV) 

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LV-1A, LV-1B, LV-1S, LV-1C 'Frog' Munar lander family [See EV-2A 'Runabout' in the Exploration Vehicles section]

LV-1U & LV-1H 'Frog' Munar outpost landers (Olympus 5)

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LV-1U%20amp%20LV-1H%20Frog-Olympus%205%20Small_zpswpguwmxw.png

Engineer's Notes:
1) The LV-1U does not have the fuel to make a long, protracted hunt for high enough ore concentrations.  Ensure you have done orbital surveys prior to selecting a landing site for propellant generation.

LV-1U & LV-1H 'Frog'-Olympus 5 KerbalX Download
Real-life influence: Apollo Applications Program

LV-2B 'Heavy Grasshopper' Minmus habitat lander (Titan 3P)

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LV-2D 'Cricket' Duna lander (Titan 3M)

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Engineer's Notes:
1) This lander is designed to be carried to Duna via the EV-5 SEPTV, which is designed to be staged from Munar orbit.  Therefore, the LV-2D is launched on top of the 'Titan 3M' to carry it to the staging orbit around the Mun.

LV-2D 'Cricket'-Titan 3M KerbalX Download
Real-life influence: Boeing's Mars crew lander/ascent vehicle

LV-2E 'Heavy Cricket' Duna habitation & research lander (Titan 3M)

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Engineer's Notes:
1) This lander is designed to be carried to Duna via the EV-5 SEPTV, which is designed to be staged from Munar orbit.  Therefore, the LV-2E is launched on top of the 'Titan 3M' to carry it to the staging orbit around the Mun.

LV-2E 'Heavy Cricket'-Titan 3M KerbalX Download
Real-life influence: Boeing's Mars habitation lander

LV-3A 'Bullfrog' Mun lander (Titan 3M)

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LV-3A 'Bullfrog'-Titan 3M KerbalX Download
Real-life influence: "Altair" Lunar Surface Access Module (LSAM) from cancelled Constellation program

LV-3B 'Heavy Bullfrog' Mun research lander (Titan 3M)

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LV-3B%20Bullfrog%20Small_zpsrniyqkpr.png

Engineer's Notes:
1) The rover ramp is gravity-powered, so once you drop it you can't raise it again.

LV-3B 'Bullfrog'-Titan 3M KerbalX Download
Real-life influence: None

LV-3C 'Bullfrog' Cargo lander & BM-series Assemblies (Titan 3M)

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BM-series Mun Surface Outpost Assemblies KerbalX Downloads
Real-life influence: Cargo variant of "Altair" Lunar Surface Access Module (LSAM) from cancelled Constellation program

LV-4A 'Armadillo' Duna lander [See EV-3 'Clipper' in the Exploration Vehicles section]

LV-4B 'Armadillo' Duna reusable lander (Titan 3P)

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LV-4B%20Armadillo%20Small_zpsgxdoqo6h.png

LV-4B 'Armadillo'-Titan 3P KerbalX Download
Real-life influence: Mars Excursion Module (MEM) and SpaceX "Red Dragon" (Concept)

HLV-5 'Porpoise' Mun modular lander (Lightning)

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Engineer's Notes:
1) These landers are meant to be used in conjunction with PD-32/64 orbital propellant depots and surface ISRU equipment.  They utilize the same single-resource logistical chain as the 'Lightning'/LITE rocket stages, reusability, and flexibility to cover all Munar latitudes.
2) HLV-5D Forward 24-77 Engine Settings: Monoprop Hopper Empty: 40% / Monoprop Hopper Full: 85%

HLV-5A 'Porpoise'-Lightning KerbalX Download
HLV-5B 'Porpoise'-Lightning KerbalX Download

HLV-5C 'Porpoise'-Lightning KerbalX Download
HLV-5D 'Porpoise'-Lightning KerbalX Download
Real-life influence: ULA Dual Thrust Axis Lander (DTAL)

HLV-5C%20Cargo%20Rack%20Small_zpsuekqztyk.png

Engineer's Notes:
1) As stated in the graphic, depending on what payload you have loaded, you may need adjust the thrust limiter values on the Cargo Rack for proper balance during final descent with the HLV-5C lander.

HLV-5C Cargo Rack-Lightning KerbalX Download
Real-life influence: ULA Dual Thrust Axis Lander (DTAL) & ACES upper stage

HLV-6A 'Warthog' Duna cargo lander (Titan 4C+)

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Engineer's Notes:
1) Unlike the real Constellation horizontal landers, the HLV-6 is designed to deorbit without the aeroshell.  The aeroshell should be retained during the trip to Duna to ensure any aerocapture maneuvers are possible as well as perform the actual deorbit burn via it's 24-77 engines, however the HLV-6 aeroshell is too streamlined to ensure adequate deceleration during the final entry, descent and landing (EDL) sequence.  After you establish the entry trajectory you want, jettison the aeroshell halves and end plate.  Then have the SAS hold prograde with the RCS enabled throughout the atmo entry until the main chutes are deployed.
2) In order for KSP to focus properly on the Duna Ascent Vehicle during the ascent sequence, the root part needed to be the Mk1-2 capsule on the DAV itself. For this reason, please review the action groups below. There will be a Control From Here command preprogrammed for launch through landing phases. This will ensure the proper navball alignment for various maneuvers and/or SAS modes

3) Before releasing any rovers from their ramps, lock brakes to ensure it doesn't roll away.
4) The ER-3 is placed below the ISRU unit in such a way to allow a Kerbal to walk around behind it and push it to the ramp.  There isn't enough overhead clearance to allow the ER-3 to be driven out; so one Kerbal should push, and another Kerbal midway up the ramp to catch.

HLV-6A 'Warthog'-Titan 4C+ KerbalX Download
Real-life influence: Constellation program/Mars DRA 5.0 cargo lander (Cancelled)

HLV-6B 'Warthog' Duna habitation/research lander (Titan 4C+)

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HLV-6B%20Warthog%20Small_zpscg1lf4ts.png

Engineer's Notes:
1) Unlike the real Constellation horizontal landers, the HLV-6 is designed to deorbit without the aeroshell.  The aeroshell should be retained during the trip to Duna to ensure any aerocapture maneuvers are possible as well as perform the actual deorbit burn via it's 24-77 engines, however the HLV-6 aeroshell is too streamlined to ensure adequate deceleration during the final entry, descent and landing (EDL) sequence.  After you establish the entry trajectory you want, jettison the aeroshell halves and end plate.  Then have the SAS hold prograde with the RCS enabled throughout the atmo entry until the main chutes are deployed.
2) Another reason to keep the aeroshell in the case of the HLV-6B is it has the rear docking port for EV-2C crew transfer.
3) Before releasing the BM-A module, lock brakes to ensure it doesn't roll away.

