XOIIO
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Everything posted by XOIIO
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There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Screw it, spaceplanes are awesome, but I can't fly them for ****, it would take too many attempts to get into space for it to be worth time compared to a rocket. Until mechjeb can fly my spaceplane into orbit I'm just stickign with rockets :/ -
attempt upgrade button not working
XOIIO replied to Jupiter02's topic in KSP1 Gameplay Questions and Tutorials
Well, if steam hasn't uploaded the save to the cloud you can reinstall the game and you might get your save back. -
[DUNA MISSION FAILURE] Ship issues... again.
XOIIO replied to Starwhip's topic in KSP1 Gameplay Questions and Tutorials
Not sure if this has been mentioned, but if not, get mechjeb and let it do the long tedious burns, it will time it just right and stop once it's done, super handy for ion crafts or large LV-N burns, I can just whack it on for a 15 minute burn, time warp 2 or 3 times and set an alarm on my phone for roughly when it will be over. -
Multiple SAS and inline reacton wheels
XOIIO replied to tyraidooi2's topic in KSP1 Gameplay Questions and Tutorials
More torque. -
Burn time grows instead of shrinks ... What I learned today
XOIIO replied to ioexcept's topic in KSP1 Discussion
Lol, no kidding, for some reason it works now though, I had an upside down ship and it took off no probelm, then a realised in orbit that I was controlling from the wrong pod. -
may be a little difficult to implement...
XOIIO replied to Helix935's topic in KSP1 Suggestions & Development Discussion
This, and you can mouseover the part and it will show it's spot in the staging area. -
Nice, good idea using lights as windows, took me a minute to figure it out.
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Is there a way to get asteroids in the SPH/VAB?
XOIIO replied to XOIIO's topic in KSP1 Gameplay Questions and Tutorials
Alright, that's kind of what I figured. -
Neat, finally a use for some of those butt ugly hard to use parts.
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Working well, one connected, set it to free pivot and connected the other, they look broken but are not. Unfortunately this thing is spinning around a fail bit when you apply thrust, I am a little off the center of mass, I guess since it's a fairly light asteroid it has a lot more effect. I can't do anything accurate with it right now.
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Is there a way to get asteroids in the SPH/VAB?
XOIIO replied to XOIIO's topic in KSP1 Gameplay Questions and Tutorials
Hh, pretty good entry for it unfortunately this just spawns the same 150,000 ton one, I was hoping to get various sizes and weights, maybe there is a way to influence that somehow? If not I'll just hook them together to get the weight I need I guess. -
Is there a way to get asteroids in the SPH/VAB?
XOIIO replied to XOIIO's topic in KSP1 Gameplay Questions and Tutorials
Ah, awesome, I'll take a break from my space tugs and mess around with those. They shall be in SCIENCE! (because it doesn't have much, and why not, unless that means I can't build off of them, though I think that is just defined on a per part basis right?) -
O.O the get to 3200 tons? Crap, setting up a collection in a tidy line might be harder than I thought, I was going to try and rid up a big heavy truck to pull them with rocket assist. Nice in orbit collection though, I want to network a bnch together in a large cluster using claws and beams, and make something like the magog world ship form Andromeda XD
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Well, once my single claw one started moving a bunch, it turned into a kraken every time, I have a setup with 3 on a strutt frame right now, I'll see how that goes. Also turns out the large SAS module provides torque just like the inline reaction wheel so I slapped two of those on. as tempting as some mods are I am sticking with stock so that I don't have to wait around whenever an update is released to use my stuff. I didn't bother aligning the puller last time and it worked excellently, it's a class C asteroid, I'll just target the center of mass before I latch on and it should be good enough. I'm not doing super precise stuff, just getting it decently close to the space center.
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I managed to get it to the roid, had to use infinite RCS because the damn claw went through the asteroidinstead of grabbing it. I'm also going to use the splitters so that I connectwith 3 claws, it's way too wobbly now. I also need to get more torque for it to use. Aisde from that it works great, had around half fuel when I got to the asteroid, still 18 minutes of burn time on the LV-N's. Annoyingly I can't place a maneuver node on the trajectory for some reason, even rebooting the game didn't fix it so I have to wait ages for mechjeb to do it, and it's overshooting with the RCS since it's moving so much mass.
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There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
No problems with flameout, but 12km to go horizontal? I've always heard 18/20km, that seems pretty low, unless it will let me get faster and therefore throw my AP out to 85km easily. -
something that I think would be great, there is already a 2.5m SAS module, but no 2.5 reaction wheel module, I'd love to see one, and maybe even one for 3.75 so that you could turn large ships more easily, and not put as much strain on the smaller sections where the extra reaction wheels do fit.
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There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Yeah, I still don't like spamming intakes :/ It's just ridiculously hard to get a good SSTO without that, I have four per jet. I have a feeling if I swap it for two LV-n's it will be much harder to get it into orbit with the reduced thrust and added weight, plus I really like how this looks now and the LV-N is far enough in it's fairly easy tot ake off and land. I did forget to adjust the wings again and tail fins after loading this old one, hopefully that will make it easier to get into orbit with the extra oxidizer weight. I'm going to stick with this cockpit as the radar altimeter is super handy when landing on minimus and the mun by extention. -
I'm going to capture one of each and line them up as a display somewhere in the space center, difficult bit will be rigging something up that can move them on the ground, I'm thinking the huge rover wheels and lots of fuel tanks to weigh them down, as well as some engines to help pull. Also, did you just change the color of the lights, or what is that orange glow? It's funky
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There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Well once I can get it into orbit and refuel reliably this will be a proud SSTO to have, with full fuel I can fly to minimus, explore around, I actually used up a decent bit getting to the couple bases I have, a few more RCS thrusters would let me fly on those alone. Came on on basically a vertical reentry, but I pulled out of it no problem, I just threw on all the engines for a few seconds to get moving horizontally. Fun trip, just sullied by the brief bit of infinite fuel :/ -
There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Moved the oxidizer up to 126, got into orbit and was able to circularize, unfortunately I did not have enough fuel to make it to the refueling station, I'd need another minute to be comfortable :/ I don't know if I can make it up with everything full. I also forgot how much of a lag monster it is, I'm only getting 6fps around it. (used infinite fuel to get there, I want to see how the range is once refueled, I'd like this to get people to and from both moons. edit: I have around 26 minutes of fuel once everything is filled up, that's excellent, I just need to get to the refueling station now. I'll also probably make a smaller less laggy one at higher altitude that way I don't need to set up a phasing orbit (I hope) -
There's no way for this SSTO to get into orbit, is there?
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Got closer, but lost a load of fuel, problem is that the apoapsis keeps dropping really fast, so I can't set up a good node to circularize, I also wish I could take more oxidizer, I'll try moving it up a bit, the extra burn time would be a huge benefit. I also addedd those rockomax engines for a bit of help. I really wish mechjeb had an ascent guidance plugin for spaceplanes too. It would be nice and repeatable. edit: strange, tiny screenshot)