Karretch
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Rocketeer
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With the death of KerbalStuff, could we get an alternate source? At least until its replacement SpaceDock has stabilized.
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CKAN has an issue with it not being "updated" and giving "module not available" reports trying to install an unrelated mod. If this still works, can we get a kerbalstuff/CKAN compatible-with-version update?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Karretch replied to BahamutoD's topic in KSP1 Mod Development
Apologies if it's been answered before but search functions suck. How does AI combat in space work if at all? -
I figured remote tech would be separate but thank you very muchly.
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Apologies, but I'm a bit confused as to which download link to follow if I want all the things; color, tilt, plu-kha. Is that the "full download" one? Sometimes it's hard to know when you always second guess things and have to be dead sure.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
That visual really helped. Also ksc123's explanations helped with the way I take info in. Still having trouble with constant pitch bouncing w/ sas on and nose diving with it off- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
I know what the numbers mean (roughly), thanks, and I'll have a look. I was asking along the lines of "what have I done that makes these numbers good"- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
I think something was lost in conversation. I gave that high alt thing as saying I've never gotten a plane above atmos ever so I don't know the advanced tactics for building. I'm not trying to go for height at the moment. I just want to be able to make a simple one engine plane that can fly level and take off under 100 m/s. I want to know how to build these planes but the interface is so user unfriendly for me that I can't make heads or tails except green is good. WHY is green good? What about X placement of Y makes the planes work? I want to have more challenge (or ease depending), but this is like asking a fish to sing for me- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
Yeah, but I'm playing a hardish career, I've only unlocked the mk 1 fuselage, and I can't afford to keep crashing and killing pilots- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
I have before I posted here. It still doesn't help. To explain my severe lack of experience and knowledge, for all the stuff I've seen and watched, all my play time has never taken me out of the Kerbin system and I've never made a plane capable of reaching and staying over 20km stock. I'm sure I'd enjoy this mod for all the benefits it has (which is odd because I have used this before long ago with little trouble), but there's so little easy to find step-by-step explanations for those that have trouble just reading numbers and graphs and their correlation to the plane.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Karretch replied to ferram4's topic in KSP1 Mod Releases
I tried this, I can't handle it. New career mode, can't for the life of me make a small plane just to do surveys that won't nosedive or bounce. I have no idea where to put wings, no idea where my CoL is, and I have no idea how to read most of the charts.- 14,073 replies
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