XOIIO
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Everything posted by XOIIO
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Hey everyone, I was wondering if anyone has made a time acceleration calculator, something that you put the number of years/days in (ideally both) and the level of time acceleration you are at, and give you a real world equivelent. This would be great because if you are waiting for 5 years to get to a node, you could set an alarm on your phone and come back just in time. I have mechjeb piloting it but I still like to be there for the burns. I thought it would work to guess it was in minutes and seconds for years/days, but I set an alarm for three minutes and only one year passed (roughly). It does seem right though when I was looking at in in just days, perhaps I just made a mistake.
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My interplanetary ship design (no clue how well it will work)
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Single launch worked perfectly (I like the term whackjovian though, is that from anything specific?) I had to use my LV-N's to circularize, the 6 external LV-45's just about petered out just as I got to the point wher I just needed a small circularization burn. Adding the half size silver tanks (half of the orange) to the mainsails turned out to be absolutely perfect! I know nothing about the delta v stats though, so maybe someone can tell be how this looks for a jool mission and return. I can always rescue them later. If you do use the lander idea, be sure to add struts on the top and bottom connecting to the girder, otherwise it wobbles a bit during launch. I also added some from the tops of the external fuel to the science station and it's rock solid. By the time you get rid of those you should be deep in space, and won't need the extra support from them. -
My interplanetary ship design (no clue how well it will work)
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Hrm, close. Going to give the mainsails a bit more fuel. Ran out of fuel for the last rockets at the trajectory in the second picture. -
My interplanetary ship design (no clue how well it will work)
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Next attempt, very encouraging, just need some more liquid fuel, probably smaller thrusters, and the orbit will circularize nicely, this is turning out to be pretty easy actually. I guess for other missions I used way too much fiel. You also get some cool looking pictures with the hollow core. -
My interplanetary ship design (no clue how well it will work)
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Yeah, multiple launches gets a bit old though, it may be a better route. I tried winging it though, the first attempt at the rocket and it actually worked pretty well which was surprising, so I think I will keep trying to do it in one go. It was just vertical though, I'll have to see how it works with mechjeb. -
Hey all, I figured I'd share my idea for an interplanetary mission, ideally to jool to collect samples and return to kerbin. I sent a ship with landers out but ran too short of fuel to get in orbit of the moons to land drones, so I figured I should send some people, but with a lot more fuel. The white tanks feed to eachother, and you can jettison them when empty. All this fuel goes to power three LN-N rockets to speed up the burn time, I used two before and it worked pretty well, but with three I will need to find a way to lift it without connecting to those as the fairings break the engines apart. I'm not quite sure how I will get this heavy load into orbit, I took a fairly long break from KSP and my rocket making skills seem to have vanished :/
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[Stock Craft] Jetstream, the VTOL car of the future!
XOIIO replied to XOIIO's topic in KSP1 The Spacecraft Exchange
Well, talk about disappointing, I thought this was pretty good but 150 views and nada :/ Either than or this part of the forums is just really inactive in terms of replies. -
多ãÂÂã®翼ã®平é¢ Of course google translate isn't very good xD
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I have a feeling this could be achieved with less wings. Maybe only 80 XD
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Hello everyone, I got a bit bored with rockets and spaceplanes, so decided to make something entirely different, and I came up with this. Jetstream, the VTOL car of the future! (Or how it was imagined in the 70's-80's) It's a nimble, fairly fast, and fairly easy to control (once you get the hang of it) VTOL make with just stock parts, and several hours of trial and error, getting this thing to be balanced out just right, making sure it is controllable enough, and that it is of course, a fun thing to play with. It has four standard jet engines for vertical propulsion, usually best set at 30% capacity, and a rear turbojet engine. I originally had it set at 60%, but it works fine at 100% with the addition of a second ring of reaction wheels. It also has landing legs, seven parachutes deployed with an emergency cutout by pressing 5, and utility ladders on each side. On top of that, it has a probe for remote control. It also has plenty of fuel to make good trips, I flew to the island runway and had quite a lot of fuel left over. It also looks stylish with it's ram air intake at the front Here is a video, somewhat long, showing it working, it was made during the process of building it, so you won't see some things on it. The very last segment has a neat trick that I wish I was good enough at flying this to do on purpose Here are some more images of it, I landed on the island runway with parachutes, but I was able to land on the helipad without, it's a bit of a challenge since jet engines take a bit to spin up and down but it sure is fun and you get a feel for it. One thing I will warn you of, do not put the bottom jets at 100%, it is practically uncontrollable at that point, and flips over quite a lot. I also recommend using caps lock for fine control. You can download it here. It does not have the MechJeb module on it, that was hopefully so I could watch the speed and use that to control it better, but that proved useless, practice was better. Be sure to let me know what you think of flying it
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Base construction - legs sink into terrain
XOIIO replied to Fett2oo5's topic in KSP1 Gameplay Questions and Tutorials
Locking suspension does help a bit, but yeah it does always seem to happen a bit. Raising and lowering them usually works short term. Just be thankful you aren't trying it on eve. -
How to rescue a trapped orbiting Kerbal.
XOIIO replied to Sesiom's topic in KSP1 Gameplay Questions and Tutorials
LOL, made my morning. -
Man that is epically awesome and sexy, such a great use of parts to make the "engine".
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Hello all, I want to use my SSTO (when I can fly it) to set up a network of satellites around kerbin, some nice small ones, less than half a ton, however they won't connect to the radial decoupler, heck, the fuel tank alone won't. How can I get this to work? IS there a way of tricking it? I'd also like something similar for setting up satellites around jool and such, or small probes, but no can do without this, at least for my SSTO to keep it fairly aerodynamic. If you can't "trick" it, is there perhaps a small tweak in the file that will do it, or maybe this is being added in?
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I put them underneath the wings posting that. I think once I know how to actually get these things into orbit the most efficient way, then I won't need as much, maybe I'm just really sucking at piloting them, I probably am. I saw scott Manley's video of one where he had enough to get into LKO, launch a probe, return and fly back without refueling. He was using a mod pack though so maybe he had some higher fuel capacity parts. Can't recall the exact video.
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Same, those hard points aren't very secure XD I always figured the LV-909 wouldn't have enough thrust to get me into orbit, but yeah once in orbit it would be great. I have a new design, felt like calling it the "osprey". That little one wouldn't have really been able to take a payload into space, and these will just be for small satellites till I can make the big design look good. It uses an LV-T30, the aerospike didn't have enough umph to get it into orbit. It also has four jets this time, and three intakes per engine unfortunately, I got it into orbit, and I think I would have had enough fuel to refuel, except that I forgot the RCS fuel . Anyways, since it burns fuel from the outside in I had no fuel for the jets coming back, these things spin like crazy with no propulsion, anyways I was able to land in the ocean at 10 M/s, but the whole thing ripped apart, so another parachute or two, and RCS fuel when I want to play more. I need to find some video of good SSTO pilots on youtube to find the best way to get into orbit, I think I should have way more fuel than I do when I get up there.
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Well, Icarus III was a total success, I changed the RCS tank for fuel and used two of the smaller RCS containers, the problem is I still got really low on oxidizer, I barely made it to refuel. Once back though I had enough for fly around for plenty of time, I checked out some mountain ice caps. I know you can change the amount of liquid fuel/oxidizer, but can you add more oxidizer than the max amount somehow? It seems that you could change it to have less liquid fuel and more oxidizer.