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Camaron

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Everything posted by Camaron

  1. I swiped locking pins from this post by Whackjob early on in the thread, explaining the reasoning behind his structure.
  2. I must wonder, Whackjob, what hardware you're working with that allows you any level of bearable performance when operating ships like this or the one I saw in a pic a while pack with over 4,000 parts? I know you still lag plenty, but most people wouldn't have a functioning computer trying to load 4k parts at once. I attempted 2K a while ago - it took 6 or 7 whole minutes to even come out from the black loading screen. Forget trying to launch it! Maybe you posted what your new computer possesses already, but I didn't see it.
  3. Yep. Those SAS modules can make-or-break your ability to maneuver a ship. The big ones are lighter than the small ones for some reason.
  4. Locking Pin has enabled me to build a new Titan Fuel Ship weighing in at around 2,200 tons. Impossible without the Locking Pin. Thanks for your concept, Whackjob! I would not have thought of that if I had my entire life. (It's not orbited yet because I'm waiting on my new parts still, but Ive already flown it with some of the inner boosters, and its proven fast and stable.!)
  5. By the way, there's a Titan Thirteen coming soon. Eight wings vs Six, 3x 14400's high on all eight wings, and weighs in at 2,208 tons. Launchpad parts count is high enough that I am waiting on a new computer part before I start repeatedly test-launching something that big (20-30 minutes each to test fire single launches is too much for me when I have an i7 4820K coming one day from now). It already has proven flight-worthy. The Final Ship's part count is just 185. I actually had to steal a build technique from Whackjob to keep the thing intact. (It's so wide that struts don't reach from the center to the outer tanks). Currently has Six of the large mono cans, and total fuel capacity is just over 170,000 Nice renaming. It sounds right at home with "Triskelion." Also, I can probably stack more mono on the new ship if that's an issue. For me it would have been overkill, because I never have mono controls on a heavyweight ship, I leave docking maneuvers to the smaller guys. Also, I like your Ionic Science Probes.
  6. http://www./download/t2svnal1p3epk3o/Titan_Twelve.rar Link to the Titan Twelve's Craft File. There it is! Due to its enormous launch weight, ti works best with later-on gravity turns. I get decent results beginning to curve at around 15 km. One other thing, the innermost boosters drop first so watch their fuel, not the outer columns. Then two of the 3 outers, then the last outers, then the mids, and last the small boosters on the ends of the ship's tanks.
  7. This is a really interesting series. Looks like you could really use a gigantic Fuel Ship, though. Interested in a craft file for this guy? Its a single-launch ship, just over 100 parts in its final state.
  8. Its like soccer, only with massive, million-ton space rocks and a state-of-the-art 94-Krillion-dollar Space ship.
  9. I love the feeling of advancing through career with limited techs. Anyway I just wanna remind you that temp sensors can get a report while landed on Mun and Minmus. (or any non-atmospheric place.) What I'm getting at, is that your probe-machine should prove quite effective on minmus as well, with minor edits, since leaving minmus is just about the easiest thing in the world.
  10. As I hoped, the new strutted version is solid and doesn't exhibit "Sassy-Kraken Death-Wobble." It's essentially the same, except I added fuel tanks of various sizes at the tip in place of the fuselage structural part, for easy even-distribution purposes. The new version only squeaked out a 160KM orbit. I probably just started turning too sharply/early. Heavy ships just hate that atmosphere drag. I've also got ideas on how to build a crime against Kerbal-kind, Titan Thirteen. My goal is to exceed 2,000 tons / 150,000 units of fuel with one ship. I won't be attempting that in full yet. I have the i7 4820K coming in a few days to replace my doddering old IBM-brand Xeon W3520 system. I feel like I should be able to launch over 1,000 parts with a blazing proc like that! (Currently starting to chug pretty harshly around 600. 900? Forget it.