HLV-6B 'Warthog'-Titan 4C+ KerbalX Download
Real-life influence: Constellation program/Mars DRA 5.0 habitat lander (Cancelled)

LV-7A 'Griffin' Duna reusable lander (Titan 4N)

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LV-7A%20EDL%20Small_zpscq2wygki.png

Engineer's Notes:
1) Coming Soon

LV-7A 'Griffin'-Titan 4N KerbalX Download
Real-life influence: Lockheed Martin's Mars Ascent/Descent Lander (Concept)

 

Spaceplanes, Vertically-launched, Reusable (SVR)

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SVR-10 'Thunderbird' vertically-launched spaceplane (Thunder 1E)

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Engineer's Notes:
1) This craft is moderately difficult to launch, but not impossible; practice makes it easier. I make good use of the prograde function of the SAS throughout most of the ascent.  At the very least, between 280 and 400 m/s, lock the SAS to the prograde vector (if available).  This will keep the SVR-10 from flipping until it gets through the transonic range, where it’s the most unstable.

*While this craft doesn't have the glamour of a full-up space shuttle, or the ease-of use of the EV-2 series capsules, it's still a decent craft file to have in career mode.  Assuming the SVR-10 safely lands back at the KSC runway, you will get a refund of 18,555 funds, not including any returns from extra fuel in the tanks.  That brings the total expenditure to 29,472 funds; the cheapest (non-SSTO) means to transport 3 Kerbals to orbit and back...cheaper than the EV-2B even.

SVR-10 'Thunderbird' KerbalX Download
Real-life influence: Boeing X-20 Dyna-Soar

SVR-20 'Ranger' vertically-launched spaceplane

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SVR-20%20Ranger%20Small_zpshq3nzzjd.png

Engineer's Notes:
1) Keep in mind the payload limitations when loading the cargo bay.  The Payload Capability chart assumes the mass is centered in the cargo bay.  The further away from the green you get, the harder the craft will be to control during launch and ascent.  The red areas are a no-go or you may experience significant difficulties during ascent.  This is due to the nature of the asymmetric design of the shuttle system and the limitations of the KSP craft engineering.
2) While the SVR-20 isn't optimized to bring anything down from orbit (only to carry things up), you can land with small masses if loaded properly.  Also, be very careful to not turn to sharp in the atmosphere as you can cause the nose to flare up sharply and lose control.  Again, this craft is based around a series of design compromises, it is not a dogfighter nor a one-stop lifter for any/all payloads.  It's a novelty item really.
3) Depending on OMS fuel expenditures, the cost per launch is between 87,000 to 89,000 funds (assuming you recover the SVR-20 on the runway).  The main competitor for the 'Ranger' is the 'Thunder 4 Heavy', being slightly cheaper and easier to push heavy payloads to MKO.  The 'Titan 3' family of heavy rockets can push heavier/larger payloads to LKO/MKO and are easier to operate, but are slightly more expensive in cost.

SVR-20 'Ranger' KerbalX Download
Real-life influence: STS Space Shuttle

 

Robotics

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SEP-AC (Titan 3P)

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SEP-AC-Titan%203P%20Small_zpsbwqx2ppr.png

SEP-AC-Titan 3P KerbalX Download
Real-life influence: NASA Asteroid Redirect Mission robotic SEP spacecraft, SLS Block 1B cargo (with EUS/Exploration Upper Stage)

SLV-M 'Tender' service/lander vehicle (Thunder 3)

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SLV-M%20Tender%20Small_zpsrrngkx4o.png

SLV-M 'Tender'-Thunder 3 KerbalX Download
Real-life influence: Orbital ATK "Cygnus" cargo vehicle

PD-32 'Camel Hump 32' & PD-64 'Camel Hump 64' (Lightning)

PD-1080 'Dromedary' (Titan 4N)

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IV-1 'Meerkat' ISRU vehicles (Titan 3P)

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IV-1%20Meerkat%20Small_zpsnovf7qf5.png

Engineer's Notes:
1) When utilized in conjunction with HLV-5B propellant lifters, only several of the IV-1B's are needed to keep a large refueling station in low Munar orbit supplied with liquid fuel and oxidizer.  PD-32/64 orbital depots and LITE reusable upper stages are also easily incorporated into the logistics chain.
2) *Currently there is a bug that exists in KSP where ISRU equipment overheats when left running in the background (unloaded).*

IV-1A 'Meerkat'-Titan 3P KerbalX Download
IV-1B 'Meerkat'-Titan 3P KerbalX Download
IV-1C 'Meerkat'-Titan 3P KerbalX Download
IV-1D 'Meerkat'-Titan 3P KerbalX Download

Real-life influence: None

 

Satellites & Probes (Generation 1)

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Kerbin Orbiting Satellites (AKOS, 'NavComm', 'KeoSat')

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Kerbin%20Orbiting%20Satellites%20Small_zpsjozpcflm.png

AKOS-Arrow 1 KerbalX Download
Real-life influence: JAXA "ALOS" (Advanced Land Observing Satellite)
'NavComm'-Arrow 1E KerbalX Download
Real-life influence: "NavStar" (U.S. GPS constellation)
'KeoSat'-Arrow 3 KerbalX Download
Real-life influence: various geostationary communications satellites

Mun/Minmus Science, Scanning & Survey Satellites ('Lantern', 'Prospector', 'Surveyor', MMORS)

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MunMinmus%20Science%20Scanning%20amp%20Survey%20Satellites%20Small_zpsvt6rumun.png

'Lantern'-Arrow 3 KerbalX Download
Real-life influence: Soviet "Luna 3" lunar probe
'Prospector'-Thunder 3-2 KerbalX Download
Real-life influence: None
'Surveyor'-Arrow 3 KerbalX Download
Real-life influence: NASA "Lunar Orbiter 1"
MMORS-Arrow 3 KerbalX Download
Real-life influence: NASA "Lunar Reconnaissance Orbiter"

'Beacon' Mun lander (Arrow 3)

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Beacon%20Small_zpsiuiolsd3.png

Engineer's Notes:
1) The RCS system only allows a 2-axis attitude control in pitch and yaw.

