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SubzeroSpartan7
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Everything posted by SubzeroSpartan7
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Yeah I know. However the engine is huge and weighs quite a bit however it makes up for it in raw thrust. Reducing thrust will work, however size and weight and aesthetic is the biggest problems for me. Theoretically we only need one engine in the game that we can limit the thrust of but that isn't any fun.
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Yeah I know. But there should be a stock one nonetheless.
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I really hope there is an IVA view that isn't just a solid piece of metal where the windows should be. Also add one for the Inline MK1 please.
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Found Glowing Dot on surface of Minmus
SubzeroSpartan7 replied to smn2222's topic in KSP1 Discussion
I have this problem with my crafts. The orbs of light appear on the surface of my space station and my Cargo Vehicle. I use part clipping for either added weight or aesthetic and the lights only appear on areas where I have parts clipped inside of each other. -
Check lists. The most frustrating thing about this game is not the bugs or glitches, it is human error. Always make sure you have everything you need because it sucks to launch your new revolutionary Duna ship and forget parachutes for landing. I also highly recommend mods like Kerbal Engineer or MechJeb , personally I take Kerbal engineer as stock as all it dos is give you information. Also don't be afraid to quickload and quicksave especially if you are doing something for the first time.
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What gender are the Kerbals we see in the game?
SubzeroSpartan7 replied to peadar1987's topic in KSP1 Discussion
I agree with this. I have gotten several Kerbals in vanilla with female names. -
Any attempt of mine to make a Space Shuttle type vehicle always ends in failure. Or any space plane program in general as I am terrible at landing in KSP.
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That moment when you are doing a crew transfer on your Mun station and realize during re-entry that your ship is lacking parachutes. Or when you forget to deploy solar panels.
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That moment when you're halfway back from Dres and you realize you forgot parachutes.
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What are the craziest contracts you have gotten?
SubzeroSpartan7 replied to SubzeroSpartan7's topic in KSP1 Discussion
The original purpose was to not have any contracts about launch clamps as it says in the description of the thread. -
I want to know what are some of the most ridiculous or challenging contracts you have gotten. Also none of the impossible ones about the launch clamps on other planets. So far the weirdest one I have gotten involved testing a jet engine in orbit around the moon.
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Stupid things you've made to do missions in career mode
SubzeroSpartan7 replied to lukerules117's topic in KSP1 Discussion
Well I had to test the Lv909 and the BACC SRB at the same altitude and speed so i decided to do it on the mission. Also I had to test a parachute moving below 300m/s at an altitude of 29000-32000 meters. That was very interesting. -
Stupid things you've made to do missions in career mode
SubzeroSpartan7 replied to lukerules117's topic in KSP1 Discussion
well I had to test the Lv909 and the BACC SRB at the same altitude and speed so i decided to do it on the mission. Also I had to test a parachut moving below 300m/s at an altitude of 29000-32000 meters. That was very interesting. -
Yeah I am also having right clicking issues and this weird graphical glitch where the ocean is flashing during re-entry. But besides that everything else is fine.