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XOIIO

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Everything posted by XOIIO

  1. I'm having a couple issues, likely stuff I don't know since I haven't played for 2 or 3 updates (last update I played on was asteroids). Anyways whenever I have a probe, be it a lander or satellite, it vanishes when I return to the space center. I can never find it again, it's like I ended the flight but I did not. What gives? Also I noticed while making some probe controlled fuel tanks for delivery, I can no longer turn with RCS. translate up/down/left/right still works, but I can't rotate. That also happens with the station I built, but if I turn on SAS and RCs no monopropellant gets used at all and no jets fire.
  2. Tried making a vertical one too for the heck off it, it's also challenging to get into orbit, probably because I went with a three jet engine design instead of the regular two for looks, adding a decent bit more weight, but it looks really cool! (So I'll have to figure it out). Mechjeb can easily get it to 1500M/s with a modified rocket ascent profile, it's just raising the apoapsis enough after that.
  3. Thanks, once it's out of testing (pretty much right away) I'm going to call it the SSSSTO (Super .... Single Stage To Orbit) I've found I can run the jets at around 32km if I get lucky, maybe higher when I get better at horizontal speed, but I'm not sure. I already use Prevent engine flameout, only tried manage air intakes a couple times, seemed to make it harder to get up high enough, but it shouldn't really. Probably just my crap piloting lol. You are correct about the angle of attack, I tried adding more wing surface but without radically changing the design I can't without moving the lift area before the COM. Anyways, made it to space! Just the once so far, but it was pretty good. I got a slingshot off the moon to send my probe out of kerbins SOI (though I should have done it after, no big issue though, it was only a 41 second burn out of the ~45 minutes on that probe), changed the plane's orbit, came down over a nice land mass, unfortunately on the other side of the world, but made a nice gliding touchdown in the highland fields. I could have saved some fuel, but used the last in my LV-N to pick up a tad more horizontal speed as I wasn't sure if I was coming down to fast or not. This thing costs 101k to launch, unfortunately you only get back 33k for recovery, probably because of the distance, I am going to upgrade the management thing for that, but it seems a tad shallow. I'll aim closer to KSP next time lol. Either way, great way to get probes out of kerbin's SOI, haven't checked compared to a fairly basic probe launcher but I bet it's cheaper too. If not at least it's more stylish.
  4. oh yeah craft file: https://www.dropbox.com/s/zcow1y0ujz9uguh/Spaceplane%201.craft?dl=0
  5. Ah, thanks. This will save many hours of frustration over time lol.
  6. That helped a lot. Here are images of my craft, I just can't get much into the last layer of atmosphere reliably, I've tried all sorts of things, gradually changing angle of attack, going to the point where my engines are getting low and flattening out, nothing really helps. Highest AP I got once was 48km. Found the mechjeb setting to show vertical speed so that should help, I'll instead try and focus on that, it's just a pain because I get up to a decent speed between those two atmosphere layers, get reentry effects, and then I end up losing speed after gaining it for a bit and even going totally horizontal I keep losing altitude :/ I also plan on one with a Clamp-o-tron and crew cabin for taking people up to stations/ bases on the mun and minimus, and one with two large cargo bays to launch long range ion or LV-N probes, however I need to learn how to fly these damn things first. I keep getting close, but can't make it.
  7. I think I saw in a thread somewhere that there was a button you could hold so that things would only connect on connection points, and not "flat connect" on any other surfaces? That would be very handy with the new cargo bays, I'm using part clipping to stick a junior clamp o tron since I can't place it dead center otherwise.
