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Claw

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Everything posted by Claw

  1. Hmm. Undo has always been really flaky, and I'm not sure if it received any attention this update. Any reason you can't hold MOD+Click to copy the stack without pulling it off? Not that it fixes "undo." Cheers, ~Claw
  2. Fuel line code was changed. Functionality should be the same, so if you're having problems try to delete the old fuel lines and replace them. See if that kicks them into place. Cheers, ~Claw
  3. I loaded your save and can confirm what you are saying. It looks like your save is corrupt in some way, although looking at the save itself doesn't show anything obviously wrong. You might have just gotten unlucky, but... I recommend starting a new save, and try to follow the same general path that you did last time. Try to remember what you're doing (and what kind of craft you launched last) and see if it happens again. I'm looking through your .craft right now, but it would be good to know which one you were flying when the game crashed. Cheers, ~Claw
  4. RedRx, I looked through all your logs and can't find anything obvious that's causing your problems. Try taking a look through this post. There are some things you can try that might help. If that doesn't do any good, please look here for how to provide some more info such as pictures of the craft you are flying, or anything you can think of that you might be doing that's the same across the games. Welcome to the forums. ~Claw
  5. The biome hopper challenge is now open for v.90! I might split the achievement boards further if there are a lot of entries from other bodies. Cheers, ~Claw
  6. The large launchpad fix has been incorporated. And I thought the EVA Ejection fix was done, but sounds like it wasn't. Did you get the actual ejection? Or were you getting the ladder slide? I know the ladder slide is still present, but I thought the ejection fix was incorporated. To answer the bigger question, these are still compatible with 0.90. Although there are some things I need to update, and the symmetry action fix doesn't work (but won't break your game either). I need to go back and test the EVAEjectionFix since I thought that bug had been taken care of. So stand by for updates (hopefully soon-ish). If you're using my fixes, just delete the LargeCraftLaunchFix.dll (shouldn't be needed). Cheers, ~Claw
  7. That is very good to know. However, mcbmaestrois running into a known problem with the 64-bit stock career. Unfortunately this bug is being very stubborn and is likely buried pretty deep. ~Claw
  8. It sounds like THX1138 is looking to recover parts that are landed on Kerbin. Do you know off hand if these work for parts that are already landed? Cheers, ~Claw
  9. Indeed a valid point. I suppose I was only addressing the "Normal" comment in his post. Good point out, I'll have to remember this when it comes up later. Cheers, ~Claw
  10. Yeah, this problem has been around for a while. I know exactly what you're talking about and it's kind of annoying. I don't know if the cause is really known. If it's a unity or KSP thing.... :/
  11. Okay, I see you already refreshed your video drivers. See if you can get into your NVIDIA panel and revert to a previous version of your drivers. Sometimes when they update, they break things. Also, Unity received an update on this KSP release. So hopefully that isn't causing your issue because that's a bit harder to fix...
  12. That might be because you can already control the contract rewards. Having a slider for building upgrade costs might be redundant. Although I see your point because upping contract rewards also impacts parts and R&D purchases.
  13. I think someone built a mod for this, but I can't recall the name off hand (or if it's even current for 0.25, let alone 0.90).
  14. Porkjet was a busy man, and he's working on landing gear. I'm sure the usual "soon" word can be thrown around, but there's no official announced timeline. Cheers, ~Claw
  15. Kerbonauts, It's very hard to help diagnose your problems if you don't provide more information. Please see this link, which explains where to find the log files. http://forum.kerbalspaceprogram.com/threads/92230-Stock-Support-Bug-Reporting-Guide Thanks, ~Claw
  16. Try checking the waypoint in the tracking station. The new contracts generate random names, so I think that's what you have there. Rather than a contract that specifies taking Bill for a ride. Cheers, ~Claw
  17. I would recommend (if you haven't) copy over an old settings.cfg file. It may be that KSP is failing to detect your resolutions for some reason while trying to generate a config file. If you did copy it over, try deleting it. Cheers, ~Claw
  18. That's good to hear. The problem with Win 64-bit career mode is that the building models show up fully upgraded, even though the rest of the game thinks they are at Tier 1. So there's no way to upgrade them, and you're stuck with the Tier 1 limits. Makes it very hard to progress. Cheers, ~Claw
  19. FYI: Win 64-bit career mode is suffering a deeply buried bug that makes it relatively unplayable. Sandbox mode seems usable still. Per kerbal. In other words, you can't simply launch your kerbal into a short Kerbin flight over and over to earn XP. You must give them new experiences. Cheers, ~Claw
  20. Actually unity received an update. Something else maybe...Have you tried using the OpenGL switch along with the -popupwindow? Perhaps that will work since you say that windowed mode is working. Cheers, ~Claw
  21. Flights, flybys, orbits, landings, and planting flags are the ones I remember off the top of my head. Kerbin is slightly more restrictive, simply because it's right there. You can only log one of those per body per flight though (but multiple bodies per flight), and can earn each one only once... So plan accordingly. Cheers ~Claw
  22. Yes, there can be separate fixes depending on your Operating System and your type of KSP install. Please make sure you are specifying if using Steam or the KSP store. Also, if you can upload log files that will help us get to the root of the problem faster (As Supernovy pointed out). Cheers, ~Claw
  23. It's a fine line between allowing freedom to create and making gameplay look realistic, and feedback is certainly welcome. There are uses for it, and many ways to abuse... Cheers, ~Claw
  24. Try posting your question here. Please also check the stickies, as we will need some extra info in order to help you best. http://forum.kerbalspaceprogram.com/forums/76-Support-%28unmodded-installs%29 Cheers, ~Claw
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