'Beacon'-Arrow 3 KerbalX Download
Real-life influence: NASA "Surveyor" Program

'Vanguard 1' Eve orbital probe (Thunder 3)

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Vanguard%201%20Small_zps2uuq7n3y.png

Engineer's Notes:
1) This probe is designed to be a good entry-level Eve probe, and as such has a large reserve of excess delta-V.  This should encourage players that aren't experienced with interplanetary transfers, or propulsively capturing into a stable orbit following an interplanetary transfer, to take that jump and learning how.  Further, with it's comm relay antenna, this probe also allows players to gain that vital communications foothold in the Eve SOI for follow-on missions, albeit only for certain parts of the Kerbin year.
2) The relative short distance between Eve and Kerbin allows the smaller RA-2 relay antenna to be a sufficient comm relay, but for the back/opposite 1/3rd of Eve's orbit relative to Kerbin's, the probe will be out of range.  But by then the probe will have arrived and fulfilled it's first series of sensor readings and relayed them back to Kerbin.

'Vanguard 1'-Thunder 3 KerbalX Download
Real-life influence: NASA "Mariner 2" Venus probe

'Vanguard 2' Duna orbital probe (Thunder 3 Max)

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Vanguard%202%20Small_zpsfm4wpiih.png

Engineer's Notes:
1) This probe is designed to be a good entry-level Duna probe, and as such has a large reserve of excess delta-V.  This should encourage players that aren't experienced with interplanetary transfers, or propulsively capturing into a stable orbit following an interplanetary transfer, to take that jump and learning how.  Further, with a large comm relay antenna, this probe also allows players to gain that vital communications foothold in the Duna SOI for follow-on missions.

'Vanguard 2'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Mariner 8" Mars probe

'Specter' Eve orbital probe/lander (Thunder 3-1)

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Specter%20Small_zpsehailatc.png

Engineer's Notes:
1) A high periapsis is recommended during the initial Eve SOI encounter (around 30,000 km), followed by a braking burn into an elliptical orbit.  With the elliptical orbit's periapsis around 110-120 km altitude, go ahead and separate the lander.  The lander will need to execute a series of incremental aerobraking maneuvers, dipping into the atmosphere to 80km.  A lot of the ablator will be burned away and the craft will get hot, but it has been tested to be survivable multiple times.  Not recommended for players inexperienced with aerobraking around Eve...unless you're trying to learn (F5!). :)

'Specter'-Thunder 3-1 KerbalX Download
Real-life influence: Soviet "Venera 9" Venus probe/lander

'Scorpion' Duna orbital probe/lander (Thunder 3 Max)

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Scorpion%20Small_zpsgexg7ht2.png

Engineer's Notes:
1) Please review the Action Groups in the graphic above or in the drop-down description box in the VAB editor screen in-game.  Starting with [4] each action group is pressed in sequence at the appropriate phase of the EDL (Entry, Descent & Landing) at Duna.
2) After separating the 'Thunder 2E' upper stage from the cruise module, double-tap [3] to ensure the proper control axis for the cruise module orbital engines.
3) When the rocket is initially launched by pressing the STAGE button, the appropriate Control Axis will automatically be selected, which will re-align the navball correctly.

'Scorpion'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Viking" program

'Pathfinder' outer planet fly-by probe (Titan 3)

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'Pathfinder'-Titan 3 KerbalX Download
Real-life influence: NASA "Voyager" program

'Explorer' Jool orbital probe (Thunder 3 Max)

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Explorer%20Small_zpsd66nakkj.png

Engineer's Notes:
1) Using a Tylo "gravity brake" maneuver is required when entering the Jool SOI to preserve on-board delta-V for follow-on orbital adjustments.

'Explorer'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Galileo" Jupiter probe

Satellites & Probes (Generation 2)

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'Watchtower' infrared telescope (Thunder 4-2)

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Watchtower%20Small_zpsjtdc2jxn.png

'Watchtower'-Thunder 4-2 KerbalX Download
Real-life influence: B612 Foundation "Sentinel" space telescope

'Fire Sky-Pacer' Moho probes (Thunder 3 Max)

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Engineer's Notes:
1) Neither of these satellites' onboard bipropellant engines have enough delta-V to capture into Moho orbit.  Use the ion engines to brake into a stable Moho orbit, and use the bipropellant engines to adjust the orbits of each satellite to the desired parameters.

'Fire Sky-Pacer'-Thunder 3 Max KerbalX Download
Real-life influence: ESA/JAXA "BepiColumbo"

Eve Orbiting Satellites ('Mauve Sky', 'EveRSSat', 'EveLink')

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Eve%20Orbiting%20Satellites%20Small_zpsziipa3sz.png

Engineer's Notes:
1) When using the 'EveLink's RCS with it's booster pack still attached, it will appear the RCS system isn't working.  This is due to the Center-of-Mass (CoM) being very close to the RCS mounting locations.  The system will still work, but very slowly.  After the booster pack is jettisoned the RCS system will be more effective for attitude control.
2) All three of these craft have small docking ports mounted to permit propellant refueling by any future assets you may send to the Eve SOI.

'Mauve Sky'-Thunder 3 KerbalX Download
Real-life influence: ESA "Venus Express"
'EveRSSat'-Thunder 3 Max KerbalX Download
Real-life influence: Soviet "Venera 15"
'EveLink'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Magellan"

Duna Orbiting Satellites ('Crimson Sky', DSRS, 'DunaLink')

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Duna%20Orbiting%20Satellites%20Small_zpsd9ohsnda.png

Engineer's Notes:
1) All three of these craft have small docking ports mounted to permit propellant refueling by any future assets you may send to the Duna SOI.

