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Camaron

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Everything posted by Camaron

  1. ...And this ship which I've just finished, after building and scrapping two other full size Titan projects for unstable launchers, Is the most versatile, maneuverable Titan yet. I'll admit, it's not quite as monstrous as the Thirteen, at "only" 1,860 tons, but here are some of it's highlights. - Eight Kerbal Capacity. Ship is controlled by a probe brain in the center - "control from here" is not something that should be needed with this ship. - Relatively large Kethane storage capacity, and four large Converters to put it to work. - 32 Large Monopropellant containers, for a total of 24,000 units of monopropellant for all your RCS uses. - Powerful maneuvering systems, based on a centralized design including 46 SAS units, and 32 onboard RCS thrusters. - Large Docks at both ends, as well as medium and small docks on the outside, and Claws for grabbing anything else that needs to be grabbed, even if it doesn't have docks. Passing by an old scrap ship? Eat that fool. - Six Nuclear engines. Very underpowered for a ship this size, but magnificently efficient. - Launch cluster can propel this craft to a full 800km round orbit. Or halfway to the Mun. Whichever suits your fancy. https://www./?qwj6qscozzlbazk
  2. The new Titan Thirteen is much more capable of launching itself to higher altitudes. I've had one of them achieve a 520km round orbit on its launcher during testing - and keep in mind I fly manual. A perfectionist like mechjeb could probably do even better. Just something to look forward to once Hexaflexagon finally runs out of juice.
  3. Here it is: http://www./download/k3gbzc6ga65tl8h/Titan_Thirteen.rar It's not nearly up to your usual monopropellant standards, but I think you can handle a little bit of tweaking. 6/22 Edit: Nevermind. The ship in my next post is far superior. And here's the Andromeda M as well. It would take seven or eight Titan XIII's to load Andromeda M. That's probably a few hours time, easy. Especially since neither ship has RCS on their own, so you would have to update one of them. https://www./?86vussn6aa2s0y5 To be honest, I really haven't played much since late May either.
  4. Here's a mediafire link to my copy of the two converters. Only the part.cfg file is actually different, with the altered specs. If you have any worries about it, just make a copy of the original first, so you can easily revert it if you choose. https://www./?a8r515u87tr5f3p If you aren't already familiar, the Kethane mod's parts are in: KSP 23.5\GameData\Kethane\Parts. Looks like you're setting up for one crazy ambitious mission here. I'm anxious to see how it plays out.
  5. And we're back, in style! It's a good thing you have mechjeb or landing on that bad would be nearly impossible. Are you going to be using a Jetcraft for the Laythe landings? It would make sense because it's the only other Oxygen-atmosphere planet right now. By the way, I went through the trouble of creating a set of Kethane conversion rates that make a lot more sense. If you want them, you can have them.
  6. Actually, I would rather see SpaceX stay focused on the real deal.
  7. Got a sweet SpaceX banner for all of you fanatics! http://forum.kerbalspaceprogram.com/threads/81474-Who-would-like-to-fly-a-perfect-SpaceX-Flag?p=1185396#post1185396
  8. http://www.cnn.com/2014/05/29/us/spacex-new-spacecraft/
  9. Unfortunately, no. As an experimental ship, it went in the "Untitled Space Craft" slot, and was blown away by the very next experiment. Sorry. It was a pretty typical rocket shape with four eight-jet clusters attached to outer columns that held a fuel tank and several SAS modules.
  10. Here you go. A perfect, High-res SpaceX with transparency-based background. https://www./?koachh2v66baoal <<< Download Link The base resolution is 2560 x 1600. If you need it smaller, just edit it into the resolution you want.
  11. So, I was experimenting with the idea of a Jet-based, fully returnable/reuseable SSTO Lifter, aiming for the 100-ton+ range, at around 20,000 when my mistakes caught up with me at mach 3. The whole thing went into a hard spin, which caused all 32 jets to repeatedly cycle on, spark, and shut down, creating a beautiful disaster. Thought you guys might enjoy this.
  12. It's time for a change of scenery! No more tiny, tiny SSTO's! I present to you: Andromeda-M! The biggest friggin SSTO you've ever laid eyes on!
  13. Thanks! However, I'm using the standard VAB. The root part of the Andromeda is actually one of the middle tanks. Once the top was built, I shoved the whole contraption right through the roof. Despite that, the engines were still nearly on the floor. I'd love to have access to a bigger VAB! (Anyone have a hint on how I might achieve that?
  14. Well, as an ebay dealer, I've always got my eye out for cost-effective and profitable PC parts. My CPU was an open-box from newegg at $260. i7 4820K - Newegg, $260. MSI GTX 660TI - Ebay, around 1-1.5 years ago @ $230. That wouldn't be a great price now, but it was pretty great at the time. MSI X79A-GD45 Plus - Ebay, 4 months ago @ $117 in auction. Originally tested 66 Xeon chips I had bought, but I decided to use it to replace my old Junk-parts system based on a Lenovo S20. Those 66 Xeons netted me a five-digit profit yield, so that's why I suddenly upped my rig so dramatically. UP2414Q 4K Monitor - Ebay, $670. Just got it three days ago.. Ultra Black Edition Case (U12-40670) - Actually a very old discontinued model. I just really liked the looks of it - Ebay, $90. 16GB DDR3 Corsair - Newegg, retail price $170-ish CX600M PSU - Ebay $80 2x WD 1TB RE2 in Raid 0 - Ebay, over two years ago. Don't remember what they cost me. It wouldn't be fair not to count the Logitech illuminated keyboard and Performance MX Mouse, which cost around $80 each but are both over four years old. Logitech stuff just never dies! Well, I keep my debris persistence off. But even so, I usually put a big ship like this into a spin before ejecting its boosters, so they end up going quite far away.
  15. Well, I'm running a 4820K, so I have a pretty nice edge when it comes to handling heavy partcounts. Andromeda M with the launcher is 930 parts...which still puts me at 1.5 frames. Anyway here are some photos of the Andromeda M's Launch engines. Operated normally, it can circularize an orbit at 350,000-400,000km. But fly it as an SSTO and it can still reach low orbit. That's what I did here to give you a great view of the engines since I cant zoom out far enough to show this to you from inside the VAB. (I also may have inadvertently created the biggest SSTO ever built.) Remember that all these pics are in 4K resolution, so you can click the gear in the upper right corner of the photos to get to the true supersize images for the most detailed view.
  16. Well the Titan's launcher is shown in the lead thread. Did you mean Andromeda? Keep in mind Andromeda, unlike Titan, reaches orbit nearly emptied, so it's actually a little lighter as a payload.
  17. Awesome double craft there! but I'm a little confused at the dismount. Couldn't we just retract the solar panels and make that whole ordeal much simpler?
  18. Here's an extraordinarily High res image of Titan 13 followed by it's craft file. I just had to try out the new 4K monitor! By the way, for anyone who can bankroll it, and has enough eyesight clarity to actually use it, I recommend the Dell 23.8". It runs on magic and makes pixels out of babies' hair. I got mine for $670 on ebay, which is staggeringly lower than I ever expected to be getting a 4K screen! http://www./download/k3gbzc6ga65tl8h/Titan_Thirteen.rar ....and here's Andromeda-M, named for its just-over-a-million Liquid Fuel storage capacity.
  19. It's basically a substitute for the Jet engines, that can work on Duna and Eve.
  20. //

