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trbinsc

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Everything posted by trbinsc

  1. Awesome, internal views! Is there any chance of getting working instruments?
  2. You can press the IVA button next to the specific kerbal picture you want to take control of. Arrow keys can control the camera angle, as well as right clicking and moving the mouse. You can scroll to zoom in and out. You can drag the throttle to use it, and the little button next to the speed readout changes the mode.
  3. Interplanetary rockets don't need to be nearly as big as you think. As for help getting there, check out ksp.olex.biz
  4. Yeah, there is definitely some weirdness going on with this mod in 0.17.
  5. A little tip for you; Keep it simple, and don't bring anything you don't absolutely need. Extra weight is wasted ∆v.
  6. Well, I was the first of the testing team to get to Laythe, Duna, and Eve using a spaceplane made with all stock parts. Plane on Laythe - Imgur Landing a plane on Duna - Imgur Landed on Eve - Imgur
  7. I've got some pictures from 0.17 that everyone might want to see. The Planets - Imgur Landing a plane on Duna - Imgur Flight through Jool - Imgur Plane on Laythe - Imgur
  8. I'd say it's more like a space train than a space bus, at least how I'm doing it.
  9. I think he means a rocket that takes more than one separately docked payload on an interplanetary trajectory. That's pretty much how I'm planning on doing most of my interplanetary missions actually, and I've done a little bit of work to see if it's possible.
  10. 9.75, Yeah, I remember those days. 0.14 seems like almost an eternity ago, though.
  11. Wow, this thing is great! I can't wait to use it in it's natural habitat!
  12. 7 You are a moderator, but I don't see you that often.
  13. Also, people who are saying that releasing from the dock isn't shown, look at this: <object width="640" height="480"> <embed src="http://www.youtube.com/watch?v=44oxv3MV6k0?version=3&hl=en_US&start=642" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></object><object width="420" height="315"><object width="960" height="720"></object></object>
  14. 2 I've seen you before, but only like 3 times.
  15. There is a way to re-download it. Jus login to the store, click on profile under the "Welcome Back" message, and go to the bottom. A little download button next to Kerbal Space Program under the Products Purchased section should be there.
  16. No, that's not a possibility, the vessels stayed separate entities after docking, even though they were attached. If he had edited the file, then the vessels would have been merged.
  17. Launch the rocket using the ascent autopilot, and look at the ascent stats after circularization.
  18. Wow. Words can not express how excited I am for this.
  19. It's mainly because it's something that would be terrible for a space flight game, but still awesome. That's what mods are for, to make games do things they weren't designed to do. KSP was never intended, and will never be intended to be a war simulator, but mods can make it into one. Just because it's awesome, doesn't mean it's something that should be stock.
  20. I'm guessing Kerbal Space Program Mod Manager.
  21. Kinda off topic, but I discovered that he was he one that origionally made the Component Space Shuttle. He's actually been a member of the forum for quite a long time. http://kerbalspaceprogram.com/forum/showthread.php/3321
  22. I wouldn't really call it charging, it's more like requiring, because Valve isn't getting the money.
  23. I remember the devs saying that exposing PQS to be able to add modded content would reveal the source code, but they want to add some sort of planet tools in the future.
  24. Might want to delete this thread if you can. Rules Addendum: 16MAY2012 "Release Date" Creating posts or threads that contain nothing but 'When is the next release coming?' is prohibited.
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