CardBoardBoxProcessor
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KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Why thank you. That is what happens when you plan an engine for like 3 years. In other news. I've decided that Zenit and proton rockets (scaling to 2.5m as URM-1) are rounded to 3.25m. URM-2 (Angara 2nd stage) would be 3m in this scale. So Just going to jump to 3.25m instead and call it all URM-2. The visual difference is very slight. Any issue with this? Of course! RD-172 and RD-175 looks slightly too small for that now. Luckily (because of the way the engines are made) with minimal changes and UV stretching I should be able to push the nozzles outward to make them fit 3.25 like they where made to fit 3m stages. EDIT: Already finished. It took less than an hour lol. That said UR-700 looked to use 4.1m stages which scale close to 3.5 Meter based off 2.5 meter. So I think I'll just round up to 3.75 meter to meet stocks 3.75 meter stages and because atop angara KVTK would be that size. I wish that KSP fuels followed LOX and RP-1 volumes and ratios. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
RD-170 fmaily engines artwork is complete. just waiting on numbers now. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Look a sneak Peak at RD-170 Gimbal. Note the gimbal Block. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Good news. the Ambient Occlusion burn has begun. The RD-170 family will soon be in it's final skin They are real lookers! I definitely over did it on the Detail but I have been waiting and plotting to make these engines since their last iteration and I can finally make them as I want and more. And thanks to MOARdV for the plugins and NoMrBond for the awesome math(which i am terrible at) and cfg work they will be the best yet! -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I'd prefer the URm stuff first -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
but do the animation work properly? -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
to space! Angara A5 launched -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Gosh so i textured the nozzles and some other things and... I flew them... They are so beautiful @_@ it was worth the wait. a major improvement! remember the last time I made these things -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
RD-58ss will be changed to the current gimbal plugin soon (since it is much nicer) but requires editing to the model so I have yet to perform this sugery yet. -
Don't worry spaceX legs cannot hold the fully fuled rocket either. persionally I would jsut make it a stack peice which has all four legs on it.
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KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
yeah they gimbals don't like mech jeb. it is mech jebs problem. not ours. That rocket looks really fancy all white like that. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Dat A5 in other news.. URM-3 tanks would be different. For example the secound stage tank has no space between upper and lower tanks. just one common divider dome. Where as Angara is more liek there is sapce between the upper and lower tanks. should we allow for each on each size of dcontiune this vast difference between URm-2 and URM-3? Basicaly multiple cofigureatiojn options for URM-2 and URM-3 or do you like them havign a difinit difference between the 2? -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
What is a dragon? lol. but it is possible. but... the rela Dragon 2 is sort of ugly so I don't really want to bother lol. Hrm. URM-3 (which would be PRton sized) is totally different than URM-2 (which is similar to URM-1) so it will looks different than the tohers. which should be fine I suppose. Simply scaling things up is boring. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
oh that would all be very far in the future. after RD-170 Family engines are done I will be taking an extended holiday haha. Making more than 5 engines is more than I have ever made before in one sitting. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
At work. Nothing to do. Looking at Proton Rocket. RD-210 engine is used in a cluster of 4 in the second stage and 1 modified with gimbals engines for the forth. The Proton would be 3 meter Kerbal Kosmos scale.. Should I make egine made of clusters of four or just allow for 4 to be attached. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Oh look an Curse Admin folk maybe I will continue trying this after all. I just feel like it should tell me this automatically. Why should I have to contact anyone lol. Thanks for the advise. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
doing Texture work on the RD-170 family and NMB is getting those nubmers straight. So far the RD-170 family is looking very nice and accurate. Been dwelling on if we should allow full throttle from 0% to 100%. or make something to restrict them. The real deals have OFF, 70% to 100%. This would make using the full throttlable upper stage engines more useful. In othernews Kerbla Curse keeps denying my mods so I think we will just be pulling support for Curse. SSPP they say it needs a better desciption evne though it has a huge parts pack desciption and URm is is saying "invalid archive". So whatever lol . -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Yes you want everything. but it takes months for me to make a single thing. So. you will have to be patient lol. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
.mbms are seriously degraded in quality and very splotchy after exportr. if i could open them in Photoshop and drop my texture in unaltered I'd be all for it. As for RD-210 we once had one of those actually and it was pretty close to the real deal. Probably go back to it eventually now that I know a good bit more about engines. RD-275 is needing to be made more like the real thing as well. It is currently inaccurate in look and role I think. As you can see the RD-210 looks very similar to the current RD-275. They are all engines that I like the pluming on and will need for their specific roles but after the RD-170 Family i will be most burnt out SO I'll be going on leave. -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
updated NTRs released -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Well the RD-17X family engines are in the air and flying. Thanks to MARdV's awesome plugin they are a real dream to fly due to the smooth gimbal he provided -
KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
gosh I guess the donators have had enough time to mess with the NTRs. Hope to release them this weekend unless more donators arise -
Holy cow that BE-4 is great I wish i coudl texture... you slapped it out so quick and so stock alike and yet pretty looking at the same time!
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KOSMOS 3/14/2015 RD-170 Family Released!
CardBoardBoxProcessor replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
I am certainly tiered of doing engines now