-
Posts
72 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by junkie_business
-
Hi, I've just started with 1.2, I'm in sandbox with extra ground stations turned off - but my signal penetrates Kerbin. Is this correct? I'd have thought it would require a clear line of sight like RemoteTech? Thanks, jb
-
[1.1.x] Space Shuttle Engines (2016-07-03)
junkie_business replied to sarbian's topic in KSP1 Mod Releases
Hey sarbian, thanks for the mod. Is there a way I can get the gimbal stuff to work with engines from other mods? I've tried to do it with a FASA engine (only by pasting the 'KM_Gimbal_3' module into the config) and while I get the proper menu when I right-click, the sliders have no effect. Is there a solution to this? I'd love to use the trim feature on other engines. Thanks, jb -
Man, nobody here is under any obligation to even acknowledge any suggestions you make, much less implement them. Which university you attended is irrelevant and nobody cares what you say your IQ is. [REMOVED] If you have ideas, why not implement them yourself like NK says? I'm trying to RSSize some mods; having never done anything even remotely codinglike before I've asked NathanKell and others what were probably silly questions and received nothing but civilized responses. Consider that the reactions you look to be getting from modders may not be their problem. Also your complaint that someone criticized you for a 'wall of text' was hilarious, it being buried in a wall of text. Congratulations on that.
-
Thanks for the reply. I've been playing around and things seem to be working out, but how do I find those ratios if I don't know the IRL flow rates? I could do it for F1 because it's well documented, but I'm having trouble finding information for other engines, or I can only find the total F+O flow, as with the Fregat engine.
-
Sorry Nathan, you made RSS/RO so much more reliable and easier to use, it's tempted me to get involved again, I'd love to bring some of RaiderNick's pieces into the RSS. I've been fiddling with engine configs and I either forgot or didn't ever know what to do with engine configs. Say I'm trying to RO'ize RN's Fregat, how do these numbers relate to what the game does by the time it's on the pad? What units are the 'ratio' measuring in, mass isn't it? Does it work out fuel consumption on its own via the Isp? I hate to ask but there doesn't seem to be a guide for this anywhere. Keep up the good work my man.
-
Component Space Shuttle - dev thread [IMG heavy!]
junkie_business replied to a topic in KSP1 Mod Development
I'm having a problem on the RSS version too, several km after launch it starts to roll around an axis which seems to be located somewhere near the Ext. Tank connection node. I'll have another look tonight. -
Component Space Shuttle - dev thread [IMG heavy!]
junkie_business replied to a topic in KSP1 Mod Development
Is there an alternative link to this? Mediafire is giving me about 5kb/s. -
[1.1.2] Realism Overhaul v11.0.0 May 8
junkie_business replied to Felger's topic in KSP1 Mod Releases
Hey guys, great mod. I'm having a problem with RaiderNick's R7, the verniers don't seem to gimbal at all, did I miss something on the install? -
8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
junkie_business replied to DennyTX's topic in KSP1 Mod Releases
Any ideas how I can stop this doing somersaults with FAR? -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
junkie_business replied to raidernick's topic in KSP1 Mod Releases
For some reason whenever I click a Salyut in the VAB sidebar, once it appears the green tick that sits in the corner and gives you career notifications starts counting up really quickly with messages like 'You hired Somename Kerman', and I'm locked out from clicking the actual part and moving it or anything. This only occurs with the Salyut stations, and never happened with the v0.53 version, any ideas? EDIT: The same also happens with Skylab -
Hey Nick, great mod, but I'm having some launch troubles. Firstly the space bar doesn't work to stage. Then few seconds after liftoff, the screen goes black, the HUD items stay but go blank etc, the altitude pointer goes literally off the scale quicker than any rocket could manage. This only happens with your launch hardware, any ideas? I'll try and get a screenshot next time.
-
[1.1] RemoteTech v1.6.10 [2016-04-12]
junkie_business replied to Peppie23's topic in KSP1 Mod Releases
You're right, I just reinstalled all of my mods. Except ModuleManager. Herpa derp. -
Hey Bull, when I try to use the Vostok Rocket .craft it says that the Soyuz 1st stage lateral booster, the 2nd stage and the 3rd stage decoupler are missing, but I have them and they work separately. Do you know what's up?
-
[1.1] RemoteTech v1.6.10 [2016-04-12]
junkie_business replied to Peppie23's topic in KSP1 Mod Releases
Thanks sidfu: http://www.dropbox.com/s/c2bmxjfk68fgabh/KSP.log https://www.dropbox.com/s/urzh6u0ltv53gqv/output_log.txt -
[1.1] RemoteTech v1.6.10 [2016-04-12]
junkie_business replied to Peppie23's topic in KSP1 Mod Releases
Hey, I'm not getting any stock antenna RT2 functionality. I've got the latest ModuleManager. Any ideas? If I edit a mod antenna to have RT functionality, it works fine. -
I know what you mean klick, but I imagine for most people, the rocket is the means, rather than the end. I know I spend a lot more time tweaking landers or rovers than I do rockets, and sometimes I just want a vehicle that will get where I need it to be with minimal interference - which is a big deal with FAR launches. If that vehicle looks and sounds fantastic, then even better. It's a masterpeice. If Energia and Vostok are half as good as this, I'll be very pleased.