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Piamette

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Everything posted by Piamette

  1. That resource list with the lines pointing to the part, that's absolutely brilliant. I wish that was stock because when alt+clicking parts and they are close enough, they overlap. And if it happens to fuel tanks, I'd have to move the camera a bit so I can click the transfer buttons. That could be a mod of its own, non-overlapping info panels! Thank you for the update!
  2. I've been using these settings, looks great IMO. http://sweetfx.thelazy.net/?p=41
  3. Sorry it took long to reply, I was trying to find the conflict and Kerbal takes like 3 mins to load for me... Anyway I've isolated the problem to Ferram Aerospace Research! I'm going to test your fix now. edit: Hey your fix works! Thank you! Ver 4 with FAR
  4. Anyone knows why it looks like this for me? I can still move the bar but it's so small it just quickly goes from 1 to 1/64th hahaha
  5. Awesome! With the Science Realism mode transfer now working, I don't have to guess if I've used up my Science Jr. Sometimes I forget if I've used and transferred the data already. I clip the unit inside so I can make small landers.
  6. Yay more trusses! Would those solid walled octagonal cargo containers work like cargo bays? edit: That round adapter goes so well with TurboNisu's Adapter Fuel Tank. Look at that connection! If the adapter ring edge were of the same color, it would have been too perfect!
  7. I'm digging those girders! I've always wanted more girder types. And Tangerine is perfect with the ROUND-8! Now, if I can only find a way to make telescoping trusses..
  8. Yes, sorry bad wording there I used circular loosely. I should have said eccentric because I rarely bother circularizing them, as long as it's off the atmosphere I'm good! Then I move the apsides so they are "on top" of the inclination nodes (Ap/Pe is on AN/DN), so after I've raised my apoapsis, I can plane change at the node too. I don't really know if that matters but I thought that it's more efficient to burn on or near the node marker itself. I'm thinking that I pushed my apoapsis closer to Minmus, and used up lower delta-v by changing on the inclination node which is at my apoapsis too. It works for me but I'm wondering if I'm just complicating things up and what I'm doing is actually inefficient.
  9. Hello! I don't really quite understand the math but if delta-v required for the change will always be lower than a "direct burn", then would it also apply to the situation where I change my apsides before raising one apsis for the normal burn? For example whenever I go to Minmus: Launch and circularize into a equatorial orbit Change apsides so they are the same with the orbital nodes to Minmus, usually where apoapsis is on the side where Minmus is currently going to Raise apoapsis Inclination change Fiddle with maneuvers to get an encounter I've seen Scott Manley's video to Minmus and he doesn't bother with the plane change at Kerbin, but I can't get an encounter if I try it myself, just aiming at the inclination nodes. Is my step 2 unnecessary?
  10. Is there a thread or some collection of KAS tips? There are so many stuffs we can do with it and sometimes I'm just at a loss. A few days ago I realized those pistons makes for some good floatation device to keep the pod from rolling so Jeb can go out to take samples and come back in again.
  11. @a__gun: Thanks for the new sizes! Now I can do something like this! I'd have to find a way to lower the light intensity though.
  12. Does anyone know what causes this? The lab still function and I can connect parts to both ends. It hasn't happened to me before. edit: So it occurred to me that I should check the part.cfg, and it seems that it needs fuelTank4-2 and I deleted the Squad tanks , I'm leaving the post here anyway.
  13. Can anyone help me with the min and max limits for the reverse rotatron? I've been fiddling with it for a long while now and I can't get it. I just want it to move to a max of 45° counterclockwise. I've tried 0,-45 or 360, 315 and also other various angles for tests but I just can't make sense of it. edit: So I tried the normal one and it only goes from 0 to 180, anything over and it spazzes out hmmm
  14. I don't usually transmit reports back so I didn't really notice this at first but something weird is happening. The transmission rate listed when gathering surface samples is different from the transmitted amount, I'm getting the whole 100%. I thought samples data are lowered when transmitted? The Goo and the Science Jr transmissions are as listed though. For example, this first one: 1) Gathered 80 Science, 0% transmission listed 2) Reviewing report lists 67% (but shows 80 Science too) 3) Transmitted amount is 100% (gained 80) It could be just that I just didn't know that Surface Samples are considered like Crew and EVA reports.
  15. I was testing this out on the launchpad because I didn't fully understand the features, and correct me if I'm wrong but this is what I've observed: 1. I can do multiple crew reports, eva, and surface samples. (Increased science cap part) 2. I get the same amount if I redo the reports/samples until I deplete the science pool for the area. (Does not decay part) 3. Crew and EVA transmits at 100%; surface samples, temp, mystery goo do not. I haven't unlocked the later experiments yet. (Data vs sample based part but I can get sometimes get 100% transmission with the Processing Lab) 4. I don't have to wait the full 100 days, but the "pool" doesn't fully fill up if I just wait for say, just a week, compared to a lot of days. I still haven't gotten a station into orbit yet, but I assume it's as you say it would be with Station Science. If so, I can keep a station in LKO and it won't be fully useless when I deplete the area cap. I'm really liking your mod, it's not really cheesy with the repeating science as you have to wait for a while for the full cap for the area. The boost isn't that big, well maybe for far away experiments, but you have to work for it anyway. It's also a nice bonus when passing through previous visited biomes, as I can get a little bit more science.
  16. I haven't properly set up my station so I can't properly test, but I hope this works with Station Science!
  17. I haven't tried Science Revisited yet but I carry multiple crew reports with the Radial Experiment Storage Container from Talisar's Spherical and Toroidal Tank Pack. You'll need one container for each crew report and you'll have to get the data from the pod and transfer it to the container through EVA. Each container acts like a pod and can store multiple reports, no duplicates though.
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