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Starwhip

[WIP][V 0.5.1] The Modular Booster System (3/11/2015) [0.90]

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gxNHPcx.png

The Modular Booster System, abbreviated MBS, adds several parts intended for the expansion of KSP's solid rocket booster assortment. MBS gives you different nozzles and several sizes of fuel segments. It is currently under heavy development.

Any and all feedback would be greatly appreciated! :D

Changelog:


MBS CHANGELOG:

Version 0.1: Initial Release!
Version 0.2: Fixed surface node attachment, added 0.625 meter parts. Some .cfg fixes.
Version 0.3: Tech tree integration, overhaul of config files. Should be more balanced.
Version 0.4: Changed to SolidFuel Resource. More config fixes, entry costs.
New Solid Rocket Nozzles: Now with two variations of each size, one for standard, one for high thrust.
(Higher thrust is balanced with lowered efficiency and cost)
Version 0.4.1: Fixed SRN-250 overheating
Version 0.5.0: More editing. New models for fuel tanks.

Version 0.5.1: Not entirely sure about the new models, but it's a start. Went and redid some of the engine configs.

License:


All Rights Reserved
(Until further notice)

Features:


0.625, 1.25 and 2.5 meter Solid Rocket Nozzles, efficiency and thrust variants
0.625, 1.25 and 2.5 meter Fuel Segments

Tech Tree Integration
Balanced parts (Mostly balanced. Needs some revising after 1.0)

Downloads

DOWNLOAD FROM DROPBOX (OrangeDox Enabled)

--OrangeDox tracks number of downloads.

Planned Features:


Modular Separator System -- build your own sepatrons! <-- Postponed for now. Expect never or after V 1.0 release.
.dll to disable crossfeed for V 1.0 -- Need to learn how to use C#!
New textures and models for V 1.0

The Modular Booster System was recently featured by KottabosGames! :D

Go check out his channel, leave a like, maybe even subscribe!

MOST RECENT PROGRESS: Updated to Version 0.5.1: Not quite sure what I'm doing in the modeling department, but hey, new nozzles!

Edited by Starwhip
Released 0.5.1

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I am most interested in this...Maybe even Zekes might take a liking to this if he were to make a modded version of his MASSIVE space shuttle.

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I is confused. Why are my parts invisible?

cOgd8q5.png

DvVlusO.png

Edited by Starwhip

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strange, when you fix this, you should keep the invisible texture just for a fun thing...makes it look like the capsule itself has some internal rockets!

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Fixed the first of many issues so far:

pfB0WHX.png

Now I need to get rid of the really ugly shading... :)

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Looking good!

FAuiZG7.png

(Also, is there a way to make it so that the fuel only flows down the stack? At the moment, it can go through fuel lines...)

EDIT:

We have 2.5 meter parts! Kind of...

0Pg6ZhZ.png

When I launch they become 1.25 meter parts with spacing in between... :confused:

Ah... I had it set to the smaller tank's ID in the .cfg. :P

Edited by Starwhip

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Why did you make a new resource (Booster fuel)? Why not just using SolidFuel? This would also fix your problem with fuelflow, since you can't transfer or move SolidFuel. :)

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Because it doesn't even transfer between tanks... I think.

Um...

I'll find out.

EDIT:

It doesn't. :(

Edited by Starwhip

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And now 0.625 meter.

New version fixed surface attachment as well, check it out!

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Wow, you are really rolling updates out fast...

If I wasn't already at capacity, I'd download this for use!

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If you wanted your own Resources thats fine but you could have done

@RESOURCE_DEFINITION[SolidFuel]
{
@flowMode = STACK_PRIORITY_SEARCH
}

And all still looks like it works the same.

EDIT- Well besides, I did edit all your tanks and engines to use SolidFuel.

Edited by Mecripp2

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Yes, but there's still crossfeed between tanks. If I can figure out how to fix it, I'll base everything off of SolidFuel. :)

I'll apply your method.

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VERSION 0.4: New nozzles, solid fuel resource. Further part balancing.

EDIT:

Aaghh! The new 2.5 meter SRN overheats! Quick, must fix!

Edited by Starwhip

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Why did you make a new resource (Booster fuel)? Why not just using SolidFuel? This would also fix your problem with fuelflow, since you can't transfer or move SolidFuel. :)

I second this.

PS- Potato Cake

SmallFatFetus

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I second this.

PS- Potato Cake

SmallFatFetus

It's already been done. :) Version 0.5.0 fixed it.

However, as SolidFuel doesn't transfer between tanks, or engines, and just stays put in it's own part, I've had to use the temporary solution of giving it a STACK_PRIORITY_SEARCH flow type with ModuleManager. I'm working on a .dll that will check if a fuel line is connected to a part with the SolidFuel resource, and disable flow if it is.

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Modular Booster System version 0.6.0 is on the horizon.

MBS 0.6.0 will add new models for engines, and possibly an upper-stage nozzle for each size. (Suggestion by FishInferno)

I am looking for testers. Currently I only have one.

Roles of testers would include:

-Looking for bugs

-Checking for consistency

-Playing the game with the parts

-Aggressively testing the parts

-Not submerging the parts in water, even partially. (:P)

If you would like to become a tester for MBS, send me a private message or post here.

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