'Crimson Sky'-Thunder 3 KerbalX Download
Real-life influence: NASA "Mars Global Surveyor"
DSRS-Thunder 3 KerbalX Download
Real-life influence: NASA "2001 Mars Odyssey"
'DunaLink'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Mars Reconnaissance Orbiter"

'Scarab' Duna rover & Skycrane (Thunder 3-2)

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Engineer's Notes:
1) Please review the Action Groups in the graphic above or in the drop-down description box in the VAB editor screen in-game.  Starting with [4] each action group is pressed in sequence at the appropriate phase of the EDL (Entry, Descent & Landing) at Duna.
2) After separating the 'Thunder 2E' upper stage from the cruise module, double-tap [3] to ensure the proper control axis for the cruise module orbital engines.
3) When the rocket is initially launched by pressing the STAGE button, the appropriate Control Axis will automatically be selected, which will re-align the navball correctly.

'Scarab' rover & Skycrane-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Curiosity" Mars rover & Skycrane (Mars Science Laboratory)

'Jack Rabbit' Duna lander (Thunder 3 Max)

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Engineer's Notes:
1) Please review the Action Groups in the graphic above or in the drop-down description box in the VAB editor screen in-game.  Starting with [4] each action group is pressed in sequence at the appropriate phase of the EDL (Entry, Descent & Landing) at Duna.
2) After separating the 'Thunder 2E' upper stage from the cruise module, double-tap [3] to ensure the proper control axis for the cruise module orbital engines.
3) When the rocket is initially launched by pressing the STAGE button, the appropriate Control Axis will automatically be selected, which will re-align the navball correctly.

'Jack Rabbit'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "InSight" Mars lander

Dres Orbiting Satellites ('Dark Sky', 'DresLink')

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'Dark Sky'-Thunder 3-1 KerbalX Download
Real-life influence: NASA "Dawn" Vesta/Ceres probe
'DresLink'-Thunder 3 Max KerbalX Download
Real-life influence: ESA "Rosetta" comet Churyumov–Gerasimenko probe

'Emerald Sky' Jool orbital probe (Thunder 3 Max)

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Emerald%20Sky%20Small_zpsphfqkqtx.png

Engineer's Notes:
1) Using a Tylo "gravity brake" maneuver is recommended when entering the Jool SOI to preserve on-board delta-V for follow-on orbital adjustments.

'Emerald Sky'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Juno" Jupiter probe

'Scout-Outrider' Joolian SOI probe with Laythe atmospheric probe (Thunder 3 Max)

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Engineer's Notes:
1) Using a Tylo "gravity brake" maneuver is required when entering the Jool SOI to preserve on-board delta-V for follow-on orbital adjustments.
2) The primary engine on the 'Scout' is aligned with the average Center-of-Mass (COM) while the lander is still attached.  After jettisoning the lander into Laythe's atmosphere, the secondary engine should be used, since it's aligned with the probe's average CoM without the lander and lower propellant levels.  However, since these engines are perfectly aligned with the probe core's control axis, you may need to make small adjustments following each maneuver node execution.
3) The primary sensor group can be logged and transmitted using action groups, however the sencondary sensor group requires manual operation via the respective Part Action Windows (PAW).  The two Mystery Goo's can only be used once so decide when and where prior to the mission of when you want to leverage these science points.
4) The 'Outrider' probe is intended to make a single measurement of the Laythe lower atmosphere as it is falling, and then transmit that data to the 'Scout' before it passes over the horizon.  The 'Outrider' requires 120 units of electric charge to do this, therefore the lander must be jettisoned on a suborbital trajectory far enough away from Laythe the 'Scout' can adjust it's course to remain in space, but not to far away from Laythe that the 'Outrider's batteries run down before transmission.  The chart below lists the duration the 'Outrider' can remain charged enough to make a single transmission of each experiment.

  Probe Core in Normal Mode Probe Core in Hibernation Mode
Sensors On 30 minutes 90 minutes
Sensors Off 45 minutes 13 days

'Scout-Outrider'-Thunder 3 Max KerbalX Download
Real-life influence: NASA/ESA "Cassini-Huygens" Saturn probe

'JoolLink' Jool communications relay satellite (Thunder 3 Max)

Spoiler

JoolLink%20Small_zpsvpac3fbt.png

Engineer's Notes:
1) Using a Tylo "gravity brake" maneuver is recommended when entering the Jool SOI to preserve on-board delta-V for follow-on orbital adjustments.

'JoolLink'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "Europa Clipper" (Concept)

'Echo' Eeloo flyby probe (Thunder 3 Max)

Spoiler

Echo%20Small_zpsdavz7ozl.png

Engineer's Notes:
1) This craft has very tight performance margins throughout it's mission.  Almost all the onboard propellant is designed for use during the mid-course plane change burn.  If executed properly, the upper stage has more than enough to send the probe on it's way out of the Kerbin system, followed by the probe using it's own engines to perform the plane change.  There should be 90-100 m/s delta-V remaining for final approach adjustments prior to the fly-by.  Good luck. :)
2) When the rocket is initially launched by pressing the STAGE button, the appropriate Control Axis will automatically be selected, which will re-align the navball correctly.
3) Every time the probes engines are toggles with Action Group [3], the small docking clamp at the base of the RTG's will be selected as the appropriate control axis for burns using the 'Echo's onboard engines.

'Echo'-Thunder 3 Max KerbalX Download
Real-life influence: NASA "New Horizons" Pluto probe

 

M3V - Modular Multimission Multipurpose Vehicles

M3V Logo_zpsiuisv5bq.png

Spoiler

Advance Logistics Kits

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'Ike/Dres Logistics Kits' (Titan 4N)

Spoiler

M3V%20Ike_Dres%20BP%20Logistics%20Kit%20Small_zpsmoajtzgh.png

Engineer's Notes:
1) To make it to Dres orbit, reposition this kit to Munar orbit and top off on propellant before departing.

'Ike/Dres BiPropellant Logistics Kit'-Titan 4N KerbalX Download
Real-life influence: ULA's CisLunar-1000 (Concept)

M3V%20Ike_Dres%20TP%20Logistics%20Kit%20Small_zpsbz27r83z.png

Engineer's Notes:
1) To make it to Dres orbit, reposition this kit to Munar orbit and top off on propellant before departing.