  8. Posting this here as suggested: Alright, had a thread a long time ago asking if an SSTO that I made could get to orbit, it would seem I can make ones that can get into orbit, in theory, but I just SUCK ASS at pilotting them. Generally they are on the heavier side and can't take off until the runway drops off, but I just can't get em into orbit even if I can reach 1.2km/s+. I generally try to build them so that I could use turbojets to actually get my apoapsis where I want, and then an LV-N to circularize and have loads of Delta left over to pop about. I just can't get the damn things into orbit, I have a few times before but never reliably :/ the current one I have is intended for launching ion sats to explore out to a decent range, it weighs about 20 tonnes, but flies quite nicely and is balanced properly, I just can't get the right damn ascent path :/
  9. Alright, had a thread a long time ago asking if an SSTO that I made could get to orbit, it would seem I can make ones that can get into orbit, in theory, but I just SUCK ASS at pilotting them. Generally they are on the heavier side and can't take off until the runway drops off, but I just can't get em into orbit even if I can reach 1.2km/s+. I generally try to build them so that I could use turbojets to actually get my apoapsis where I want, and then an LV-N to circularize and have loads of Delta left over to pop about. I just can't get the damn things into orbit, I have a few times before but never reliably :/ the current one I have is intended for launching ion sats to explore out to a decent range, it weighs about 20 tonnes, but flies quite nicely and is balanced properly, I just can't get the right damn ascent path :/
  10. Is there a default way to change the color of parts I have just never seen or is it a mod?
  11. Oh man that is awesome, I'm guessing the legs are to right itself?
  12. Install the hyperedit mod, you can set the orbit around any planet or moon, as well as loads of other stuff, I use it for getting things like my wobbly, massive refueling station frame into orbit, it would have been near impossible, especially since the station alone lags it to hell.
  13. That's an awesome little shuttle, but I draw the line at multiple intake clipping, you can make some awesome stuff that way but it just feels dirty.
  14. Alright, cool to know that I can get more fuel, I was using the nuke so that I could get my speed up a bit faster, but I'll work on reducing the time I need it. I suppose that will be more of a priority when we actually get charged for stuff when costs are introduced. I also didn't know you could get to 2000m/s in the atmosphere , I'll have to reduce my climb speed more earlier on.
  15. Ah I see, found the post but thought it was the full url lol. Rescued jebediah, this thing gets some great reentry effects, I'll add them to the album.
  16. This thing should also be able to take a little satellite/probe payload with it, I'll have to test it out. Also, anyone have name ideas? I just hope they update this cockpit so that it has an interior and you can see out of it, it does kind of seem like the spaceplane stuff is a bit lacking right now. I also might want to make a version with the pointed cockpit in front so I can take 2 people into orbit, guess I'll just see as I use it.
  17. WHOOOO!!!!!!!!!!!!!!! Guess I just needed the right ship! This started out as a vertical one, then I just stuck some wings on it, got it into this orbit on my second try! Just needed to add a second RCS wheel and two more intakes, same flight profile as every other time I tried and it worked flawlessly! I do need to add a couple more stick anywhere RCS ports in key locations, and maybe add solar panels or just more of the thermal ones, and it will be perfect! Funny thing is, I wondered why I had bill kerman instead of jebediah, when I got to the station frame I was testing I found out, since I used hyperedit to get it into orbit, I had forgotten to make it unmanned I'll send an unmanned plane up there to bring him home XD. Also, having that refueling station higher up was much better, no need to set up a phasing orbit, just match the plane a little bit, and then Hoffman transfer right to it Plenty of fuel to spare! https://www.dropbox.com/s/hrhyt0e2na3gzp6/bleh.craft https://imgur.com/a/hCaNy#0 edit: hmm, how do you embed the album? edit2: ah got it. edit3: nope, never mind :/
  18. So 1300m/s is good? I always gave up when I couldn't reach 1600m/s figuring it would be a failure. I originally tried this with two rapiers, maybe I will again, but the thrust was so low it was extremely slow to gain altitude, at least this thing can take 4x phys warp.
  19. holy crap lol! So they just thought of everything it would need to do, and added rockets XD
  20. I'm starting to put some things in higher orbits, though right now just a satellite in geostationary orbit so far, I figure when I have stuff at 500km orbits I will need a bit more DV to take them down, and I have an asteroid tug without fuel at a pretty eccentric orbit. Also... that's no moon... lol
  21. Hey all, with asteroids, and now several ships stuck in orbit since they don't have enough fuel to pull an asteroid all the way to where I want it, and various other bits of debris I've decided I finally need a deorbit tug, a "cheap", easy to launch ship to latch on, kill velocity, and burn up/crash with the rest of it, I came up with this. It has enough delta v to deorbit anything in a modest orbit altitude around kerbin, is fairly lightweight, (same as the spaceplane I made and can't fly) and "cheap" Too tired to make a launcher for it today but it will be pretty simple to do.
  22. That's a badass SSTO, I have thought of trying that sort of a design next, probably much easier.
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