Drew Kerman Posted November 2, 2015 Share Posted November 2, 2015 I mean, maybe it was turned off because measuring atmospheric pressure without an atmosphere is, well, meaningless?Actually, it's not so meaningless according to the original author of the experiment addition and I agree - lack of barometric readings offer in-situ proof that a body has no atmosphere. That's science!I'm pretty sure it's the experiment situation masks that need updating, I've just not bothered getting around to figuring it out Quote Link to comment Share on other sites More sharing options...
Thegamer211 Posted November 2, 2015 Share Posted November 2, 2015 Wait, I was not supposed to use the mod in 1.0+ before the 1.0 compatibility update of the mod? Quote Link to comment Share on other sites More sharing options...
Drakoflame Posted November 14, 2015 Share Posted November 14, 2015 I hate to be that guy... but... well I mean I'm going to test it, it'll be a little while before I respond, but does anyone know if this would work in 1.0.5? theoretically it should... I mean as far as I know, the way science is done and all that hasn't changed, so this SHOULD work... I'll get back to you guys in a bit Quote Link to comment Share on other sites More sharing options...
CorBlimey Posted December 22, 2015 Share Posted December 22, 2015 (edited) On 14/11/2015 at 8:40 AM, Drakoflame said: I hate to be that guy... but... well I mean I'm going to test it, it'll be a little while before I respond, but does anyone know if this would work in 1.0.5? theoretically it should... I mean as far as I know, the way science is done and all that hasn't changed, so this SHOULD work... I'll get back to you guys in a bit so, since you were that guy, can you report back to stop me being that guy? edit: seems that there are issues? I havent tried it but looking back a few pages sees some unresolved issues with 1.0.4? Edited December 22, 2015 by CorBlimey Quote Link to comment Share on other sites More sharing options...
DuoDex Posted February 7, 2016 Author Share Posted February 7, 2016 @CorBlimey, everything should work fine in 1.0.5 as long as you have the latest MM by sarbian. Please let me know if it doesn't. Quote Link to comment Share on other sites More sharing options...
Andem Posted March 19, 2016 Share Posted March 19, 2016 (edited) So what's up with the two broken links in the submission section? I was under the impression I would be able to pick the files I wanted and leave the rest... --EDIT-- Hellooo? Edited April 14, 2016 by Andem Quote Link to comment Share on other sites More sharing options...
Noobton Posted March 22, 2016 Share Posted March 22, 2016 On 7/23/2015 at 9:45 AM, SmashBrown said: I seem to get badlands reports when high in kerbin space. I am having this issue as well Quote Link to comment Share on other sites More sharing options...
battlekruiser Posted April 14, 2016 Share Posted April 14, 2016 I tested this mod in 1.1 pre-release, and it seems to work. Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted April 20, 2016 Share Posted April 20, 2016 I don't see this on CKAN anymore. Did something happen to it or was it replaced by something else? Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted April 20, 2016 Share Posted April 20, 2016 On November 13, 2015 at 3:40 AM, Drakoflame said: I hate to be that guy... but... well I mean I'm going to test it, it'll be a little while before I respond, but does anyone know if this would work in 1.0.5? theoretically it should... I mean as far as I know, the way science is done and all that hasn't changed, so this SHOULD work... I'll get back to you guys in a bit can i be that guy for 1.1? ill play with this mod and use it to destroy the kerbol system check for issues and see what i find Quote Link to comment Share on other sites More sharing options...
Chakat Firepaw Posted April 21, 2016 Share Posted April 21, 2016 14 hours ago, Tricky14 said: I don't see this on CKAN anymore. Did something happen to it or was it replaced by something else? Remember that the default filter is "Compatible", Crowd Sourced Science is still showing a max version of 1.0.99 Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted April 21, 2016 Share Posted April 21, 2016 (edited) 16 hours ago, Chakat Firepaw said: Remember that the default filter is "Compatible", Crowd Sourced Science is still showing a max version of 1.0.99 Ooh right! Whoops. Edited April 21, 2016 by Tricky14 Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted April 22, 2016 Share Posted April 22, 2016 (edited) So how long does it usually take for this mod to update after a major KSP update? Weeks? Months? I had it bookmarked for quite a while, was itching to try it out in 1.1. Edit: Oh, asking how long it usually takes isn't an enquiry for an update, is it? I didn't mean to break the forum rules. Anyone who has been following the mod longer than I have should have some idea of how much time goes by. Edited April 22, 2016 by Tricky14 Quote Link to comment Share on other sites More sharing options...
Benti Posted April 22, 2016 Share Posted April 22, 2016 I'm using the mod in 1.1 and it seems to work fine. That is a new created career and only 11 experiments completed so far. Quote Link to comment Share on other sites More sharing options...