'Ike/Dres TriPropellant Logistics Kit'-Titan 4N KerbalX Download
Real-life influence: ULA's CisLunar-1000 (Concept)

'Gilly Logistics Kit' (Titan 4N)

Spoiler

M3V%20Gilly%20Logistics%20Kit%20Small_zpsyoxqixdg.png

Engineer's Notes:
1) Even with the wide, fixed/rigid landing struts, setting down on Gilly still requires patience and finding a very flat spot.

'Gilly Logistics Kit'-Titan 4N KerbalX Download
Real-life influence: None

 

Advance Equipment Kits

Spoiler

M3V%20Advance%20Equipment%20Kits%20Small_zpszhkue0cq.png

Engineer's Notes:
1) The Vernor thrusters on the M3V-PL are there to provide proper balance during docking and translation maneuvers.  Otherwise, you can leave them off when precision isn't needed.
2) It's worth noting that the 'Exploration Kit' isn't the only kit that could be used to directly control probes and rovers without an established comm link back to the KSC.  Depending on what other spacecraft are docked, the sum of all modules could allow for setting up a separate network in-SOIExamples: The EV-2L's main service module is a LITE stage, which contains an RC-001S probe core.  This allows for a pilot on-board to control a probe or rover remotely, provided the EV-2L (or whatever the EV-2L is docked to) has a comms antenna/dish capable of reaching the probe/rover.  However, a direct line-of-sight would be needed since the RC-001S is limited to a single comms "hop".  If a NITE is docked however, multiple "hops" would be allowed since the NITE is controlled by an RC-L01 probe core, just as the 'Exploration Kit' carries a dedicated RC-L01.  An EV-2L by itself, with a pilot on board, conducting a low orbital pass over a rover on the ground would even be able to control it, via it's Communotron 16S antenna, for a short time before it passed below the horizon.

'Dock Research Kit'-Titan 4N KerbalX Download
'Basic Research Kit'-Titan 4N KerbalX Download
'Advanced Research Kit'-Titan 4N KerbalX Download
'Exploration Kit'-Titan 4N KerbalX Download

Real-life influence: Lockheed Martin's Mars Base Camp (Concept)

EV-6 'Windjammer' Kits / EV-6 Support Kits

Spoiler

M3V%20EV-6%20Windjammer%20Kits%20Small_zps4fjfarpz.png

Engineer's Notes:
1) The Vernor thrusters on the M3V-H are there to provide proper balance during docking and translation maneuvers.  Otherwise, you can leave them off when precision isn
't needed.
2) All interplanetary transfers were tested using a departure orbit of 30,000 meters over the Mun.  This preserves delta-V, but requires more timing in the Mun's orbit around Kerbin.

EV-6 'Windjammer' Kits
'Basic Windjammer Kit'-Titan 3P KerbalX Download
'Extended Windjammer Kit'-Titan 3P KerbalX Download
'Heavy Windjammer Kit'-Titan 3P KerbalX Download

EV-6 Support Kits
'Basic Propellant Kit'-Titan 3P KerbalX Download
'Extended Propellant Kit'-Titan 3P KerbalX Download
'Heavy Propellant Kit'-Titan 3P KerbalX Download

Real-life influence: Lockheed Martin's Mars Base Camp (Concept)

Mission Kits

Spoiler

This area is still under development and revision.  Please excuse my mess...or emptiness.

[IMAGES]

[Download links]
Real-life influence:

 

Rocket Market

Spoiler

Jebediah's Junkyard & Spaceship Parts Co.

Jebs%20Junkyard%20Line-up%20Small_zpsqr2

Rockomax

Rockomax%20Line-up%20Small_zps6usphy0m.p

Spoiler

'Thunder' series of rockets

'Lightning' rocket / LITE upper stage

Spoiler

Lightning%20amp%20LITE%20Small_zpssm6uakhe.png

'Lightning'/LITE KerbalX Download
Real-life influence: ULA "Vulcan' rocket / ACES upper stage

 

Kerbodyne

Kerbodyne%20Line-up%20Small_zps6i0zxjvh.png

'Titan' series of rockets

Spoiler

 

Space Stations

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'Kerbin Orbiting Laboratory'/KOL (Thunder 1B)

Spoiler

Kerbin%20Orbiting%20Laboratory-Thunder%201B%20Small_zpsshtvnw4o.png

'Kerbin Orbiting Laboratory'-Thunder 1B KerbalX Download
Real-life influence: US Air Force Manned Orbiting Laboratory program (Cancelled) from the 1960's

'Sky Lab' (Olympus 5)
Spoiler

Sky%20Lab%20Small_zps4ukrljgu.png

Engineer's Notes:
1) Use the crew vehicle to dock to the materials bay/solar array assembly and re-position it to the zenith mount.  Retrieve the docking adapter from the ventral docking mount, and use it to then dock to the solar array arms from below, and move each arm to the side mounts.

Real-life influence: NASA "Skylab"

'Wernher Station' (Orbitally-assembled)
Spoiler

Wernher%20Station%20Small_zps8bozvu0b.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: Boeing CisLunar Exploration Habitat (Concept)
'Pioneer Station' (Orbitally-assembled)
Spoiler

Pioneer%20Station%20Small_zpsmnme2jy8.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

 Public Service Announcement:
To fully construct an ISS-style station with the above modules, the total part count will be well over 500, not including the delivery launcher/Shuttle in the same area during assembly.  I would recommend not building something of that scale unless your computer can handle the part count.
Real-life influence: International Space Station (ISS)
'Gateway Station' (Orbitally-assembled)
Spoiler

Gateway%20Station%20Small_zpsx6rfxcja.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: Lunar Orbital Platform-Gateway (Concept)
'Apex Station' (Orbitally-assembled)
Spoiler

Apex%20Station%20Small_zps4y0ddhik.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: Soviet/Russian "Mir" space station
'Depot Station' (Orbitally-assembled)
Spoiler

Depot%20Station%20Small_zpsbqnz4jzz.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: NASA Propellant Depot (Artist Impression on page 17)
'Vista Station Beta' (Orbitally-assembled)
Spoiler

Vista%20Station%20Beta%20Small_zpsgr6g1bcf.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: None
'Vista Station Alpha' (Orbitally-assembled)
Spoiler

Vista%20Station%20Alpha%20Small_zpsx2n1v2ly.png

Engineer's Notes:
1) To download the station module subassemblies seen in this image, reference the KerbalX link in the Station Modules (SM-series) drop-down link in the Subassemblies section.