    //C190

    //

    MODULE

    {

    name = KethaneConverter

    HeatProduction = 675

    InputRates

    {

    Kethane = 4.5

    ElectricCharge = 9

    }

    OutputRatios

    {

    LiquidFuel = 0.85

    }

    }

    MODULE

    {

    name = KethaneConverter

    HeatProduction = 825

    InputRates

    {

    Kethane = 5.5

    ElectricCharge = 11

    }

    OutputRatios

    {

    Oxidizer = 0.85

    }

    }

    MODULE

    {

    name = KethaneConverter

    HeatProduction = 800

    InputRates

    {

    Kethane = 4

    ElectricCharge = 6

    }

    OutputRatios

    {

    MonoPropellant = 0.925

    }

    }

    MODULE

    {

    name = KethaneConverter

    HeatProduction = 1200

    InputRates

    {

    Kethane = 4

    ElectricCharge = 16

    }

    OutputRatios

    {

    XenonGas = 0.025

    }

    }

    }

  21. Here's my version of the conversion configs.

    // --- Converter parameters ---

    //C090

    MODULE

    {

    name = KethaneConverter

    InputRates

    {

    Kethane = 0.9

    ElectricCharge = 4.5

    }

    OutputRatios

    {

    LiquidFuel = 0.85

    }

    }

    MODULE

    {

    name = KethaneConverter

    InputRates

    {

    Kethane = 1.1

    ElectricCharge = 5.5

    }

    OutputRatios

    {

    Oxidizer = 0.85

    }

    }

    MODULE

    {

    name = KethaneConverter

    InputRates

    {

    Kethane = 1.2

    ElectricCharge = 3

    }

    OutputRatios

    {

    MonoPropellant = 0.925

    }

    }

    MODULE

    {

    name = KethaneConverter

    InputRates

    {

    Kethane = 1

    ElectricCharge = 8

    }

    OutputRatios

    {

    XenonGas = 0.025

    }

    }

    }

  22. Still can't get it to take effect. ModuleManagar is now up and functioning, thanks to Loqris, and MM shows up on the loading screen, but says 0 patches.
  23. Link works now, but the file doesn't seem to take any effect. It is within the Kethane Folder within GameData as instructed. Is that right? (Sorry, I'm great with numbers and reason and all that, but I'm very new to actually modding Kerbal) Also, when I opened up the file to see what was in it, I saw that you used the original output numbers that represent the direct outputs, which isn't correct. The OutputRaito numbers are 0.85 for LFO, 0.925 for Monopropellant, and 0.025 for Xenon, which is the decimal representation of the mass-yield percentage. Both converters actually share the same ratio numbers. I'm just trying to make sure this override file you've made is in full working order - I'll likely be keeping it around. Thanks a bunch.
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