Tricky14 Posted April 22, 2016 Share Posted April 22, 2016 45 minutes ago, Benti said: I'm using the mod in 1.1 and it seems to work fine. That is a new created career and only 11 experiments completed so far. I'll just install it manually then until it gets added to CKAN again. Thanks. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 22, 2016 Share Posted April 22, 2016 4 hours ago, Tricky14 said: I'll just install it manually then until it gets added to CKAN again. Thanks. It is possible to install incompatible mods with CKAN using the command line. I believe the correct command is ckan.exe install <identifier>=<version> In this case, it'll probably be ckan.exe install CrowdSourcedScience=v3.0.2 No idea if it'll work or cause any problems though. Quote Link to comment Share on other sites More sharing options...
Poofer Posted April 25, 2016 Share Posted April 25, 2016 On 4/22/2016 at 9:18 AM, UnanimousCoward said: It is possible to install incompatible mods with CKAN using the command line. I believe the correct command is ckan.exe install <identifier>=<version> In this case, it'll probably be ckan.exe install CrowdSourcedScience=v3.0.2 No idea if it'll work or cause any problems though. this classifies them as autodetect though and maybe i don't know how to use CKAN but AD doesn't check for updates. So it amounts to the same as manually downloading them from the mod site. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 25, 2016 Share Posted April 25, 2016 1 hour ago, Poofer said: this classifies them as autodetect though and maybe i don't know how to use CKAN but AD doesn't check for updates. So it amounts to the same as manually downloading them from the mod site. Doesn't seem to. Just ran the command I posted above, and Crowd Sourced Science was sitting in my installed mod list with a little tick box next to it, not "AD". CKAN happily removed it through the GUI when I tried as well, and that seemed to go smoothly too. Doesn't show with the default filter of "Compatible" though. You have to change the filter to "Installed" (or "Incompatible") to see it. Quote Link to comment Share on other sites More sharing options...
Poofer Posted April 25, 2016 Share Posted April 25, 2016 (edited) weird, maybe i'm running an old version? ckan is supposed to auto update. i ran the command too and it installed as AD, thats why i mentioned it. Hmm, i redownloaded ckan and ran then command again. It installed correctly and not as AD this time. weird. Edited April 25, 2016 by Poofer Quote Link to comment Share on other sites More sharing options...
jofwu Posted April 25, 2016 Share Posted April 25, 2016 Does anybody know how to get CKAN updated? Is it as simple as changing the meta data that CKAN has? Because it seems like that's something anybody can go and do. I'm just not sure how and don't want to bug the CKAN people if someone else knows how. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted April 26, 2016 Author Share Posted April 26, 2016 Look at that. People using my mods. This will be compatible with 1.1, without an update, just make sure you have the latest MM patch installed. I'll poke the CKAN schema, too. Quote Link to comment Share on other sites More sharing options...
Benti Posted April 26, 2016 Share Posted April 26, 2016 @DuoDex your mod is absolutely amazing! Thank you very much for it Quote Link to comment Share on other sites More sharing options...
Drakoflame Posted June 26, 2016 Share Posted June 26, 2016 Can confirm more or less works with 1.1.3. I've always had issues with some of the science logs not displaying, and getting the generic green copy/paste that Stock is from some of the science, but I do get witty comments and things, for example, while "landed" in a grasslands biome, I had jeb hope out and cling to the ladder, do an EVA and got something along the lines of "Just don't let go", I was laughing so hard I hit the space bar and Jeb fell down... couldn't get back into my ship so I had to recover him, then the ship X3 Quote Link to comment Share on other sites More sharing options...
DuoDex Posted June 26, 2016 Author Share Posted June 26, 2016 23 minutes ago, Drakoflame said: Can confirm more or less works with 1.1.3. I've always had issues with some of the science logs not displaying, and getting the generic green copy/paste that Stock is from some of the science, but I do get witty comments and things, for example, while "landed" in a grasslands biome, I had jeb hope out and cling to the ladder, do an EVA and got something along the lines of "Just don't let go", I was laughing so hard I hit the space bar and Jeb fell down... couldn't get back into my ship so I had to recover him, then the ship X3 Can you provide more details on how the logs don't show up? I've been suspecting there's trouble but I cannot reproduce regularly. Quote Link to comment Share on other sites More sharing options...
Drakoflame Posted June 30, 2016 Share Posted June 30, 2016 On 6/26/2016 at 1:43 PM, DuoDex said: Can you provide more details on how the logs don't show up? I've been suspecting there's trouble but I cannot reproduce regularly. uhhh... I'm not sure... like... just sometimes the comunity logs don't show up, and its the default Squad logs Quote Link to comment Share on other sites More sharing options...
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