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Everything posted by Claw
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Fuel line code was changed. Functionality should be the same, so if you're having problems try to delete the old fuel lines and replace them. See if that kicks them into place. Cheers, ~Claw -
I loaded your save and can confirm what you are saying. It looks like your save is corrupt in some way, although looking at the save itself doesn't show anything obviously wrong. You might have just gotten unlucky, but... I recommend starting a new save, and try to follow the same general path that you did last time. Try to remember what you're doing (and what kind of craft you launched last) and see if it happens again. I'm looking through your .craft right now, but it would be good to know which one you were flying when the game crashed. Cheers, ~Claw
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Seemingly Random Crashes
Claw replied to RedRx's topic in KSP1 Technical Support (PC, unmodded installs)
RedRx, I looked through all your logs and can't find anything obvious that's causing your problems. Try taking a look through this post. There are some things you can try that might help. If that doesn't do any good, please look here for how to provide some more info such as pictures of the craft you are flying, or anything you can think of that you might be doing that's the same across the games. Welcome to the forums. ~Claw -
Biome Hopper Challenge (Open for v0.90!)
Claw replied to Claw's topic in KSP1 Challenges & Mission ideas
The biome hopper challenge is now open for v.90! I might split the achievement boards further if there are a lot of entries from other bodies. Cheers, ~Claw -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
The large launchpad fix has been incorporated. And I thought the EVA Ejection fix was done, but sounds like it wasn't. Did you get the actual ejection? Or were you getting the ladder slide? I know the ladder slide is still present, but I thought the ejection fix was incorporated. To answer the bigger question, these are still compatible with 0.90. Although there are some things I need to update, and the symmetry action fix doesn't work (but won't break your game either). I need to go back and test the EVAEjectionFix since I thought that bug had been taken care of. So stand by for updates (hopefully soon-ish). If you're using my fixes, just delete the LargeCraftLaunchFix.dll (shouldn't be needed). Cheers, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Indeed a valid point. I suppose I was only addressing the "Normal" comment in his post. Good point out, I'll have to remember this when it comes up later. Cheers, ~Claw -
Engine Audio in Map Veiw
Claw replied to Highlad's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah, this problem has been around for a while. I know exactly what you're talking about and it's kind of annoying. I don't know if the cause is really known. If it's a unity or KSP thing.... :/ -
Okay, I see you already refreshed your video drivers. See if you can get into your NVIDIA panel and revert to a previous version of your drivers. Sometimes when they update, they break things. Also, Unity received an update on this KSP release. So hopefully that isn't causing your issue because that's a bit harder to fix...
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
That might be because you can already control the contract rewards. Having a slider for building upgrade costs might be redundant. Although I see your point because upping contract rewards also impacts parts and R&D purchases. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Sadly, Mk3 IVAs do not yet exist. -
No Landing Gears for MK3 Planes
Claw replied to Latori's topic in KSP1 Gameplay Questions and Tutorials
Porkjet was a busy man, and he's working on landing gear. I'm sure the usual "soon" word can be thrown around, but there's no official announced timeline. Cheers, ~Claw -
Crash when trying to start game.
Claw replied to ItchyFlea's topic in KSP1 Technical Support (PC, unmodded installs)
Kerbonauts, It's very hard to help diagnose your problems if you don't provide more information. Please see this link, which explains where to find the log files. http://forum.kerbalspaceprogram.com/threads/92230-Stock-Support-Bug-Reporting-Guide Thanks, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Try checking the waypoint in the tracking station. The new contracts generate random names, so I think that's what you have there. Rather than a contract that specifies taking Bill for a ride. Cheers, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
That's good to hear. The problem with Win 64-bit career mode is that the building models show up fully upgraded, even though the rest of the game thinks they are at Tier 1. So there's no way to upgrade them, and you're stuck with the Tier 1 limits. Makes it very hard to progress. Cheers, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
FYI: Win 64-bit career mode is suffering a deeply buried bug that makes it relatively unplayable. Sandbox mode seems usable still. Per kerbal. In other words, you can't simply launch your kerbal into a short Kerbin flight over and over to earn XP. You must give them new experiences. Cheers, ~Claw -
Grafik glitch 0.90
Claw replied to superm18's topic in KSP1 Technical Support (PC, unmodded installs)
Actually unity received an update. Something else maybe...Have you tried using the OpenGL switch along with the -popupwindow? Perhaps that will work since you say that windowed mode is working. Cheers, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Flights, flybys, orbits, landings, and planting flags are the ones I remember off the top of my head. Kerbin is slightly more restrictive, simply because it's right there. You can only log one of those per body per flight though (but multiple bodies per flight), and can earn each one only once... So plan accordingly. Cheers ~Claw -
Did I use the gizmo's incorrectly?
Claw replied to Darren9's topic in KSP1 Technical Support (PC, unmodded installs)
It's a fine line between allowing freedom to create and making gameplay look realistic, and feedback is certainly welcome. There are uses for it, and many ways to abuse... Cheers, ~Claw -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Claw replied to KasperVld's topic in KSP1 Discussion
Try posting your question here. Please also check the stickies, as we will need some extra info in order to help you best. http://forum.kerbalspaceprogram.com/forums/76-Support-%28unmodded-installs%29 Cheers, ~Claw