

AngusJimiKeith
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Everything posted by AngusJimiKeith
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What are the craziest contracts you have gotten?
AngusJimiKeith replied to SubzeroSpartan7's topic in KSP1 Discussion
By the same token as "Test jet engine at 20,000 meters". What happens to a tire in space? This was a big concern for Shuttle, IIRC. Granted, Kerbals don't have the worlds best safety record, but it seems that at least some of the manufacturers are trying! My weirdest so far was "Test a Mainsail landed on the Mun". Not terribly strange, except for the fact that the Mainsail alone weighs more than my largest (and only) Mun landing at the time! -
Glad to see this out, it looks great! Hopefully someone will fix up DOE as well. Rubber Ducky, you've done some good work and created two of my favorite mods. Thanks for all your work, and good luck with your future endeavors!
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It's a good idea. I'll ask around and see if anyone at the lab is interested. I'm pretty sure I know one who will be! @Mayday
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Project - sending a Jeb figurine into stratosphere
AngusJimiKeith replied to lajoswinkler's topic in Science & Spaceflight
I actively work on HABs with my school. I don't know if I'll be able to lend a physical hand, but I'll help however I can. Worst case, if getting our own setup fails, I can see about putting Jeb on one of our flights. EDIT: And my first contribution: It seems that the idea of strapping a rocket to the balloon is dead, but just to bury it further: assuming the flight happens in the US, the FAA will be very unhappy with you. We (my team) had to get permission to do a ballistic drop, which is usually against regulations. They don't like it when you fly any sort of propellant, let alone actually fire it. Please, if you're going to do this, keep it legal. Especially if you intend to post the results to the internet. -
From a fellow aerospace student (University of Maryland Space Systems Lab), welcome to the KSP community! It's always nice to see what members of the real-world aerospace community do in KSP.
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Yeah, I'm sure it would get quite annoying after a while -- especially after you've put a lot of time and effort into the car. At least you had a car to call your own at that point! I drove around my mom's Rav4 for 4 years...all the while saving up slowly but surely. Well worth the wait, I can say that much! (My dad, who hasn't owned a stick since his 80's 300ZX, is jealous!) Haven't really modified anything (yet), but the previous owner had put in a short throw shifter. Just ordered a new set of tires, though
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Technically speaking, it is a fox body. That was a generic term for the platform. ...Lots of exotic European cars listed here...Is it "weird" that I have a 5 speed '06 Mustang and I'm perfectly happy with that? (Not quite a '68. Someday...)
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I've gone back to 32 bit for the time being, but I liked what I saw while running 64 bit. Once the various bugs (most importantly the decoupler bug, staging bug, and right click bug IMO) get sorted out, it'll be absolutely go-to for me. It runs smooth on highest graphics settings on my laptop, which I can't *quite* say for 32 bit (I had to knock the graphics down one notch on the switch back). Once I add my mods back (provided they're 64-bit compatible), I'll probably try again to see the difference then.
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Here's mine. I flew it on the anniversary of the launch, and I post it on the anniversary of the landing. It's my first time doing anything like this, so I hope you like it! I sadly don't have pictures of the return to Kerbin and splashdown due to .24 dropping. I removed all of my mods in preparation and this craft uses several mods parts, so I flew the return, in a rush, right before updating.
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Search for undocumented changes and features of 0.24
AngusJimiKeith replied to Sky_walker's topic in KSP1 Discussion
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Search for undocumented changes and features of 0.24
AngusJimiKeith replied to Sky_walker's topic in KSP1 Discussion
Maybe I'm going nuts, but has anyone else noticed a nicer stock skybox? -
PreciseNode has had an update and the new version appears to work fine in x64.
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
AngusJimiKeith replied to ferram4's topic in KSP1 Mod Releases
Well, from what I understand, it worked "acceptably" with modified configs with FAR. I'll worry about that once it's updated. For now, I'll try out NEAR and see how I like it! -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
AngusJimiKeith replied to ferram4's topic in KSP1 Mod Releases
Just as I start using Stock Drag Fix... I suppose my real requirement is if I can get KSO to play nice with this...if I can, I'm sold! -
x64 and x86 executables are both downloaded. You can launch x64 manually from the game's install directory. EDIT: Ninja'd