Real-life influence: Russian OPSEK space station (Concept)

 

________________________________________________

Subassembly Section

Spoiler

ATSV (All-Terrain Survey Vehicle) [See C7 325R 'Atlas' in the C7 Aerospace series SPH section]

EMU (Extravehicular Maneuvering Unit)

Spoiler

LR-2 'Mole' logistics/ISRU rovers

Station Modules (SM-series)

Spoiler

Station%20Modules%20-%20RockomaxProbodobodyne%20Small_zpskjxkidqc.png

Engineer's Notes:
1) These station modules are intended to be launched by simple/inexpensive launchers.  Once in orbit, these modules can autonomously rendezvous and dock themselves together.  The cost savings is on the launcher system, but the modules themselves are rather expensive.

Station%20Modules%20-%20Jebs%20JunkyardIntegrated%20Integrals%20Small_zpsrelgtu8e.png

Engineer's Notes:
1) It should be noted that these station modules were intended to be moved and assembled in orbit by E.M.U.'s.  Many of the modules have small docking clamps mounted on them to facilitate EMU attachment.  This is my workaround to not having a stock RMS arm available.  Most of the modules require a pair of EMU's, each clamping on to opposing sides for RCS balance.

Station%20Modules%20-%20C7%20AerospaceMaxo%20Construction%20Small_zpszynyrg6p.png

Engineer's Notes:
1) It should be noted that the truss modules were intended to be moved and assembled in orbit by E.M.U.'s.  Many of the modules have small docking clamps mounted on them to facilitate EMU attachment.  This is my workaround to not having a stock RMS arm available.  Most of the modules require a pair of EMU's, each clamping on to opposing sides for RCS balance.
2) The SM-MSAT (Main Solar Array T-assemblies) can be attached to the truss by a single EMU.  The base of the T-assembly has a small mono tank and some RCS thrusters, which will provide the opposite and balancing force when maneuvering the MSAT's into position.

Public Service Announcement:
To fully construct an ISS-style station with the above modules, the total part count will be around 500, not including the delivery launcher/Shuttle in the same area during assembly.  I would recommend not building something of that scale unless your computer can handle the part count.  Aside from that, if anyone has screenshots of stations they've built using any of these modules, or simply added on to their own, I'd enjoy any screenshots.  Happy building. :)

Station%20Modules%20-%20RockomaxMaxo%20Construction%20Small_zpseuzqrakl.png

Engineer's Notes:
1) It should be noted that the SM-PCP and SM-TSR modules were intended to be moved and assembled in orbit by E.M.U.'s.  These modules have small docking clamps mounted on them to facilitate EMU attachment.  This is my workaround to not having a stock RMS arm available.

SM-series Subassembly KerbalX Hanger
Real-life influence: Various real-life and conceptual examples

 

________________________________________________

Categorized Bulk Downloads Section

Spoiler

Links will take you to the KerbalX site, click "download all craft as zip" button

X-Plane KerbalX Hanger KSA Fleet KerbalX Hanger C7 Series KerbalX Hanger
LKO/MKO KerbalX Hanger Rocket Market KerbalX Hanger Satellites & Probes Market KerbalX Hanger
Mun DRA 1.0 KerbalX Hanger SM-series Subassembly Station Module KerbalX Hanger EV-4 Compenent Lifters KerbalX Hanger
Mun DRA 2.0 KerbalX Hanger ISRU Hardware KerbalX Hanger Duna DRA 1.0 KerbalX Hanger
Mun DRA 3.0 KerbalX Hanger CisMunar Economy KerbalX Hanger Duna DRA 2.0 KerbalX Hanger
Minmus DRA 1.0 KerbalX Hanger Rovers KerbalX Hanger Duna DRA 3.0 KerbalX Hanger
Minmus DRA 2.0 KerbalX Hanger M3V KerbalX Hanger Eve DRA 1.0 KerbalX Hanger
SPH KerbalX Hanger VAB KerbalX Hanger Subassemblies KerbalX Hanger

*The following craft/subassemblies will not be included in the any of the download zips.  They will need to be downloaded manually.
- 'Titan 4C+' rocket, LR-2O+ 'Mole' subassembly rover, LR-2P+ 'Mole subassembly rover

Note: If you are the first person to download a zip for a hangar since it was last updated then there will be a 10-20 second wait while the zip is created.
All subsequent requests for that zip will happen almost instantly.

________________________________________________

CHECK BACK FOR UPDATES ON DESIGNS AND NEW CONCEPTS

X-14%20Test%20Photo%20Small_zpswazzntuu.X-17%20Test%20Photo%20Small_zpsy5ucjomq.

 IF ANYONE HAS SCREENSHOTS OF THESE CRAFT IN ACTION, FEEL FREE TO SHARE THEM HERE ALONG WITH STORIES OF SUCCESS, GLORY OR FAILURE
________________________________________________

Frequently Asked Questions (FAQ)

Q: Will you make craft X or modify craft Y to have feature Z?
A: Craft that are shared here are made for my use in KSP, but everyone has different building and play styles.  If you want an SSTO spaceplane with an LV-N engine on it, it's too easy to throw one on there yourself.  I don't take craft requests.  If you have a craft request, there are already a number of experienced KSP builders on the forums that do take requests.  However, I don't have the time or motivation to be out-sourced.

Q: How do you make the brochure-style graphics for each craft download?
A: I start by taking screenshots using Kronal Vessel Viewer, then do all the rest manually using Microsoft Paint.  Simple and easy.

Q: You have too many craft to download, how can I get all of them without dedicating an absurd amount of time clicking away on KerbalX?
A: You're in luck! @katateochi (who runs the KerbalX website), was kind enough to implement a new feature to enable downloading an entire hanger of craft files.  You can find links to groups of craft in the Categorized Bulk Downloads Section just above.