  11. I think this will become a much more popular topic IF/ WHEN Kerbal parts costs actually begin to count against some kind of actual economy, and hopefully, simultaneously becomes capable of truly recovering safely discarded / returned to Kerbin parts. I would love to design huge liquid boosters with chutes and legs and a probecore solely to get all the components back. It would be an amazing challenge, and I hope something like that happens. Judging from the parachutes on most of these designs, I am assuming that this is the intention. Soon, hopefully! (Sounds like 0.24 is really pushing for the beginnings of something like that.) But for now, I'll stick with blasting 1500-ton fuel ships into orbit because there's no existing mechanism to account for loss/waste.
  12. That's not a rover. Its a building that happens to have wheels.
  13. I'm stealing your "Locking Pin" concept, Whackjob. Try and stop me. Mostly because I just built and orbited a 1438 ton fuel ship, but I'm not satisfied. I want to go even bigger than that, and your linked trusses fit the bill.
  14. I wouldn't recommend spending any time trying to make an Ion-exclusive Eve craft. Just think of how impossible it is to even get off of Kerbin and remember that Eve has even more atmosphere and significantly higher gravity. Tylo, on the other hand... Might make for an appropriately VERY difficult challenge but I can imagine that it may actually be possible. I just completed an Ion-lander challenge for myself by landing on, and re-orbiting from Moho, in a craft I call "Gravidon III - Moho Edition". (Very similar to the base G3 in the starting post). I'll be chronicling the event soon, I have about 60 photos of the adventure. Edit: If Jouni's numbers are accurate, Tylo is absolutely impossible with a pure-Ion craft. Do not attempt.
  15. That's underselling it. Not only does it completely refuse to obey staging rules, but I've even had it outright destroy parts/ whole ships. You may as well just bomb the craft. The old Rockomax decoupler does the job just fine though, even with Super-heavy stuff.
  16. So....I've built a 1,435 - ton Titan XII, but it likes to just... Wobble itself to pieces for no reason.....AFTER a fully stable launch, and acheiving a perfect 300KM orbit with it's 100,000 fuel. (and ejecting the last boosters which took proper strutting with them I know I can probably fix this with some simple struts, (and will, by the time anyone even reads this post), but is anyone else getting this Kraken-like SAS-based self-annihilating behavior? I've encountered this with at least six totally different crafts. This is Titan Twelve, BTW.
  17. Just a quick tip - The New biggest decoupler is a buggy, ship-wrecking nightmare. Just use the big rockomax one, it works just fine even for Horrifically enormous ships.
  18. Well, I Imagine if you make one of these the center, then attach like six more in a radial pattern to it, you would get seven times as much. That is, if you computer didn't catch fire during the attempt.
  19. This is incredible I should tell you it inspired me to make a showcase thread for Ion ships. It would be fantastic if you got in on that.
  20. Hello, everyone! With the latest ARM 0.23.5 update, The Ion Engine has been amped up from 0.5 thrust to a full 2.0! This means that we can now build crafts based on the Ion technology in ways we simply couldn't before. In my tinkering this week, I've found that Ion landers can capably target every world except Eve, Laythe, and Tylo. Even Laythe is probably achievable with some careful design. This thread is simple: Show us what you've created with the new-and-improved Ion Technology. If you haven't given Ions another go since the update, I recommend giving it a go! To start things off, here's a summary of this thread's Ion ships so far (Updated 7/23/2014) And a photo set of my own Kruphix III Lander on it's test run mission to the Mun Special thanks to RocketscientistV for the tip on imgur embedding! Last Notes: If you don't name your craft, it will get the most generic description when added to frontpage! The word "Xenon" has been added into the thread title, so that it may be searched easier.
  21. Welcome the Flintstones to the Space Age.
  22. Yeah, hadn't unlocked nosecones or air surface controls. Seriously my aircraft tree is nonexistent.
  23. Zoom out far enough, and anything would be insignificant.
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