CardBoardBoxProcessor
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KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Star Trek had 3d Chess. I say lets play RD-170 family chess Wrapped. Time to Map. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
WHen fixed are they still the right size? -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I think that this sizing bug is supposed to be fixed next update? not sure. Good news. payware is not even allowed here. Which makes everything less stressful. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Opinions needed. Would anyone Pay for KOSMOS mod parts? Say $1.50 per package? Free demo packages would be available and then the full range of parts in the other. For example: You'd get 191 and RD-171 free as demo, the others would be in a package that cost very little and would be life time (if steam greenlight works like that?). It would not effect anything but overly complex items (like the RD-170 family and maybe LK when it comes to it, not Fuel tanks or other simple model items.) lol I've noticed this is like my second job and It ate my whole thanksgiving holiday days. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
yeah curse will not let me uplod it no matter what I do lol. Good news! RD-17x family plumping is complete! now to consolidate it all and remove all the junk and construction jigs. If you have seen ym X-33 dev video you know this can be complex. However with plumbing it is even more complex. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Okay so! NTR release might be this weekend. they all work now all three of them! Sage donated and he got an early release of them as a thanks. he also has a look at the .... new engines. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Oh Hey sage thanks I'll have to give you some things early as a thanks back All donation people will get some thanks in return actually.. early release and screenshots I think. YOu know I am fancying the chinese copies of Russian engines lol. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
ORLY? did you notice that donate button? >.> lol Dem Splines! Okay! Fuel pump to Nozzle circuts are completed!!!! Now for the Boost pumps and Preburner Fuel line then to getting them preduction ready -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
poly count is more massive than 6k. Something russia should have out by 2016 or so. It is something that i have seen 2 different designs for. I am going for the weirder one. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Naturally the RD-175 is a tricky one to plumb since it is so unconventional. but here RD-175 is 95% plumbed. Definitly high poly and over detailed but I have wanted to make these engines like this for 3 years. They will be the pride of the URM-2 & UR-3 fleet so I want them to be stellar. Incase you were curious RD-171 fuel lines to get the fuel to each nozzle. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Added a Donation button. Figured i might as well. everyone else is doing it. Who will donate first -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
ops. NTRs were up for release soon but now the gimbals arn't working so those are delayed. The good news is that I've decided to make another varient that lacks gimbals but gains something else. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
NoMrBond lives good to know. Random Thought, Looking at the RD-275.. it looks nothing like the real RD-275 lol. I might re-name this at some point. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Yeah I had a virus attack yesterday. But that seems mostly resolved for now. Anyway plumbing on the RD-170 family has begun. The required positions of the Fuel connections is a little weird and much different than URM-1 mounts but... It is a must for my plans. I am concerned. NoMRBond is MIA Lets pray he is safe. and the virus seems to have messed up my 3ds Max install.... -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I decided that there are 2 more RD-170 family possibilities to create though only one in the near future. The other will need to wait for a bit though should be useful. I may possible attempt to reduce polies if needed. I will test this out tonight I think. And hoping to get the NTRs out soon. Development is currently delayed due to Farcry 4 -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Well I certainly didn't make them so damn accurate for no reason . They might not exactly fit with the other engines in the pack but hey.... They will look pretty and texture memory space wise only count as one new part. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Since the RD-170 family is probably too extremely detailed I will most likely add models that are fully covered. Thus dramatically reduced in ploy count. I normally would simplify all the designs to be smooth and use normal maps to add the detail but because this family of engines is so awesome I wanted to really capture their form. (plus I had amazing referrences to go off of and adapt to my preferences) -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
well they are editable feel free to give changes a go and post some screens lol As for Stuff... I am still not sure about Square mounts as Versus Round. The issue was one that making them Square saved polies however... RD-170 is very high poly anyway. and it would make making strutting them correctly easier. Then again this does not looks half bad. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Been dwelling on a repaint. URM could get optional colors but SSPP would get a major overhaul if touched again (but that will not be anytime soon). -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Who knows but they are way too high ploy... :/ -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
well these fuel hogs certainly arn't meant to fly on URM-1. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Rd-195 (sort of a RD-191, RD-193 hybrid pump next to it's RD-170 counterpart) -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
These technically aren't Angara tanks. they are miniature versions inspired by it. the actual "angara" tanks will be 2.5m. "zenit" will be 3m. What is the opinion on the current URM Colors? are they liekd or would more typical colors be appreciated?