Q: I don't understand how to use one of your craft.
A: I try to be as informative and concise when making the brochure-style graphics that accompany each craft.  They're intended to provide other users with basic information to the craft's purpose, action group settings, and other miscellaneous tidbits that hopefully clarify what went into the design.  However, after reviewing the craft graphic there are still unanswered questions, feel free to post your question in this thread and I'll try to answer as soon as I am able. :)

Q: One of your craft appears to not be working as intended.
A: This is a common comment I see on KerbalX.  First thing I'm going to ask you to do is try the craft out in a vanilla (stock only) install of KSP.  9/10 times a mod is altering the behavior of the craft or interfering with a designed feature.  I am not without my mistakes, but I thoroughly test these craft in stock KSP before publishing them on KerbalX.  Another reason may be using the craft in a different version of KSP than it was intended.  I'm always happy to troubleshoot issues, but the first two questions I will ask are "Do you have any mods installed?" and "Which version of KSP are you running?"

________________________________________________

Most Recent Updates (Last 7 days)
----------05 Dec----------
- 'Explorer' Jool probe (NEW)
- 'Emerald Sky' (Update, slight tweak)
- 'Dark Sky' Dres probe (Update/Renamed from 'Explorer')
- 'DresLink' Dres comms relay (NEW)
- 'JoolLink' Jool comms relay (NEW)
- 'Scout-Outrider' Jool/Laythe probe (NEW)
- 'Fire Sky-Pacer' Moho probes (NEW)

Future Updates to the thread
-----Short-term Plans-----
- Updating some Station Module (SM-series) subassemblies for lower part counts
- Surface base revamp/expansion project (better modules, new cargo landers, modular payload integration)

-----Post-1.6 Update Plans-----
- Updating/Revising EV-2A/LV-1 (Apollo-era) hardware as necessary given the latest part updates (i.e. Mk2 Lander Can)
- LV-4B 'Armadillo' Duna lander (waiting on new 'Spark' variant which gives better thrust and ISP over 'Twitch' engines)
- HLV-6A/B 'Warthog' Duna landers (waiting on a number of part updates, and is intertwined with the surface base revamp)
- EV-7 'Skipjack' (waiting on several part updates, and the whole craft is getting revised...I can do better)

-----Long-term Plans-----
- More "M3V"
- Kerbin-based logistics project

Edited by Raptor9
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This is a VTOL transport (formerly known as the X-19 at the time of posting) that I built using Nertea's Mk IV Spaceplane System

screenshot36_zps19ac5c3d.png

screenshot38_zps7f8a6b6c.png

screenshot39_zpse593a31a.png

Nertea's Mk IV release thread

Edited by Raptor9
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Very cool indeed! Especially like the X-19

Now I'm off to look for and download nertea's MKIV parts which I didn't know about till now... :cool:

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Very cool indeed! Especially like the X-19

Now I'm off to look for and download nertea's MKIV parts which I didn't know about till now... :cool:

The link to his release thread for the MkIV is below the photos of the 'X-19'. :)

Edited by Raptor9
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Thanks Raptor9... I've just skimmed through most of that thread. Just trying to make some room to install it now, so many cool mods to try and squeeze into the 3.5Gb (stable) memory limit!

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That X19 is a thing of absolute beauty! All of the planes are great, but that one is just too awesome! :)

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I might have to grab that part pack for a tank-carrying SSTO... It looks really good!

Edit. Actually, after finding the thread, it might be a bit small still for the kind of stuff I am going to put there. The X-19 ends up with a bay about the same size as my Quinjet, and I want something that can fit very wide eight-wheelers. But you know, still worth a look so thanks.

Edited by Rune

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I might have to grab that part pack for a tank-carrying SSTO... It looks really good!

Edit. Actually, after finding the thread, it might be a bit small still for the kind of stuff I am going to put there. The X-19 ends up with a bay about the same size as my Quinjet, and I want something that can fit very wide eight-wheelers. But you know, still worth a look so thanks.

Yeah, I tried wheeling my mobile surface lab in there, you have to design a 2.5M-based rover with the bay-width in mind. It might be doable, but you have to really consider your wheel selection and placement. You ever see a Humvee inside a CH-47 Chinook? You're talking inches on all sides, and driving it up/down the cargo bay ramp like an inch-worm. :P

EDIT: @Rune, you might be interested to know that Nertea is considering making lift-fans for a possible atmospheric propulsion pack in his Near Future Tech thread. They might be a good addition to your QuinJet. I'm gonna make a QuinJet with those myself if he decides to do them.

Edited by Raptor9
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Good looking craft there. You should try them in FAR, some of them would actually do quite well.

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Very cool indeed! Especially like the X-19

Now I'm off to look for and download nertea's MKIV parts which I didn't know about till now... :cool:

same! looks great.

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EDIT: Current prototype designations referenced in this post are depreciated after 1.0 redesign of all craft files.

Updated my OP with the re-optimized craft designs after the release of 0.90. Most of the existing designs weren't edited too much, but some were, to take advantage of more precise airfoil orientation and angles using the editor gizmos. The X-19 was redesignated as the HV-X, and a lightweight drone was inserted. Additionally, three more designs (not including the X-19 drone) were introduced. A modern X-17 with the remade Mk3 parts, and two advanced spaceplanes with VTOL capability using stock parts.

Here's a publicity screenshot of the X-21 using Lack's Mk3 tail ramp from his STock eXtension mod. I threw it on there for this photo since Squad hasn't released any tail ramps for the Mk3 parts (yet?). A try to keep away from mods with these designs, and I'll probably use an X-21 with an inverted cargo bay to drop 2.5m modules to the surface since they won't fit through this anyway. But it still looks cool.

X-21atnight_zps7dc5e8ac.png

SXT link

Edited by Raptor9
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My 1.0 SPH file revamp is still underway, and it's really fun to rediscover how to make these experimental planes under the new aero model. Here's some pictures of the activity inside my SPH hanger...

A recently tweeted picture from one of Wernher Von Kerman's interns:

SPH%20006%20Daily%20bustle%20of%20activity_zpsuahhgf7e.jpg

Edited by Raptor9
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Those crafts look awesome, and I like the idea of putting multiple aircraft in the SPH like that!

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X-12 breaking the sound barrier & X-13 in a vertical climb

X-12%20Breaking%20the%20Sound%20Barrier_zpsmrmrxl7w.jpg     X-13%20Vertical%20Climb%20Test_zpsxjmyfkzp.jpg

C-17 flying to the Island Airfield & CV-15 departing the KSC

C-14A%20Enroute%20to%20Island%20Airfield_zpsesxkbl34.jpg     CV-15A%20Departing%20the%20KSC_zps2lbvnxh1.jpg

Edited by Raptor9
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I wish they make that mk3 ramp door a stock thing.

- - - Updated - - -

I find some of your concepts interesting, would like to partner with this if it were a company, someday...

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Nice! Can you get good maneuverability on the X-12 without all-moving pitch surfaces though? I would have thought that the fixed parts of the tail would make it too stable.

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Nice! Can you get good maneuverability on the X-12 without all-moving pitch surfaces though? I would have thought that the fixed parts of the tail would make it too stable.

The X-12 isn't nearly as maneuverable as the X-13 since, like you said, it lacks all moving tail surfaces. However, it's still able to pull off 6-12G's, depending on what speed you initiate the pitch back between 200-350 m/s. In real-world terms, that's really good. The X-13 can max out in the red portion of G-meter easily during the first several seconds of the turn, and that's without thrust-vectoring (gimbal is locked, the X-12's aren't). It should also be noted that the forward most sections of both aircraft, the long adapter and even the nose cone, can hold fuel, but normally don't for most flights. They can be fueled for longer flights while maneuverability takes a penalty, however. At least until you burn off some fuel.

For fictional immersion, I justify these setups in that the X-12 was built for speed and stealth, whereas the X-13 was more in focused on maneuverability and cheaper costs. Not to mention that real-world fighter planes are restricted in their maneuverability when carrying external fuel tanks or heavy ordinance (however that is due to structural limits, not CG issues).

Edited by Raptor9
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While the CV-15 revolutionized the air logistics mission by providing long-range transport without the need of a runway, there was limits on what it could do. It's VTOL capabilities gave it flexibility, however it suffered from a poor power-to-weight ratio when landing vertically with a heavy payload.

CV-15%20Landing%20Vertically_zpsxnsqiyss.png

CV-15%20At%20a%20Field%20Site_zpsnzgiknyl.png

A new series of aircraft needed to be developed...STAY TUNED

Edited by Raptor9
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After realizing that hybrid verti-planes (airplanes with VTOL capability) could only go so far in terms of capability and performance, lead engineers at the Kerbin Space Agency's SPH RAC cell developed a brand new aerospace concept with a focus on vertical propulsion. The goal was to create a new series of aircraft that could hover just as easily as conventional airplanes were capable of flying at high speeds. As a result, the XV program (eXperimental Vertical) was created. Interested parties soon took interest, namely civil emergency services, the Kerbin Defense Forces (KDF), as well as executives from the KSA itself. At the outset of construction, two prototypes were developed, the XV-M and the XV-A...

The XV-M (Mobility) was to be the baseline behind the concept of vertical propulsion. It's purpose was to provide the ability to carry personnel or cargo and deliver them safely and reliably anywhere big enough to land the aircraft.

XV-M%20Test%20Flight_zpsu5xyoqes.jpg

The XV-A (Attack) was a design aimed for purchase by the KDF. While it was heavier than it's unarmed counterpart, the XV-M, it had a 60% increase in fuel capacity. Further, due to many commonalities in design with the XV-M, namely the propulsion and portions of the fuselage, this aircraft became an attractive prospect for the KDF from a logistical and pilot training perspective.

XV-A%20NOE_zpsep3zmkfr.jpg

After the initial successes of the flight tests of the XV-M and XV-A, the XV program was expanded to determine what future growth this concept could provide...STAY TUNED

Edited by Raptor9
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After realizing that hybrid verti-planes (airplanes with VTOL capability) could only go so far in terms of capability and performance, lead engineers at the Kerbin Space Agency's SPH Engineering Department developed a brand new aerospace concept with a focus on vertical propulsion. The goal was to create a new series of aircraft that could hover just as easily as conventional airplanes were capable of flying at high speeds. As a result, the XV program (eXperimental Vertical) was created. Interested parties soon took interest, namely civil emergency services, the Kerbin Defense Forces (KDF), as well as executives from the KSA itself. At the outset of construction, two prototypes were developed, the XV-M and the XV-A...

The XV-M (Mobility) was to be the baseline behind the concept of vertical propulsion. It's purpose was to provide the ability to carry personnel or cargo and deliver them safely and reliably anywhere big enough to land the aircraft.

http://i1356.photobucket.com/albums/q737/raptor_9000/Placeholder%20Photos/SPH%20Showcase/XV-M%20Test%20Flight_zpsu5xyoqes.jpg

The XV-A (Attack) was a design aimed for purchase by the KDF. While it was heavier than it's unarmed counterpart, the XV-M, it had a 60% increase in fuel capacity. Further, due to many commonalities in design with the XV-M, namely the propulsion and portions of the fuselage, this aircraft became an attractive prospect for the KDF from a logistical and pilot training perspective.

http://i1356.photobucket.com/albums/q737/raptor_9000/Placeholder%20Photos/SPH%20Showcase/XV-A%20NOE_zpsep3zmkfr.jpg

After the initial successes of the flight tests of the XV-M and XV-A, the XV program was expanded to determine what future growth this concept could provide...STAY TUNED

Getting ready for that....

Awesome dude, just awesome..

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...and subscribed! These are amazing.

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After the successful flight tests of the XV-M and XV-A concept demonstrators, the engineering team at the SPH RAC cell began designing a larger, more powerful version of the XV concept, the XV-H (Heavy). This airframe would have twice the power of the previous designs, and have a pair of augmentation engines for horizontal propulsion, giving it dash speeds far exceeding the top speeds of the M or A variants. The XV-H, after construction, was tested to have a max takeoff weight (MTOW) of 40 tons, which equated to 10 tons of payload available at sea level if fully-fueled.

XV-H%20Departing%20KSC_zpsutytmjcc.jpg     XV-H%20On%20Approach_zpskp6i5lwu.jpg

XV-H%20Landed%20at%20Island%20Airfield_zpshpmnb4bm.png

Even with dash speeds as high as 115 m/s, the engineers in the RAC cell felt they could lift more with less. Again, they returned to the drawing boards...STAY TUNED

Edited by Raptor9
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Awaiting release! :D

- - - Updated - - -

Are these not available for download?

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